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例:在线模式服务端会在玩家登录时访问/sessionserver/session/minecraft/hasJoined进行身份验证
/sessionserver/session/minecraft/hasJoined
了解每个API具体在哪些流程中被使用对自定义实现Yggdrasil Compatible API会有所帮助。
The text was updated successfully, but these errors were encountered:
这里有一个可供参考的表格
join
hasJoined
online-mode
ensure-secure-profile
用户 API 在旧版 Authlib 中有定义,可能是启动器使用的。但最新版 Authlib 已经没有对用户 API 的调用了。
游戏只会在”需要从玩家名获取 UUID“时才会请求 API 查询。其它时候会从 usercache.json 或者类似的地方获取。
usercache.json
客户端进行多人游戏时,会需要元数据 API 来验证材质签名。
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例:在线模式服务端会在玩家登录时访问
/sessionserver/session/minecraft/hasJoined
进行身份验证了解每个API具体在哪些流程中被使用对自定义实现Yggdrasil Compatible API会有所帮助。
The text was updated successfully, but these errors were encountered: