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train_gui.py
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train_gui.py
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#
# Copyright (C) 2023, Inria
# GRAPHDECO research group, https://team.inria.fr/graphdeco
# All rights reserved.
#
# This software is free for non-commercial, research and evaluation use
# under the terms of the LICENSE.md file.
#
# For inquiries contact george.drettakis@inria.fr
#
import os
# os.environ['PYOPENGL_PLATFORM'] = 'osmesa'
import time
import torch
from random import randint
from utils.loss_utils import l1_loss, ssim
from gaussian_renderer import render, network_gui, render_flow
import sys
from scene import Scene, GaussianModel, DeformModel
from utils.general_utils import safe_state, get_linear_noise_func
import uuid
import tqdm
from argparse import ArgumentParser, Namespace
from arguments import ModelParams, PipelineParams, OptimizationParams
from train import training_report
import math
from cam_utils import OrbitCamera
import numpy as np
import dearpygui.dearpygui as dpg
import imageio
import datetime
from PIL import Image
from train_gui_utils import DeformKeypoints
from scipy.spatial.transform import Rotation as R
try:
from torch.utils.tensorboard import SummaryWriter
TENSORBOARD_FOUND = True
except ImportError:
TENSORBOARD_FOUND = False
def getProjectionMatrix(znear, zfar, fovX, fovY):
tanHalfFovY = math.tan((fovY / 2))
tanHalfFovX = math.tan((fovX / 2))
P = torch.zeros(4, 4)
z_sign = 1.0
P[0, 0] = 1 / tanHalfFovX
P[1, 1] = 1 / tanHalfFovY
P[3, 2] = z_sign
P[2, 2] = z_sign * zfar / (zfar - znear)
P[2, 3] = -(zfar * znear) / (zfar - znear)
return P
def landmark_interpolate(landmarks, steps, step, interpolation='log'):
stage = (step >= np.array(steps)).sum()
if stage == len(steps):
return max(0, landmarks[-1])
elif stage == 0:
return 0
else:
ldm1, ldm2 = landmarks[stage-1], landmarks[stage]
if ldm2 <= 0:
return 0
step1, step2 = steps[stage-1], steps[stage]
ratio = (step - step1) / (step2 - step1)
if interpolation == 'log':
return np.exp(np.log(ldm1) * (1 - ratio) + np.log(ldm2) * ratio)
elif interpolation == 'linear':
return ldm1 * (1 - ratio) + ldm2 * ratio
else:
print(f'Unknown interpolation type: {interpolation}')
raise NotImplementedError
def getWorld2View2(R, t, translate=np.array([.0, .0, .0]), scale=1.0):
Rt = np.zeros((4, 4))
Rt[:3, :3] = R.transpose()
Rt[:3, 3] = t
Rt[3, 3] = 1.0
C2W = np.linalg.inv(Rt)
cam_center = C2W[:3, 3]
cam_center = (cam_center + translate) * scale
C2W[:3, 3] = cam_center
Rt = np.linalg.inv(C2W)
return np.float32(Rt)
class MiniCam:
def __init__(self, c2w, width, height, fovy, fovx, znear, zfar, fid):
# c2w (pose) should be in NeRF convention.
self.image_width = width
self.image_height = height
self.FoVy = fovy
self.FoVx = fovx
self.znear = znear
self.zfar = zfar
self.fid = fid
self.c2w = c2w
w2c = np.linalg.inv(c2w)
# rectify...
w2c[1:3, :3] *= -1
w2c[:3, 3] *= -1
self.world_view_transform = torch.tensor(w2c).transpose(0, 1).cuda().float()
self.projection_matrix = (
getProjectionMatrix(
znear=self.znear, zfar=self.zfar, fovX=self.FoVx, fovY=self.FoVy
)
.transpose(0, 1)
.cuda().float()
)
self.full_proj_transform = self.world_view_transform @ self.projection_matrix
self.camera_center = -torch.tensor(c2w[:3, 3]).cuda()
def reset_extrinsic(self, R, T):
self.world_view_transform = torch.tensor(getWorld2View2(R, T)).transpose(0, 1).cuda()
self.full_proj_transform = (
self.world_view_transform.unsqueeze(0).bmm(self.projection_matrix.unsqueeze(0))).squeeze(0)
self.camera_center = self.world_view_transform.inverse()[3, :3]
class GUI:
def __init__(self, args, dataset, opt, pipe, testing_iterations, saving_iterations) -> None:
self.dataset = dataset
self.args = args
self.opt = opt
self.pipe = pipe
self.testing_iterations = testing_iterations
self.saving_iterations = saving_iterations
if self.opt.progressive_train:
