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Welcome to the Scaling Feast Wiki! This wiki will be regularly updated to document exact details on features added by this mod. Check one of the pages on the side to get started, or read up on generic information about the mod below.
Hey! If you're reading this, then the wiki is incomplete! Why? Well, because the mod is incomplete!
Scaling Feast is a mod designed around having a progression system to the hunger mechanic; essentially, the 'hunger' equivalent to SilentChaos512's Scaling Health. Many mods add useful features to the hunger system (Being able to eat any food at any time, never having saturation cap at maximum hunger, etc.). The problem some users have is that these features are actually very strong, and must manually 'gate keep' these features by using other mods like CraftTweaker or GameStages - but such modifications may not be possible. Being able to eat food at any time can keep rapid health regeneration up for a long time, and having no cap to saturation can allow the player the regenerate health at a very rapid rate almost indefinitely. Scaling Feast hopes to expand the hunger system in a more reserved way, allowing players to earn the benefits of deep hunger pools over time, instead of all at once. This mod works great with mods that add food items that replenish a lot of hunger (Like Pam's HarvestCraft).
As a modder who has also developed modpacks, I understand some frustration that can arise from poorly documented mods. Tweaking mods (Or even just trying to understand all the features of mods) may not be as clear cut as the mod author views it. It's important for end users (especially those using your product (mod) in a project of their own), to be able to fully understand all the features. Poorly documented mods lead to poorly used mods. A goal of Scaling Feast is to make all relevant information as understandable as possible, from as many locations as possible.