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setup.py
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setup.py
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# encoding: utf-8
"""
Setup.py file
Configure the project, build the package and upload the package to PYPI
python_version setup.py sdist bdist_wheel (to include the source)
[TEST PYPI]
repository = https://test.pypi.org/
[PRODUCTION]
repository = https://upload.pypi.org/legacy/
"""
# twine upload --repository testpypi dist/*
import setuptools
try:
import Cython
except ImportError:
raise ImportError("\n<Cython> library is missing on your system."
"\nTry: \n C:\\pip install Cython")
try:
import numpy
except ImportError:
raise ImportError("\n<numpy> library is missing on your system."
"\nTry: \n C:\\pip install numpy")
try:
import pygame
except ImportError:
raise ImportError("\n<pygame> library is missing on your system."
"\nTry: \n C:\\pip install pygame")
__CUPY = True
try:
import cupy
except ImportError:
__CUPY = False
print("\n** CUPY is not installed on your system **")
from Cython.Build import cythonize
from setuptools import Extension
import platform
import warnings
import sys
from config import THREAD_NUMBER, OPENMP, OPENMP_PROC, LANGUAGE, __VERSION__
print("\n---PYTHON COPYRIGHT---\n")
print(sys.copyright)
warnings.filterwarnings("ignore", category=FutureWarning)
warnings.filterwarnings("ignore", category=RuntimeWarning)
warnings.filterwarnings("ignore", category=ImportWarning)
warnings.filterwarnings("ignore", category=DeprecationWarning)
# NUMPY IS REQUIRED
try:
import numpy
except ImportError:
raise ImportError("\n<numpy> library is missing on your system."
"\nTry: \n C:\\pip install numpy on a window command prompt.")
with open("README.md", "r", encoding="utf-8") as fh:
long_description = fh.read()
# version 1.0.1 Yank, latest version 1.0.9
# pypitest latest version 1.0.29
ext_link_args = ""
py_requires = "PygameShader requires python3 version 3.6 or above."
# If you are building the project from source with a python version
# > python 3.11 you can extend the range to force the build process
# e.g py_minor_versions = [x for x in range(6, 15)] ** compatible until
# python 3.14
py_minor_versions = [x for x in range(6, 12)]
if hasattr(sys, 'version_info'):
try:
if not hasattr(sys.version_info, "major") \
or not hasattr(sys.version_info, "minor"):
raise AttributeError
py_major_ver = sys.version_info.major
py_minor_ver = sys.version_info.minor
except AttributeError:
raise SystemExit(py_requires)
else:
raise SystemExit(py_requires)
if py_major_ver != 3 or py_minor_ver not in py_minor_versions:
raise SystemExit(
"PygameShader support python3 versions 3.6 or above got version %s"
% str(py_major_ver)+"."+str(py_minor_ver))
if hasattr(platform, "architecture"):
arch = platform.architecture()
if isinstance(arch, tuple):
proc_arch_bits = arch[0].upper()
proc_arch_type = arch[1].upper()
else:
raise AttributeError("Platform library is not install correctly")
else:
raise AttributeError("Platform library is missing attribute <architecture>")
if hasattr(platform, "machine"):
machine_type = platform.machine().upper()
else:
raise AttributeError("Platform library is missing attribute <machine>")
if hasattr(platform, "platform"):
plat = platform.platform().upper()
else:
raise AttributeError("Platform library is missing attribute <platform>")
if plat.startswith("WINDOWS"):
ext_compile_args = ["/openmp" if OPENMP else "", "/Qpar", "/fp:fast", "/O2", "/Oy", "/Ot"]
elif plat.startswith("LINUX"):
if OPENMP:
ext_compile_args = \
["-DPLATFORM=linux", "-march=i686" if proc_arch_bits == "32BIT" else "-march=x86-64",
"-m32" if proc_arch_bits == "32BIT" else "-m64", "-O3", "ffast-math", "--param=max-vartrack-size=1500000",
"-Wall", OPENMP_PROC, "-static"]
ext_link_args = [OPENMP_PROC]
else:
ext_compile_args = \
["-DPLATFORM=linux", "-march=i686" if proc_arch_bits == "32BIT" else "-march=x86-64",
"-m32" if proc_arch_bits == "32BIT" else "-m64", "-O3", "ffast-math", "-Wall", "-static",
"--param=max-vartrack-size=1500000"]
ext_link_args = ""
else:
raise ValueError("PygameShader can be build on Windows and Linux systems only.")