self.opt.iterations_node_sampling = max(self.opt.iterations_node_sampling, int(self.opt.progressive_stage_steps / self.opt.progressive_stage_ratio))
self.opt.iterations_node_rendering = max(self.opt.iterations_node_rendering, self.opt.iterations_node_sampling + 2000)
print(f'Progressive trian is on. Adjusting the iterations node sampling to {self.opt.iterations_node_sampling} and iterations node rendering {self.opt.iterations_node_rendering}')
self.tb_writer = prepare_output_and_logger(dataset)
self.deform = DeformModel(K=self.dataset.K, deform_type=self.dataset.deform_type, is_blender=self.dataset.is_blender, skinning=self.args.skinning, hyper_dim=self.dataset.hyper_dim, node_num=self.dataset.node_num, pred_opacity=self.dataset.pred_opacity, pred_color=self.dataset.pred_color, use_hash=self.dataset.use_hash, hash_time=self.dataset.hash_time, d_rot_as_res=self.dataset.d_rot_as_res and not self.dataset.d_rot_as_rotmat, local_frame=self.dataset.local_frame, progressive_brand_time=self.dataset.progressive_brand_time, with_arap_loss=not self.opt.no_arap_loss, max_d_scale=self.dataset.max_d_scale, enable_densify_prune=self.opt.node_enable_densify_prune, is_scene_static=dataset.is_scene_static)
deform_loaded = self.deform.load_weights(dataset.model_path, iteration=-1)
self.deform.train_setting(opt)
gs_fea_dim = self.deform.deform.node_num if args.skinning and self.deform.name == 'node' else self.dataset.hyper_dim
self.gaussians = GaussianModel(dataset.sh_degree, fea_dim=gs_fea_dim, with_motion_mask=self.dataset.gs_with_motion_mask)
self.scene = Scene(dataset, self.gaussians, load_iteration=-1)
self.gaussians.training_setup(opt)
if self.deform.name == 'node' and not deform_loaded:
if not self.dataset.is_blender:
if self.opt.random_init_deform_gs:
num_pts = 100_000
print(f"Generating random point cloud ({num_pts})...")
xyz = torch.rand((num_pts, 3)).float().cuda() * 2 - 1
mean, scale = self.gaussians.get_xyz.mean(dim=0), self.gaussians.get_xyz.std(dim=0).mean() * 3
xyz = xyz * scale + mean
self.deform.deform.init(init_pcl=xyz, force_init=True, opt=self.opt, as_gs_force_with_motion_mask=self.dataset.as_gs_force_with_motion_mask, force_gs_keep_all=True)
else:
print('Initialize nodes with COLMAP point cloud.')
self.deform.deform.init(init_pcl=self.gaussians.get_xyz, force_init=True, opt=self.opt, as_gs_force_with_motion_mask=self.dataset.as_gs_force_with_motion_mask, force_gs_keep_all=self.dataset.init_isotropic_gs_with_all_colmap_pcl)
else:
print('Initialize nodes with Random point cloud.')
self.deform.deform.init(init_pcl=self.gaussians.get_xyz, force_init=True, opt=self.opt, as_gs_force_with_motion_mask=False, force_gs_keep_all=args.skinning)
bg_color = [1, 1, 1] if dataset.white_background else [0, 0, 0]
self.background = torch.tensor(bg_color, dtype=torch.float32, device="cuda")
self.iter_start = torch.cuda.Event(enable_timing=True)
self.iter_end = torch.cuda.Event(enable_timing=True)
self.iteration = 1 if self.scene.loaded_iter is None else self.scene.loaded_iter
self.iteration_node_rendering = 1 if self.scene.loaded_iter is None else self.opt.iterations_node_rendering
self.viewpoint_stack = None
self.ema_loss_for_log = 0.0
self.best_psnr = 0.0
self.best_ssim = 0.0
self.best_ms_ssim = 0.0
self.best_lpips = np.inf
self.best_alex_lpips = np.inf
self.best_iteration = 0
self.progress_bar = tqdm.tqdm(range(opt.iterations), desc="Training progress")
self.smooth_term = get_linear_noise_func(lr_init=0.1, lr_final=1e-15, lr_delay_mult=0.01, max_steps=20000)
# For UI
self.visualization_mode = 'RGB'
self.gui = args.gui # enable gui
self.W = args.W
self.H = args.H
self.cam = OrbitCamera(args.W, args.H, r=args.radius, fovy=args.fovy)
self.vis_scale_const = None
self.mode = "render"
self.seed = "random"
self.buffer_image = np.ones((self.W, self.H, 3), dtype=np.float32)
self.training = False
self.video_speed = 1.
# For Animation
self.animation_time = 0.
