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TLS not working. #6
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Syncplay uses Opportunistic TLS. In my understanding the way it works from the Syncplay client's perspective is as follows:
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@Et0h The issue I thought I was facing was getting Twisted to accept Java's TLS connection which keeps getting rejected for some reason. I read your TLS support explanation on the official GitHub. Android's SSL socketing protocol is a pain in the ass and I kept blaming it while I totally forgot to send a TLS message to begin with. I should've analyzed the Python source code more thoroughly to make sure I am not missing anything. That will be immensely helpful to fix this issue. Much appreciated. |
Fixed as of v0.13.0 |
The TLS (Transport Layer Security) connection is not getting established. As a consequence, Syncplay now connects to the servers via a bare unprotected TCP/IP socket.
For many people, this is neither a priority nor an issue. But most of us prefer a secured connection over TLS/SSL if possible, which is one of the major features for Desktop's Syncplay.
This will be fixed asap.
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