print("\n---COMPILATION---\n")
print("SYSTEM : %s " % plat)
print("BUILD : %s " % proc_arch_bits)
print("FLAGS : %s " % ext_compile_args)
print("EXTRA LINK FLAGS : %s " % ext_link_args)
print("LANGUAGE : %s " % LANGUAGE)
print("MULTITPROCESSING : %s " % OPENMP)
print("MULTITPROCESSING FLAG : %s " % OPENMP_PROC)
if OPENMP:
print("MAX THREADS : %s " % THREAD_NUMBER)
print("\n")
print("PYTHON VERSION : %s.%s " % (sys.version_info.major, sys.version_info.minor))
print("SETUPTOOLS VERSION : %s " % setuptools.__version__)
print("CYTHON VERSION : %s " % Cython.__version__)
print("NUMPY VERSION : %s " % numpy.__version__)
print("PYGAME VERSION : %s " % pygame.__version__)
if __CUPY:
print("CUPY VERSION : %s " % cupy.__version__)
else:
print("CUPY IS NOT INSTALL")
try:
print("SDL VERSION : %s.%s.%s " % pygame.version.SDL)
except:
pass # ignore SDL versioning issue
print("\n*** BUILDING PYGAMESHADER VERSION *** : %s \n" % __VERSION__)
print(
"GPU SHADERS INFO"
"\nIn order to use the GPU shaders the library CUPY has to be installed on your system\n"
"in addition to CUDA Toolkit: v10.2 / v11.0 / v11.1 / v11.2 / v11.3 / v11.4 / v11.5 / "
"v11.6 or above.\n"
"Please refer to the below link for the full installation guide https://docs.cupy.dev/"
"en/stable/install.html\n"
"To check if CUDA is installed type nvcc --version in a command prompt.\n")
# define_macros=[("NPY_NO_DEPRECATED_API", "NPY_1_7_API_VERSION")]),
setuptools.setup(
name="PygameShader",
version= __VERSION__, # testing version "1.0.27",
author="Yoann Berenguer",
author_email="yoyoberenguer@hotmail.com",
description="Pygame effects for 2D video game and arcade game",
long_description=long_description,
long_description_content_type="text/markdown",
url="https://github.com/yoyoberenguer/PygameShader",
# packages=setuptools.find_packages(),
packages=['PygameShader'],
ext_modules=cythonize(module_list=[
Extension("PygameShader.shader", ["PygameShader/shader.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE),
Extension("PygameShader.misc", ["PygameShader/misc.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE),
Extension("PygameShader.gaussianBlur5x5", ["PygameShader/gaussianBlur5x5.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE),
Extension("PygameShader.Palette", ["PygameShader/Palette.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE),
Extension("PygameShader.shader_gpu", ["PygameShader/shader_gpu.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE),
Extension("PygameShader.BurstSurface", ["PygameShader/BurstSurface.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE),
Extension("PygameShader.BlendFlags", ["PygameShader/BlendFlags.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE),
Extension("PygameShader.Sprites", ["PygameShader/Sprites.pyx"],
extra_compile_args=ext_compile_args, extra_link_args=ext_link_args,
language=LANGUAGE)
]),
include_dirs=[numpy.get_include()],
license='GNU General Public License v3.0',
classifiers=[
'Development Status :: 4 - Beta',
'Intended Audience :: Developers',
'Topic :: Software Development :: Build Tools',
"Operating System :: Microsoft :: Windows",
"Operating System :: POSIX :: Linux",
"Programming Language :: Cython",
'License :: OSI Approved :: GNU General Public License v3 (GPLv3)',
'Programming Language :: Python :: 3.6',
'Programming Language :: Python :: 3.7',
'Programming Language :: Python :: 3.8',
'Programming Language :: Python :: 3.9',
'Programming Language :: Python :: 3.10',
'Programming Language :: Python :: 3.11',
'Topic :: Software Development :: Libraries :: pygame'
],
install_requires=[
'setuptools>=49.2.1',
'Cython>=0.28',
'numpy>=1.18',
'pygame>=2.0'
# cupy
],
python_requires='>=3.6',