self.is_animation = False
self.need_update_overlay = False
self.buffer_overlay = None
self.animation_trans_bias = None
self.animation_rot_bias = None
self.animation_scaling_bias = None
self.animate_tool = None
self.is_training_animation_weight = False
self.is_training_motion_analysis = False
self.motion_genmodel = None
self.motion_animation_d_values = None
self.showing_overlay = True
self.should_save_screenshot = False
self.should_vis_trajectory = False
self.screenshot_id = 0
self.screenshot_sv_path = f'./screenshot/' + datetime.datetime.now().strftime('%Y-%m-%d')
self.traj_overlay = None
self.vis_traj_realtime = False
self.last_traj_overlay_type = None
self.view_animation = True
self.n_rings_N = 2
# Use ARAP or Generative Model to Deform
self.deform_mode = "arap_iterative"
self.should_render_customized_trajectory = False
self.should_render_customized_trajectory_spiral = False
if self.gui:
dpg.create_context()
self.register_dpg()
self.test_step()
def animation_initialize(self, use_traj=True):
from lap_deform import LapDeform
gaussians = self.deform.deform.as_gaussians
fid = torch.tensor(self.animation_time).cuda().float()
time_input = fid.unsqueeze(0).expand(gaussians.get_xyz.shape[0], -1)
values = self.deform.deform.node_deform(t=time_input)
trans = values['d_xyz']
pcl = gaussians.get_xyz + trans
if use_traj:
print('Trajectory analysis!')
t_samp_num = 16
t_samp = torch.linspace(0, 1, t_samp_num).cuda().float()
time_input = t_samp[None, :, None].expand(gaussians.get_xyz.shape[0], -1, 1)
trajectory = self.deform.deform.node_deform(t=time_input)['d_xyz'] + gaussians.get_xyz[:, None]
else:
trajectory = None
self.animate_init_values = values
self.animate_tool = LapDeform(init_pcl=pcl, K=4, trajectory=trajectory, node_radius=self.deform.deform.node_radius.detach())
self.keypoint_idxs = []
self.keypoint_3ds = []
self.keypoint_labels = []
self.keypoint_3ds_delta = []
self.keypoint_idxs_to_drag = []
self.deform_keypoints = DeformKeypoints()
self.animation_trans_bias = None
self.animation_rot_bias = None
self.buffer_overlay = None
print('Initialize Animation Model with %d control nodes' % len(pcl))
def animation_reset(self):
self.animate_tool.reset()
self.keypoint_idxs = []
self.keypoint_3ds = []
self.keypoint_labels = []
self.keypoint_3ds_delta = []
self.keypoint_idxs_to_drag = []
self.deform_keypoints = DeformKeypoints()
self.animation_trans_bias = None
self.animation_rot_bias = None
self.buffer_overlay = None
self.motion_animation_d_values = None
print('Reset Animation Model ...')
def __del__(self):
if self.gui:
dpg.destroy_context()
def register_dpg(self):
### register texture
with dpg.texture_registry(show=False):
dpg.add_raw_texture(
self.W,
self.H,
self.buffer_image,
format=dpg.mvFormat_Float_rgb,
tag="_texture",
)
### register window
# the rendered image, as the primary window
with dpg.window(
tag="_primary_window",
width=self.W,
height=self.H,
pos=[0, 0],
no_move=True,
no_title_bar=True,
no_scrollbar=True,
):
# add the texture
dpg.add_image("_texture")
# dpg.set_primary_window("_primary_window", True)
# control window
with dpg.window(
label="Control",
tag="_control_window",
width=600,
height=self.H,
pos=[self.W, 0],
no_move=True,
no_title_bar=True,
):
# button theme
with dpg.theme() as theme_button:
with dpg.theme_component(dpg.mvButton):
dpg.add_theme_color(dpg.mvThemeCol_Button, (23, 3, 18))
dpg.add_theme_color(dpg.mvThemeCol_ButtonHovered, (51, 3, 47))
dpg.add_theme_color(dpg.mvThemeCol_ButtonActive, (83, 18, 83))
dpg.add_theme_style(dpg.mvStyleVar_FrameRounding, 5)
dpg.add_theme_style(dpg.mvStyleVar_FramePadding, 3, 3)
# timer stuff
with dpg.group(horizontal=True):
dpg.add_text("Infer time: ")
dpg.add_text("no data", tag="_log_infer_time")
def callback_setattr(sender, app_data, user_data):
setattr(self, user_data, app_data)
# init stuff
with dpg.collapsing_header(label="Initialize", default_open=True):
# seed stuff
def callback_set_seed(sender, app_data):
self.seed = app_data
self.seed_everything()
dpg.add_input_text(
label="seed",
default_value=self.seed,
on_enter=True,
callback=callback_set_seed,
)
# input stuff
def callback_select_input(sender, app_data):
# only one item
for k, v in app_data["selections"].items():
dpg.set_value("_log_input", k)
self.load_input(v)
self.need_update = True
with dpg.file_dialog(
directory_selector=False,
show=False,
callback=callback_select_input,
file_count=1,
tag="file_dialog_tag",
width=700,
height=400,
):
dpg.add_file_extension("Images{.jpg,.jpeg,.png}")
with dpg.group(horizontal=True):
dpg.add_button(
label="input",
callback=lambda: dpg.show_item("file_dialog_tag"),
)
dpg.add_text("", tag="_log_input")
# save current model
with dpg.group(horizontal=True):
