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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "GDLisp",
"language": "GDScript",
"path": "res://utils/GDLisp.gd"
}, {
"base": "Reference",
"class": "GDLispSyntaxDoc",
"language": "GDScript",
"path": "res://utils/GDLispSyntaxDoc.gd"
}, {
"base": "Reference",
"class": "SaveDataUtil",
"language": "GDScript",
"path": "res://utils/SaveDataUtil.gd"
}, {
"base": "Reference",
"class": "TestBase",
"language": "GDScript",
"path": "res://tests/TestBase.gd"
} ]
_global_script_class_icons={
"GDLisp": "",
"GDLispSyntaxDoc": "",
"SaveDataUtil": "",
"TestBase": ""
}
[application]
config/name="GDLisp"
run/main_scene="res://screens/MainScreen.tscn"
config/icon="res://assets/icon.png"
[autoload]
AppManager="*res://utils/AppManager.gd"
[input]
send_input={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
super={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://assets/default_env.tres"