For other languages, please see the Chromium style guides.
Chromium follows the Google C++ Style Guide unless an exception is listed below.
A checkout should give you clang-format to automatically format C++ code. By policy, Clang's formatting of code should always be accepted in code reviews.
You can propose changes to this style guide by sending an email to
cxx@chromium.org
. Ideally, the list will arrive at some consensus and you can
request review for a change to this file. If there's no consensus,
src/styleguide/c++/OWNERS
get to decide.
Blink code in third_party/WebKit
uses Blink style.
Google style has adopted most C++11 features, but Chromium has a more restricted set. The status of C++11 features in Chromium is tracked in the separate C++11 use in Chromium page.
- "Chromium" is the name of the project, not the product, and should never appear in code, variable names, API names etc. Use "Chrome" instead.
- Functions used only for testing should be restricted to test-only usages
with the
ForTesting
suffix. This is checked at presubmit time to ensure these functions are only called by test files.
- Put
*
and&
by the type rather than the variable name. - In class declarations, group function overrides together within each access control section, with one labeled group per parent class.
- Prefer
(foo == 0)
to(0 == foo)
.
Items local to a .cc file should be wrapped in an unnamed namespace. While some such items are already file-scope by default in C++, not all are; also, shared objects on Linux builds export all symbols, so unnamed namespaces (which restrict these symbols to the compilation unit) improve function call cost and reduce the size of entry point tables.
Symbols can be exported (made visible outside of a shared library/DLL) by
annotating with a <COMPONENT>_EXPORT
macro name (where <COMPONENT>
is the
name of the component being built, e.g. BASE, NET, CONTENT, etc.). Class
annotations should precede the class name:
class FOO_EXPORT Foo {
void Bar();
void Baz();
// ...
};
Function annotations should precede the return type:
class FooSingleton {
FOO_EXPORT Foo& GetFoo();
FOO_EXPORT Foo& SetFooForTesting(Foo* foo);
void SetFoo(Foo* foo); // Not exported.
};
Multiple inheritance and virtual inheritance are permitted in Chromium code, but discouraged (beyond the "interface" style of inheritance allowed by the Google style guide, for which we do not require classes to have the "Interface" suffix). Consider whether composition could solve the problem instead.
Simple accessors should generally be the only inline functions. These should be
named using snake_case()
. Virtual functions should never be declared this way.
Remove most logging calls before checking in. Unless you're adding temporary logging to track down a specific bug, and you have a plan for how to collect the logged data from user machines, you should generally not add logging statements.
For the rare case when logging needs to stay in the codebase for a while,
prefer DVLOG(1)
to other logging methods. This avoids bloating the release
executable and in debug can be selectively enabled at runtime by command-line
arguments:
--v=n
sets the global log level to n (default 0). All log statements with a log level less than or equal to the global level will be printed.--vmodule=mod=n[,mod=n,...]
overrides the global log level for the module mod. Supplying the string foo for mod will affect all files named foo.cc, while supplying a wildcard like*bar/baz*
will affect all files withbar/baz
in their full pathnames.
To #ifdef
code for specific platforms, use the macros defined in
build/build_config.h
and in the Chromium build config files, not other macros
set by specific compilers or build environments (e.g. WIN32
).
Place platform-specific #includes in their own section below the "normal"
#includes
. Repeat the standard #include
order within this section:
#include "foo/foo.h"
#include <stdint.h>
#include <algorithm>
#include "base/strings/utf_string_conversions.h"
#include "chrome/common/render_messages.h"
#if defined(OS_WIN)
#include <windows.h>
#include "base/win/com_init_util.h"
#elif defined(OS_POSIX)
#include "base/posix/global_descriptors.h"
#endif
- Use
size_t
for object and allocation sizes, object counts, array and pointer offsets, vector indices, and so on. This prevents casts when dealing with STL APIs, and if followed consistently across the codebase, minimizes casts elsewhere. - Occasionally classes may have a good reason to use a type other than
size_t
for one of these concepts, e.g. as a storage space optimization. In these cases, continue to usesize_t
in public-facing function declarations, and continue to use unsigned types internally (e.g.uint32_t
). - Follow Google C++ casting
conventions
to convert arithmetic types when you know the conversion is safe. Use
checked_cast<T>
(frombase/numerics/safe_conversions.h
) when you need toCHECK
that the source value is in range for the destination type. Usesaturated_cast<T>
if you instead wish to clamp out-of-range values.CheckedNumeric
is an ergonomic way to perform safe arithmetic and casting in many cases. - When passing values across network or process boundaries, use
explicitly-sized types for safety, since the sending and receiving ends may
not have been compiled with the same sizes for things like
int
andsize_t
. However, to the greatest degree possible, avoid letting these sized types bleed through the APIs of the layers in question. - Don't use
std::wstring
. Usebase::string16
orbase::FilePath
instead. (Windows-specific code interfacing with system APIs usingwstring
andwchar_t
can still usestring16
andchar16
; it is safe to assume that these are equivalent to the "wide" types.)