dpg.add_text("Visualization: ")
def callback_vismode(sender, app_data, user_data):
self.visualization_mode = user_data
dpg.add_button(
label="RGB",
tag="_button_vis_rgb",
callback=callback_vismode,
user_data='RGB',
)
dpg.bind_item_theme("_button_vis_rgb", theme_button)
def callback_vis_traj_realtime():
self.vis_traj_realtime = not self.vis_traj_realtime
if not self.vis_traj_realtime:
self.traj_coor = None
print('Visualize trajectory: ', self.vis_traj_realtime)
dpg.add_button(
label="Traj",
tag="_button_vis_traj",
callback=callback_vis_traj_realtime,
)
dpg.bind_item_theme("_button_vis_traj", theme_button)
dpg.add_button(
label="MotionMask",
tag="_button_vis_motion_mask",
callback=callback_vismode,
user_data='MotionMask',
)
dpg.bind_item_theme("_button_vis_motion_mask", theme_button)
dpg.add_button(
label="NodeMotion",
tag="_button_vis_node_motion",
callback=callback_vismode,
user_data='MotionMask_Node',
)
dpg.bind_item_theme("_button_vis_node_motion", theme_button)
dpg.add_button(
label="Node",
tag="_button_vis_node",
callback=callback_vismode,
user_data='Node',
)
dpg.bind_item_theme("_button_vis_node", theme_button)
dpg.add_button(
label="Dynamic",
tag="_button_vis_Dynamic",
callback=callback_vismode,
user_data='Dynamic',
)
dpg.bind_item_theme("_button_vis_Dynamic", theme_button)
dpg.add_button(
label="Static",
tag="_button_vis_Static",
callback=callback_vismode,
user_data='Static',
)
dpg.bind_item_theme("_button_vis_Static", theme_button)
with dpg.group(horizontal=True):
dpg.add_text("Scale Const: ")
def callback_vis_scale_const(sender):
self.vis_scale_const = 10 ** dpg.get_value(sender)
self.need_update = True
dpg.add_slider_float(
label="Log vis_scale_const (For debugging)",
default_value=-3,
max_value=-.5,
min_value=-5,
callback=callback_vis_scale_const,
)
# save current model
with dpg.group(horizontal=True):
dpg.add_text("Temporal Speed: ")
self.video_speed = 1.
def callback_speed_control(sender):
self.video_speed = 10 ** dpg.get_value(sender)
self.need_update = True
dpg.add_slider_float(
label="Play speed",
default_value=0.,
max_value=3.,
min_value=-3.,
callback=callback_speed_control,
)
# save current model
with dpg.group(horizontal=True):
dpg.add_text("Save: ")
def callback_save(sender, app_data, user_data):
print("\n[ITER {}] Saving Gaussians".format(self.iteration))
self.scene.save(self.iteration)
self.deform.save_weights(self.args.model_path, self.iteration)
dpg.add_button(
label="model",
tag="_button_save_model",
callback=callback_save,
user_data='model',
)
dpg.bind_item_theme("_button_save_model", theme_button)
def callback_screenshot(sender, app_data):
self.should_save_screenshot = True
dpg.add_button(
label="screenshot", tag="_button_screenshot", callback=callback_screenshot
)
dpg.bind_item_theme("_button_screenshot", theme_button)
def callback_render_traj(sender, app_data):
self.should_render_customized_trajectory = True
dpg.add_button(
label="render_traj", tag="_button_render_traj", callback=callback_render_traj
)
dpg.bind_item_theme("_button_render_traj", theme_button)
def callback_render_traj(sender, app_data):
self.should_render_customized_trajectory_spiral = not self.should_render_customized_trajectory_spiral
if self.should_render_customized_trajectory_spiral:
dpg.configure_item("_button_render_traj_spiral", label="camera")
else:
dpg.configure_item("_button_render_traj_spiral", label="spiral")
dpg.add_button(
label="spiral", tag="_button_render_traj_spiral", callback=callback_render_traj
)
dpg.bind_item_theme("_button_render_traj_spiral", theme_button)
def callback_cache_nn(sender, app_data):
self.deform.deform.cached_nn_weight = not self.deform.deform.cached_nn_weight
print(f'Cached nn weight for higher rendering speed: {self.deform.deform.cached_nn_weight}')
dpg.add_button(
label="cache_nn", tag="_button_cache_nn", callback=callback_cache_nn
)
dpg.bind_item_theme("_button_cache_nn", theme_button)
# training stuff
with dpg.collapsing_header(label="Train", default_open=True):
# lr and train button
with dpg.group(horizontal=True):
dpg.add_text("Train: ")
def callback_train(sender, app_data):
if self.training:
self.training = False
dpg.configure_item("_button_train", label="start")
else:
# self.prepare_train()
self.training = True
dpg.configure_item("_button_train", label="stop")
dpg.add_button(
label="start", tag="_button_train", callback=callback_train
)
dpg.bind_item_theme("_button_train", theme_button)
def callback_save_deform_kpt(sender, app_data):
from utils.pickle_utils import save_obj
self.deform_keypoints.t = self.animation_time
save_obj(path=self.args.model_path+'/deform_kpt.pickle', obj=self.deform_keypoints)
print('Save kpt done!')
