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new backends rounded corners do nothing #676

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kekeimiku opened this issue Aug 18, 2021 · 1 comment
Closed

new backends rounded corners do nothing #676

kekeimiku opened this issue Aug 18, 2021 · 1 comment

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@kekeimiku
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Platform

Linux archlinux 5.13.10-arch1-1 x86_64
Radeon Vega Mobile Gfx (8), xf86-video-amdgpu 21.0.0-1, mesa-21.1.6-1 .

Environment

i3-gaps

picom version

vgit-78e86

Diagnostics [ 08/19/2021 06:21:16.885 get_cfg WARN ] Dual-kawase blur is not implemented by the legacy backends, you must use the `experimental-backends` option. [ 08/19/2021 06:21:17.022 init_render WARN ] Old backends only support blur method "kernel". Your blur setting will not be applied **Version:** vgit-78e86

Extensions:

  • Shape: Yes
  • XRandR: Yes
  • Present: Present

Misc:

  • Use Overlay: Yes
  • Config file used: /home/keke/.config/picom/picom.conf

Drivers (inaccurate):

AMDGPU, Radeon

Backend: glx

  • Driver vendors:
  • GLX: Mesa Project and SGI
  • GL: AMD
  • GL renderer: AMD Radeon(TM) Vega 8 Graphics (RAVEN, DRM 3.41.0, 5.13.10-arch1-1, LLVM 12.0.1)
  • Accelerated: 1

Configuration:

Configuration file
#################################
#
# Backend
#
#################################

# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";

#################################
#
# GLX backend
#
#################################

glx-no-stencil = true;

# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
glx-copy-from-front = false;

# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;

# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;

# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
#glx-swap-method = "undefined";

#################################
#
# Shadows
#
#################################

# Enabled client-side shadows on windows.
shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 7;
# The left offset for shadows. (default -15)
shadow-offset-x = -7;
# The top offset for shadows. (default -15)
shadow-offset-y = -7;
# The translucency for shadows. (default .75)
# shadow-opacity = 0.2;

# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;

# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
# shadow-exclude = [
#     # disable shadows for hidden windows:
#     "_GTK_FRAME_EXTENTS@:c",
#     "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
#     "window_type = 'menu'",
#     "window_type = 'dropdown_menu'",
#     "window_type = 'popup_menu'",
#     "class_g = 'firefox' && argb",
#     "class_g = 'Dunst'",
#     "class_g = 'Google-chrome'",
#     "class_g = 'Rofi'",
#     "class_g = 'Termite'",
#     "class_g = 'Polybar'"
# ];
shadow-exclude = [
    "! name~=''",
    "name = 'Notification'",
    "name = 'Plank'",
    "name = 'Docky'",
    "name = 'Kupfer'",
    "name = 'xfce4-notifyd'",
    "name = 'cpt_frame_window'",
    "name *= 'VLC'",
    "name *= 'compton'",
    "name *= 'picom'",
    "name *= 'Chromium'",
    "name *= 'Chrome'",
    "class_g = 'Firefox' && argb",
    "class_g = 'Conky'",
    "class_g = 'Rofi'",
    "class_g = 'rofi'",
    "class_g = 'Polybar'",
    "class_g = 'polybar'",
    "class_g = 'TelegramDesktop'",
    "class_g = 'telegram-desktop'",
    "class_g = 'Kupfer'",
    "class_g = 'Synapse'",
    "class_g ?= 'Notify-osd'",
    "class_g ?= 'Cairo-dock'",
    "class_g ?= 'Xfce4-notifyd'",
    "class_g ?= 'Xfce4-power-manager'",
    "_GTK_FRAME_EXTENTS@:c",
    "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
# shadow-ignore-shaped = false;

#round-borders = 1;
#round-borders-exclude = [
#  "class_g = 'i3-frame'",
#  "class_g = 'Polybar'",
#  "class_g = 'fcitx'",
#  "class_g = 'qtbox'",
#  "window_type = 'menu'",
#  "window_type = 'dropdown_menu'",
#  "window_type = 'popup_menu'",
#];

corner-radius = 6;
rounded-corners-exclude = [
  "class_g = 'i3-frame'",
  "class_g = 'Polybar'",
  "class_g = 'fcitx'",
  "window_type = 'dock'",
  "window_type = 'desktop'",
  "window_type = 'menu'",
  "window_type = 'dropdown_menu'",
  "window_type = 'popup_menu'",
];
#################################
#
# Opacity
#
#################################

# inactive-opacity = 0.8;
# active-opacity = 0.9;
# # frame-opacity = 1;
# inactive-opacity-override = false;

# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.1;
# Do not let dimness adjust based on window opacity.
#1inactive-dim-fixed = 0.9;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
# blur-background = true;
# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
#blur-background-fixed = false;
blur-background-exclude = [
    "window_type = 'dock'",
    #"window_type = 'desktop'"
    "class_g = 'qtbox'",
    "class_g = 'Alacritty'",
    "class_g = 'code-oss'",
    "class_g = 'google-chrome'",
    "class_g = 'Google-chrome'",
    "class_g = 'DBeaver'",
    "class_g = 'Java'",
    "class_g = 'java'",
    "class_g = 'Postman'",
    "class_g = 'postman'",
    "class_g = 'flameshot'",
    "class_g = 'photoflare'",
    "class_g = 'qt5ct'",
    "class_g = 'pcmanfm'",
    "class_g = 'Pcmanfm'",
    "class_g = 'telegram-desktop'",
    "class_g = 'TelegramDesktop'",
];#
#
opacity-rule = [
    "80:name *?= 'Chin_dict'",
];

#################################
#
# Fading
#
#################################

# Fade windows during opacity changes.
fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 4;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;

# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];

#################################
#
# Other
#
#################################

# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;

# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;

# Specify refresh rate of the screen.
# If not specified or 0, compton will try detecting this with X RandR extension.
refresh-rate = 0;

# Vertical synchronization: match the refresh rate of the monitor
vsync = true;

# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;

# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;

# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
unredir-if-possible = false;

# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ ];

# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;

#################################
#
# Tryone Edition Settings
#
#################################
blur-background = true;
blur-background-frame = true;
blur-method = "dual_kawase";
blur-strength = 7;
blur-kern = "7x7box";
blur-background-fixed = true;

#################################
#
# Window type settings
#
#################################

wintypes:
{
    tooltip =
    {
        # # fade: Fade the particular type of windows.
        # fade = true;
        # # shadow: Give those windows shadow
        shadow = false;
        # # opacity: Default opacity for the type of windows.
        # opacity = 0.85;
        # focus: Whether to always consider windows of this type focused.
        focus = true;
    };
    dropdown_menu = {
        shadow = false;
        # fade = false;
        focus = true;
        };
    popup_menu =  {
        shadow = false;
        fade = false;
        focus = true;
    };
    dnd = {
        shadow = false;
        blur = false;
    };
};

######################
#
# XSync
# See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
#
######################

# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
xrender-sync-fence = true;

Steps of reproduction

picom --experimental-backends

Expected behavior

Rounded corners

Current Behavior

No rounded corners

@tryone144
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Rounded corners are WIP for the new backends. See #658

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