platforms=['Windows'],
include_package_data=True,
data_files=[
('./lib/site-packages/PygameShader',
['LICENSE',
'MANIFEST.in',
'pyproject.toml',
'README.md',
'requirements.txt',
'PygameShader/__init__.py',
'PygameShader/__init__.pxd',
'PygameShader/Dithering.py',
'PygameShader/setup_shader.py',
'PygameShader/BlendFlags.pxd',
'PygameShader/BlendFlags.pyx',
'PygameShader/shader.pyx',
'PygameShader/shader.pxd',
'PygameShader/misc.pyx',
'PygameShader/misc.pxd',
'PygameShader/gaussianBlur5x5.pyx',
'PygameShader/gaussianBlur5x5.pxd',
'PygameShader/Palette.pyx',
'PygameShader/Palette.pxd',
'PygameShader/shader_gpu.pyx',
'PygameShader/shader_gpu.pxd',
'PygameShader/config.py',
'PygameShader/BurstSurface.pxd',
'PygameShader/BurstSurface.pyx',
'PygameShader/Sprites.pxd',
'PygameShader/Sprites.pyx'
]),
('./lib/site-packages/PygameShader/Include',
['PygameShader/Include/Shaderlib.c'
]),
('./lib/site-packages/PygameShader/tests',
[
'PygameShader/tests/test_shader.py',
'PygameShader/tests/__init__.py',
]),
('./lib/site-packages/PygameShader/Assets',
[
'PygameShader/Assets/Aliens.jpg',
'PygameShader/Assets/AliensLuma.png',
'PygameShader/Assets/background.jpg',
'PygameShader/Assets/background2.jpg',
'PygameShader/Assets/city.jpg',
'PygameShader/Assets/ES_WaterDrip1.wav',
'PygameShader/Assets/ES_WaterDrip2.wav',
'PygameShader/Assets/ES_WaterDrip3.wav',
'PygameShader/Assets/film_strip2.png',
'PygameShader/Assets/firepit.ogg',
'PygameShader/Assets/jump_flight.ogg',
'PygameShader/Assets/predator.ogg',
'PygameShader/Assets/vision_swap.ogg',
'PygameShader/Assets/img.jpg',
'PygameShader/Assets/Radial4.png',
'PygameShader/Assets/Radial8.png',
'PygameShader/Assets/redvignette.png',
'PygameShader/Assets/space1.jpg',
'PygameShader/Assets/space1_alpha.jpg',
'PygameShader/Assets/space2.jpg',
'PygameShader/Assets/Bokeh__Lens_Dirt_9.jpg',
'PygameShader/Assets/Bokeh__Lens_Dirt_38.jpg',
'PygameShader/Assets/Bokeh__Lens_Dirt_46.jpg',
'PygameShader/Assets/Bokeh__Lens_Dirt_50.jpg',
'PygameShader/Assets/Bokeh__Lens_Dirt_54.jpg',
'PygameShader/Assets/Bokeh__Lens_Dirt_67.jpg',
'PygameShader/Assets/Parrot.jpg',
'PygameShader/Assets/space2_seamless_alpha.jpg',
'PygameShader/Assets/space2_seamless.jpg',
'PygameShader/Assets/space3.jpg',
'PygameShader/Assets/space5.jpg',
'PygameShader/Assets/space7.jpg'
]),
('./lib/site-packages/PygameShader/Demo',
[
'PygameShader/Demo/__init__.py',
'PygameShader/Demo/cloud_smoke_effect.py',
'PygameShader/Demo/demo_bloom.py',
'PygameShader/Demo/demo_burst.py',
'PygameShader/Demo/demo_burst_exp.py',
'PygameShader/Demo/demo_chromatic.py',
'PygameShader/Demo/demo_fire.py',
'PygameShader/Demo/demo_fire_border.py',
'PygameShader/Demo/demo_fisheye.py',
'PygameShader/Demo/demo_glitch.py',
'PygameShader/Demo/demo_light.py',
'PygameShader/Demo/demo_magnifier.py',
'PygameShader/Demo/demo_predator.py',
'PygameShader/Demo/demo_rain.py',
'PygameShader/Demo/demo_ripple.py',
'PygameShader/Demo/demo_ripple1.py',
'PygameShader/Demo/demo_ripple_seabed.py',
'PygameShader/Demo/demo_scroll.py',
'PygameShader/Demo/demo_transition.py',
'PygameShader/Demo/demo_transition_inplace.py',
'PygameShader/Demo/demo_tunnel.py',
'PygameShader/Demo/demo_wave.py',
'PygameShader/Demo/demo_wave_static.py',
'PygameShader/Demo/demo_zoom.py',
'PygameShader/Demo/GPU_chromatic.py',
'PygameShader/Demo/GPU_demo_ripple.py',
'PygameShader/Demo/GPU_fisheye.py',
'PygameShader/Demo/GPU_hsl.py',
'PygameShader/Demo/GPU_light.py',
'PygameShader/Demo/GPU_wave.py',
'PygameShader/Demo/GPU_zoom.py'
])
],
project_urls={ # Optional
'Bug Reports': 'https://github.com/yoyoberenguer/PygameShader/issues',
'Source': 'https://github.com/yoyoberenguer/PygameShader',
},
)