dpg.add_button(
label="save_deform_kpt", tag="_button_save_deform_kpt", callback=callback_save_deform_kpt
)
dpg.bind_item_theme("_button_save_deform_kpt", theme_button)
def callback_load_deform_kpt(sender, app_data):
from utils.pickle_utils import load_obj
self.deform_keypoints = load_obj(path=self.args.model_path+'/deform_kpt.pickle')
self.animation_time = self.deform_keypoints.t
with torch.no_grad():
animated_pcl, quat, ani_d_scaling = self.animate_tool.deform_arap(handle_idx=self.deform_keypoints.get_kpt_idx(), handle_pos=self.deform_keypoints.get_deformed_kpt_np(), return_R=True)
self.animation_trans_bias = animated_pcl - self.animate_tool.init_pcl
self.animation_rot_bias = quat
self.animation_scaling_bias = ani_d_scaling
self.need_update_overlay = True
print('Load kpt done!')
dpg.add_button(
label="load_deform_kpt", tag="_button_load_deform_kpt", callback=callback_load_deform_kpt
)
dpg.bind_item_theme("_button_load_deform_kpt", theme_button)
with dpg.group(horizontal=True):
dpg.add_text("", tag="_log_train_psnr")
with dpg.group(horizontal=True):
dpg.add_text("", tag="_log_train_log")
# rendering options
with dpg.collapsing_header(label="Rendering", default_open=True):
# mode combo
def callback_change_mode(sender, app_data):
self.mode = app_data
self.need_update = True
dpg.add_combo(
("render", "depth", "alpha", "normal_dep"),
label="mode",
default_value=self.mode,
callback=callback_change_mode,
)
# fov slider
def callback_set_fovy(sender, app_data):
self.cam.fovy = np.deg2rad(app_data)
self.need_update = True
dpg.add_slider_int(
label="FoV (vertical)",
min_value=1,
max_value=120,
format="%d deg",
default_value=np.rad2deg(self.cam.fovy),
callback=callback_set_fovy,
)
# animation options
with dpg.collapsing_header(label="Motion Editing", default_open=True):
# save current model
with dpg.group(horizontal=True):
dpg.add_text("Freeze Time: ")
def callback_animation_time(sender):
self.animation_time = dpg.get_value(sender)
self.is_animation = True
self.need_update = True
# self.animation_initialize()
dpg.add_slider_float(
label="",
default_value=0.,
max_value=1.,
min_value=0.,
callback=callback_animation_time,
)
with dpg.group(horizontal=True):
def callback_animation_mode(sender, app_data):
with torch.no_grad():
self.is_animation = not self.is_animation
if self.is_animation:
if not hasattr(self, 'animate_tool') or self.animate_tool is None:
self.animation_initialize()
dpg.add_button(
label="Play",
tag="_button_vis_animation",
callback=callback_animation_mode,
user_data='Animation',
)
dpg.bind_item_theme("_button_vis_animation", theme_button)
def callback_animation_initialize(sender, app_data):
with torch.no_grad():
self.is_animation = True
self.animation_initialize()
dpg.add_button(
label="Init Graph",
tag="_button_init_graph",
callback=callback_animation_initialize,
)
dpg.bind_item_theme("_button_init_graph", theme_button)
def callback_clear_animation(sender, app_data):
with torch.no_grad():
self.is_animation = True
self.animation_reset()
dpg.add_button(
label="Clear Graph",
tag="_button_clc_animation",
callback=callback_clear_animation,
)
dpg.bind_item_theme("_button_clc_animation", theme_button)
def callback_overlay(sender, app_data):
if self.showing_overlay:
self.showing_overlay = False
dpg.configure_item("_button_train_motion_gen", label="show overlay")
else:
self.showing_overlay = True
dpg.configure_item("_button_train_motion_gen", label="close overlay")
dpg.add_button(
label="close overlay", tag="_button_overlay", callback=callback_overlay
)
dpg.bind_item_theme("_button_overlay", theme_button)
def callback_save_ckpt(sender, app_data):
from utils.pickle_utils import save_obj
if not self.is_animation:
print('Please switch to animation mode!')
deform_keypoint_files = sorted([file for file in os.listdir(os.path.join(self.args.model_path)) if file.startswith('deform_keypoints') and file.endswith('.pickle')])
if len(deform_keypoint_files) > 0:
newest_id = int(deform_keypoint_files[-1].split('.')[0].split('_')[-1])
else:
newest_id = -1
save_obj(os.path.join(self.args.model_path, f'deform_keypoints_{newest_id+1}.pickle'), [self.deform_keypoints, self.animation_time])
dpg.add_button(
label="sv_kpt", tag="_button_save_kpt", callback=callback_save_ckpt
)
dpg.bind_item_theme("_button_save_kpt", theme_button)
with dpg.group(horizontal=True):
def callback_change_deform_mode(sender, app_data):
self.deform_mode = app_data
self.need_update = True
dpg.add_combo(
("arap_iterative", "arap_from_init"),
label="Editing Mode",
default_value=self.deform_mode,
callback=callback_change_deform_mode,
)
with dpg.group(horizontal=True):
def callback_change_n_rings_N(sender, app_data):
self.n_rings_N = int(app_data)
dpg.add_combo(
("0", "1", "2", "3", "4"),
label="n_rings",
default_value="2",
callback=callback_change_n_rings_N,
)
def callback_set_mouse_loc(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
self.mouse_loc = np.array(app_data)
def callback_keypoint_drag(sender, app_data):
if not self.is_animation:
print("Please switch to animation mode!")
