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PlayerHealth.cs
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PlayerHealth.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerHealth : MonoBehaviour
{
public float playerHealth;
public Image healthImpact;
// Start is called before the first frame update
void Start()
{
playerHealth = 100;
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.name == "DamageZone")
{
PlayerTakingDamage(0.5f);
}
if (other.gameObject.name == "SafeZone")
{
PlayerNotTakingDamage(0.5f);
}
}
void HealthDamageImpact()
{
float transparency = 1f - (playerHealth / 100f);
Color imageColor = Color.white;
imageColor.a = transparency;
healthImpact.color = imageColor;
}
void PlayerTakingDamage(float damage)
{
if(playerHealth > 0)
{
playerHealth -= damage;
Debug.Log("player is taking damage");
}
}
void PlayerNotTakingDamage(float health)
{
if (playerHealth < 100)
{
playerHealth += health;
Debug.Log("player is not taking damage");
}
}
//Update is called once per frame
void Update()
{
HealthDamageImpact();
}
}