When functions need to take raw or smart pointers as parameters, use the
following conventions. Here we refer to the parameter type as T
and name as
t
.
- If the function does not modify
t
's ownership, declare the param asT*
. The caller is expected to ensuret
stays alive as long as necessary, generally through the duration of the call. Exception: In rare cases (e.g. using lambdas with STL algorithms over containers ofunique_ptr<>
s), you may be forced to declare the param asconst std::unique_ptr<T>&
. Do this only when required. - If the function takes ownership of a non-refcounted object, declare the
param as
std::unique_ptr<T>
. - If the function (at least sometimes) takes a ref on a refcounted object,
declare the param as
scoped_refptr<T>
. The caller can decide whether it wishes to transfer ownership (by callingstd::move(t)
when passingt
) or retain its ref (by simply passing t directly). - In short, functions should never take ownership of parameters passed as raw pointers, and there should rarely be a need to pass smart pointers by const ref.
Conventions for return values are similar with an important distinction:
- Return raw pointers if-and-only-if the caller does not take ownership.
- Return
std::unique_ptr<T>
orscoped_refptr<T>
by value when the impl is handing off ownership. - Distinction: Return
const scoped_refptr<T>&
when the impl retains ownership so the caller isn't required to take a ref: this avoids bumping the reference count if the caller doesn't need ownership and also helps binary size).
A great deal of Chromium code predates the above rules. In particular, some
functions take ownership of params passed as T*
, or take const scoped_refptr<T>&
instead of T*
, or return T*
instead of
scoped_refptr<T>
(to avoid refcount churn pre-C++11). Try to clean up such
code when you find it, or at least not make such usage any more widespread.
Unlike the Google style guide, Chromium style prefers forward declarations to
#includes
where possible. This can reduce compile times and result in fewer
files needing recompilation when a header changes.
You can and should use forward declarations for most types passed or returned by value, reference, or pointer, or types stored as pointer members or in most STL containers. However, if it would otherwise make sense to use a type as a member by-value, don't convert it to a pointer just to be able to forward-declare the type.
All files in Chromium start with a common license header. That header should look like this:
// Copyright $YEAR The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
Some important notes about this header:
- There is no
(c)
afterCopyright
. $YEAR
should be set to the current year at the time a file is created, and not changed thereafter.- For files specific to Chromium OS, replace the word Chromium with the phrase Chromium OS.
- If the style changes, don't bother to update existing files to comply with the new style. For the same reason, don't just blindly copy an existing file's header when creating a new file, since the existing file may use an outdated style.
- The Chromium project hosts mirrors of some upstream open-source projects. When contributing to these portions of the repository, retain the existing file headers.
Use standard #include
guards in all header files (see the Google style guide
sections on these for the naming convention). Do not use #pragma once
;
historically it was not supported on all platforms, and it does not seem to
outperform #include guards even on platforms which do support it.
The CHECK()
macro will cause an immediate crash if its condition is not met.
DCHECK()
is like CHECK()
but is only compiled in when DCHECK_IS_ON
is true
(debug builds and some bot configurations, but not end-user builds).
NOTREACHED()
is equivalent to DCHECK(false)
. Here are some rules for using
these:
- Use
DCHECK()
orNOTREACHED()
as assertions, e.g. to document pre- and post-conditions. ADCHECK()
means "this condition must always be true", not "this condition is normally true, but perhaps not in exceptional cases." Things like disk corruption or strange network errors are examples of exceptional circumstances that nevertheless should not result inDCHECK()
failure. - A consequence of this is that you should not handle DCHECK() failures, even
if failure would result in a crash. Attempting to handle a
DCHECK()
failure is a statement that theDCHECK()
can fail, which contradicts the point of writing theDCHECK()
. In particular, do not write code like the following:DCHECK(foo); if (!foo) // Eliminate this code. ... if (!bar) { // Replace this whole conditional with "DCHECK(bar);". NOTREACHED(); return; }
- Use
CHECK()
if the consequence of a failed assertion would be a security vulnerability, where crashing the browser is preferable. Because this takes down the whole browser, sometimes there are better options thanCHECK()
. For example, if a renderer sends the browser process a malformed IPC, an attacker may control the renderer, but we can simply kill the offending renderer instead of crashing the whole browser. - You can temporarily use
CHECK()
instead ofDCHECK()
when trying to force crashes in release builds to sniff out which of your assertions is failing. Don't leave these in the codebase forever; remove them or change them back once you've solved the problem. - Don't use these macros in tests, as they crash the test binary and leave
bots in a bad state. Use the
ASSERT_xx()
andEXPECT_xx()
family of macros, which report failures gracefully and can continue running other tests.
- Use UTF-8 file encodings and LF line endings.
- Unit tests and performance tests should be placed in the same directory as the functionality they're testing.
- The C++ Dos and Don'ts page has more helpful information.