return
if not dpg.is_item_focused("_primary_window"):
return
if len(self.deform_keypoints.get_kpt()) == 0:
return
if self.animate_tool is None:
self.animation_initialize()
# 2D to 3D delta
dx = app_data[1]
dy = app_data[2]
if dpg.is_key_down(dpg.mvKey_R):
side = self.cam.rot.as_matrix()[:3, 0]
up = self.cam.rot.as_matrix()[:3, 1]
forward = self.cam.rot.as_matrix()[:3, 2]
rotvec_z = forward * np.radians(-0.05 * dx)
rot_mat = (R.from_rotvec(rotvec_z)).as_matrix()
self.deform_keypoints.set_rotation_delta(rot_mat)
else:
delta = 0.00010 * self.cam.rot.as_matrix()[:3, :3] @ np.array([dx, -dy, 0])
self.deform_keypoints.update_delta(delta)
self.need_update_overlay = True
if self.deform_mode.startswith("arap"):
with torch.no_grad():
if self.deform_mode == "arap_from_init" or self.animation_trans_bias is None:
init_verts = None
else:
init_verts = self.animation_trans_bias + self.animate_tool.init_pcl
animated_pcl, quat, ani_d_scaling = self.animate_tool.deform_arap(handle_idx=self.deform_keypoints.get_kpt_idx(), handle_pos=self.deform_keypoints.get_deformed_kpt_np(), init_verts=init_verts, return_R=True)
self.animation_trans_bias = animated_pcl - self.animate_tool.init_pcl
self.animation_rot_bias = quat
self.animation_scaling_bias = ani_d_scaling
def callback_keypoint_add(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
##### select keypoints by shift + click
if dpg.is_key_down(dpg.mvKey_S) or dpg.is_key_down(dpg.mvKey_D) or dpg.is_key_down(dpg.mvKey_F) or dpg.is_key_down(dpg.mvKey_A) or dpg.is_key_down(dpg.mvKey_Q):
if not self.is_animation:
print("Please switch to animation mode!")
return
# Rendering the image with node gaussians to select nodes as keypoints
fid = torch.tensor(self.animation_time).cuda().float()
cur_cam = MiniCam(
self.cam.pose,
self.W,
self.H,
self.cam.fovy,
self.cam.fovx,
self.cam.near,
self.cam.far,
fid = fid
)
with torch.no_grad():
time_input = self.deform.deform.expand_time(fid)
d_values = self.deform.step(self.gaussians.get_xyz.detach(), time_input, feature=self.gaussians.feature, is_training=False, motion_mask=self.gaussians.motion_mask, camera_center=cur_cam.camera_center, node_trans_bias=self.animation_trans_bias, node_rot_bias=self.animation_rot_bias, node_scaling_bias=self.animation_scaling_bias)
gaussians = self.gaussians
d_xyz, d_rotation, d_scaling, d_opacity, d_color = d_values['d_xyz'], d_values['d_rotation'], d_values['d_scaling'], d_values['d_opacity'], d_values['d_color']
out = render(viewpoint_camera=cur_cam, pc=gaussians, pipe=self.pipe, bg_color=self.background, d_xyz=d_xyz, d_rotation=d_rotation, d_scaling=d_scaling, d_opacity=d_opacity, d_color=d_color, d_rot_as_res=self.deform.d_rot_as_res)
# Project mouse_loc to points_3d
pw, ph = int(self.mouse_loc[0]), int(self.mouse_loc[1])
d = out['depth'][0][ph, pw]
z = cur_cam.zfar / (cur_cam.zfar - cur_cam.znear) * d - cur_cam.zfar * cur_cam.znear / (cur_cam.zfar - cur_cam.znear)
uvz = torch.tensor([((pw-.5)/self.W * 2 - 1) * d, ((ph-.5)/self.H*2-1) * d, z, d]).cuda().float().view(1, 4)
p3d = (uvz @ torch.inverse(cur_cam.full_proj_transform))[0, :3]
# Pick the closest node as the keypoint
node_trans = self.deform.deform.node_deform(time_input)['d_xyz']
if self.animation_trans_bias is not None:
node_trans = node_trans + self.animation_trans_bias
nodes = self.deform.deform.nodes[..., :3] + node_trans
keypoint_idxs = torch.tensor([(p3d - nodes).norm(dim=-1).argmin()]).cuda()
if dpg.is_key_down(dpg.mvKey_A):
if True:
