If we're talking about the product version it's easy to get the evolution of the SDK using the following:
AudioPlayer.productName
AudioPlayer.productVersion
AudioPlayer.productBuildNumber
The SDK offers a way to prohibit crashes when running out of memory.
Call PlayerContext.handleMemoryLimit()
on the first sign of trouble. If the memory footprint of the whole app exceeds PlayerContext.memoryLimitMB
, the SDK will stop loading audio content. As a result the audio will be truncated and the problem is communicated via AudioPlayerListener.error
.
The default value of memoryLimitMB
is 128 megabytes. You should adjust the value to your need, if you use handleMemoryLimit
.
An example of handling out of memory in your app could look like this in your ViewController
override func didReceiveMemoryWarning() {
Logger.shared.notice()
if PlayerContext.handleMemoryLimit() {
Logger.shared.error("player handled memory limit of \(PlayerContext.memoryLimitMB) MB")
}
super.didReceiveMemoryWarning()
}