keypoint_idxs = self.animate_tool.add_n_ring_nbs(keypoint_idxs, n=self.n_rings_N)
keypoint_3ds = nodes[keypoint_idxs]
self.deform_keypoints.add_kpts(keypoint_3ds, keypoint_idxs)
print(f'Add kpt: {self.deform_keypoints.selective_keypoints_idx_list}')
elif dpg.is_key_down(dpg.mvKey_S):
self.deform_keypoints.select_kpt(keypoint_idxs.item())
elif dpg.is_key_down(dpg.mvKey_D):
if True:
keypoint_idxs = self.animate_tool.add_n_ring_nbs(keypoint_idxs, n=self.n_rings_N)
keypoint_3ds = nodes[keypoint_idxs]
self.deform_keypoints.add_kpts(keypoint_3ds, keypoint_idxs, expand=True)
print(f'Expand kpt: {self.deform_keypoints.selective_keypoints_idx_list}')
elif dpg.is_key_down(dpg.mvKey_F):
keypoint_idxs = torch.arange(nodes.shape[0]).cuda()
keypoint_3ds = nodes[keypoint_idxs]
self.deform_keypoints.add_kpts(keypoint_3ds, keypoint_idxs, expand=True)
print(f'Add all the control points as kpt: {self.deform_keypoints.selective_keypoints_idx_list}')
elif dpg.is_key_down(dpg.mvKey_Q):
self.deform_keypoints.select_rotation_kpt(keypoint_idxs.item())
print(f"select rotation control points: {keypoint_idxs.item()}")
self.need_update_overlay = True
self.callback_keypoint_add = callback_keypoint_add
self.callback_keypoint_drag = callback_keypoint_drag
### register camera handler
def callback_camera_drag_rotate_or_draw_mask(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
dx = app_data[1]
dy = app_data[2]
self.cam.orbit(dx, dy)
self.need_update = True
def callback_camera_wheel_scale(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
delta = app_data
self.cam.scale(delta)
self.need_update = True
def callback_camera_drag_pan(sender, app_data):
if not dpg.is_item_focused("_primary_window"):
return
dx = app_data[1]
dy = app_data[2]
self.cam.pan(dx, dy)
self.need_update = True
with dpg.handler_registry():
# for camera moving
dpg.add_mouse_drag_handler(
button=dpg.mvMouseButton_Left,
callback=callback_camera_drag_rotate_or_draw_mask,
)
dpg.add_mouse_wheel_handler(callback=callback_camera_wheel_scale)
dpg.add_mouse_drag_handler(
button=dpg.mvMouseButton_Middle, callback=callback_camera_drag_pan
)
dpg.add_mouse_move_handler(callback=callback_set_mouse_loc)
dpg.add_mouse_drag_handler(button=dpg.mvMouseButton_Right, callback=callback_keypoint_drag)
dpg.add_mouse_click_handler(button=dpg.mvMouseButton_Left, callback=callback_keypoint_add)
dpg.create_viewport(
title="Gaussian3D",
width=self.W + 600,
height=self.H + (45 if os.name == "nt" else 0),
resizable=False,
)
### global theme
with dpg.theme() as theme_no_padding:
with dpg.theme_component(dpg.mvAll):
# set all padding to 0 to avoid scroll bar
dpg.add_theme_style(
dpg.mvStyleVar_WindowPadding, 0, 0, category=dpg.mvThemeCat_Core
)
dpg.add_theme_style(
dpg.mvStyleVar_FramePadding, 0, 0, category=dpg.mvThemeCat_Core
)
dpg.add_theme_style(
dpg.mvStyleVar_CellPadding, 0, 0, category=dpg.mvThemeCat_Core
)
dpg.bind_item_theme("_primary_window", theme_no_padding)
dpg.setup_dearpygui()
if os.path.exists("LXGWWenKai-Regular.ttf"):
with dpg.font_registry():
with dpg.font("LXGWWenKai-Regular.ttf", 18) as default_font:
dpg.bind_font(default_font)
dpg.show_viewport()
@torch.no_grad()
def draw_gs_trajectory(self, time_gap=0.3, samp_num=512, gs_num=512, thickness=1):
fid = torch.tensor(self.animation_time).cuda().float() if self.is_animation else torch.remainder(torch.tensor((time.time()-self.t0) * self.fps_of_fid).float().cuda() / len(self.scene.getTrainCameras()) * self.video_speed, 1.)
from utils.pickle_utils import load_obj, save_obj
if os.path.exists(os.path.join(self.args.model_path, 'trajectory_camera.pickle')):
print('Use fixed camera for screenshot: ', os.path.join(self.args.model_path, 'trajectory_camera.pickle'))
cur_cam = load_obj(os.path.join(self.args.model_path, 'trajectory_camera.pickle'))
else:
cur_cam = MiniCam(
self.cam.pose,
self.W,
self.H,
self.cam.fovy,
self.cam.fovx,
self.cam.near,
self.cam.far,
fid = fid
)
save_obj(os.path.join(self.args.model_path, 'trajectory_camera.pickle'), cur_cam)
fid = cur_cam.fid
# Calculate the gs position at t0
t = fid
time_input = t.unsqueeze(0).expand(self.gaussians.get_xyz.shape[0], -1) if self.deform.name == 'mlp' else self.deform.deform.expand_time(t)
d_values = self.deform.step(self.gaussians.get_xyz.detach(), time_input, feature=self.gaussians.feature, is_training=False, motion_mask=self.gaussians.motion_mask)
cur_pts = self.gaussians.get_xyz + d_values['d_xyz']
if not os.path.exists(os.path.join(self.args.model_path, 'trajectory_keypoints.pickle')):
from utils.time_utils import farthest_point_sample
pts_idx = farthest_point_sample(cur_pts[None], gs_num)[0]
save_obj(os.path.join(self.args.model_path, 'trajectory_keypoints.pickle'), cur_pts[pts_idx].detach().cpu().numpy())
else:
print('Load keypoints from ', os.path.join(self.args.model_path, 'trajectory_keypoints.pickle'))
kpts = torch.from_numpy(load_obj(os.path.join(self.args.model_path, 'trajectory_keypoints.pickle'))).cuda()
import pytorch3d.ops
_, idxs, _ = pytorch3d.ops.knn_points(kpts[None], cur_pts[None], None, None, K=1)
pts_idx = idxs[0,:,0]
delta_ts = torch.linspace(0, time_gap, samp_num)
traj_pts = []
for i in range(samp_num):
t = fid + delta_ts[i]
time_input = t.unsqueeze(0).expand(gs_num, -1) if self.deform.name == 'mlp' else self.deform.deform.expand_time(t)
d_values = self.deform.step(self.gaussians.get_xyz[pts_idx].detach(), time_input, feature=self.gaussians.feature[pts_idx], is_training=False, motion_mask=self.gaussians.motion_mask[pts_idx])
cur_pts = self.gaussians.get_xyz[pts_idx] + d_values['d_xyz']
cur_pts = torch.cat([cur_pts, torch.ones_like(cur_pts[..., :1])], dim=-1)
cur_pts2d = cur_pts @ cur_cam.full_proj_transform
cur_pts2d = cur_pts2d[..., :2] / cur_pts2d[..., -1:]
cur_pts2d = (cur_pts2d + 1) / 2 * torch.tensor([cur_cam.image_height, cur_cam.image_width]).cuda()
traj_pts.append(cur_pts2d)
traj_pts = torch.stack(traj_pts, dim=1).detach().cpu().numpy() # N, T, 2
import cv2
from matplotlib import cm
color_map = cm.get_cmap("jet")
colors = np.array([np.array(color_map(i/max(1, float(gs_num - 1)))[:3]) * 255 for i in range(gs_num)], dtype=np.int32)
alpha_img = np.zeros([cur_cam.image_height, cur_cam.image_width, 3])
traj_img = np.zeros([cur_cam.image_height, cur_cam.image_width, 3])
for i in range(gs_num):
alpha_img = cv2.polylines(img=alpha_img, pts=[traj_pts[i].astype(np.int32)], isClosed=False, color=[1, 1, 1], thickness=thickness)
color = colors[i] / 255
traj_img = cv2.polylines(img=traj_img, pts=[traj_pts[i].astype(np.int32)], isClosed=False, color=[float(color[0]), float(color[1]), float(color[2])], thickness=thickness)
traj_img = np.concatenate([traj_img, alpha_img[..., :1]], axis=-1) * 255
Image.fromarray(traj_img.astype('uint8')).save(os.path.join(self.args.model_path, 'trajectory.png'))
from utils.vis_utils import render_cur_cam
img_begin = render_cur_cam(self=self, cur_cam=cur_cam)
cur_cam.fid = cur_cam.fid + delta_ts[-1]
img_end = render_cur_cam(self=self, cur_cam=cur_cam)
img_begin = (img_begin.permute(1,2,0).clamp(0, 1).detach().cpu().numpy() * 255).astype('uint8')
img_end = (img_end.permute(1,2,0).clamp(0, 1).detach().cpu().numpy() * 255).astype('uint8')
Image.fromarray(img_begin).save(os.path.join(self.args.model_path, 'traj_start.png'))
Image.fromarray(img_end).save(os.path.join(self.args.model_path, 'traj_end.png'))
# gui mode
def render(self):
assert self.gui
while dpg.is_dearpygui_running():
# update texture every frame
if self.training:
if self.deform.name == 'node' and self.iteration_node_rendering < self.opt.iterations_node_rendering:
self.train_node_rendering_step()
else:
self.train_step()
if self.should_vis_trajectory:
self.draw_gs_trajectory()
self.should_vis_trajectory = False
if self.should_render_customized_trajectory:
self.render_customized_trajectory(use_spiral=self.should_render_customized_trajectory_spiral)
self.test_step()
dpg.render_dearpygui_frame()
# no gui mode
def train(self, iters=5000):
if iters > 0:
for i in tqdm.trange(iters):
if self.deform.name == 'node' and self.iteration_node_rendering < self.opt.iterations_node_rendering:
self.train_node_rendering_step()