Research_Material - Paper_List | Prog - Programming | QF-Quantitative Finance
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Mesh deformation (cage based)
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Mesh control (bone based)
- Skeleton-Aware Networks for Deep Motion Retargeting (SIGGRAPH'20) (code) (project)
- Learning Skeletal Articulations with Neural Blend Shapes (SIGGRAPH'21) (code)
- HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction (CGIT)
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Physical control
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Basic
- Motion builder
- Deepmind-research (code)
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3D human
- Inference Stage Optimization for Cross-scenario 3D Human Pose Estimation (Arxiv) (shows generalization of 3D pose estimation)
- View-Invariant Probabilistic Embedding for Human Pose (eccv'20) (code) (pose invariant)
- Multi-Scale Networks for 3D Human Pose Estimation with Inference Stage Optimization (Arxiv) (shows generalization)
- CAPE: Clothed Auto-Person Encoding (CVPR'20) (code) (interesting, just invariant of SMPL)
- XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera (SIGGRAPH'20)
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Retargeting
- Skeleton-Aware Networks for Deep Motion Retargeting (SIGGRAPH'20) (code) (project)
- Unpaired Motion Style Transfer from Video to Animation (SIGGRAPH'20) (code) (Application for skeleton-aware task)
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Control
- Character Controllers using Motion VAEs (SIGGRAPH'20) (prject) (exciting direction, worth reading)
- Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction (SIGGRAPH'20) (related work may be useful)
- A scalable Approach to Control Diverse Behaviors for Physically Simulated Characters (SIGGRAPH'20) (code) (obtain scalable and diverse character)
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Human Character
- Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks (SIGGRAPH'20) (deepmind; need testing for platform)
- Example-driven Virtual Cinematography by Learning Camera Behaviors (SIGGRAPH'20) (code) (exciting and promising; very good work to follow)
- Robust Motion In-betweening (SIGGRAPH'20) (character between frames)
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Robot
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics (SIGGRAPH'20) (code) (How to establish platform for extend research)
- Learned Motion Matching (SIGGRAPH'20) (interactive robot and ground)
- Model Predictive Control with a Visuomotor System for Physics-based Character Animation (SIGGRAPH'20) (project)
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Virtual Reality
- Holographic Optics for Thin and Lightweight Virtual Reality (SIGGRAPH'20)
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Render
- Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal (SIGGRAPH'20) (more details)
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Flow
- Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening (SIGGRAPH'20) (code)
- Fast and Scalable Turbulent Flow Simulation with Two-Way Coupling (SIGGRAPH'20) (project)
- Lagrangian Neural Style Transfer for Fluids (SIGGRAPH'20) (image to 3D fluid transfer)
- Wave Curves: Simulating Lagrangian water waves on dynamically deforming surfaces (SIGGRAPH'20) (enhance detail of a water surface simulation)
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Non-rigid
- Homogenized Yarn-Level Cloth (SIGGRAPH'20) (project) (platform for clothing + skeleton)
- Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics (SIGGRAPH'20) (project) (code) (worth doing this + make person or object soft)
- Interface Quadrature Material Point Method for Non-sticky Strongly Two-Way Coupled Nonlinear Solids and Fluids (SIGGRAPH'20) (project) (traditional)
- Phong Deformation: A Better CO Interpolant for Embedded Deformation (SIGGRAPH'20) (make mesh soft + math)
- Projective Dynamics with Dry Frictional Contact (project) (hair + cloth based on one author)
- Robust Eulerian-On-Lagrangian Rods (project) (cloth)
- 3D human
- 3D human
- Inplicit field
I start one new task about fluid construction and robot control in Huawei. My research have little progress, i need focus.
- 3D control
- 3D face
I submitted one paper for NIPS.
- 3D Matching and Control
- Human Motion Mapping to a Robot arm with Redundancy Resolution (paper'14)
- Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets (3DV'19)(code)
- RigNet: Neural Rigging for Articulated Characters (SIGGRAPH'20)(code)
- 3D Mesh Reconstruction
- Dense Pose
- 3D Pose Estimation
Work hard for NIPS and TPAMI. Preparing supplementary material for ECCV.
- 3D Mesh Reconstruction from image
- 3D Mesh Reconstruction from video
- Expressive Body Capture: 3D Hands, Face, and Body from a Single Image (CVPR'19)(proj)
- Exploiting temporal context for 3D human pose estimation in the wild (CVPR'19)(code)
- VIBE: Video Inference for Human Body Pose and Shape Estimation (arXiv)(code)
- HEMlets PoSh: Learning Part-Centric Heatmap Triplets for 3D Human Pose and Shape Estimation (ICCV'19)
- Unsupervised 3D Mesh Reconstruction
- PoseNet3D: Unsupervised 3D Human Shape and Pose Estimation (arXiv)
- Self-supervised Learning of Motion Capture(NIPS'17)(code)
- TexturePose: Supervising Human Mesh Estimation with Texture Consistency (ICCV'19) (code)
- Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop (ICCV'19) (code)
- 3D reconstrunction
- On the Continuity of Rotation Representations in Neural Networks (CVPR'19)
- Learning to Estimate 3D Human Pose and Shape from a Single Color Image (CVPR'18)
- Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer (NIPS'19)(code)
- Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning (CVPR'19)(code)
- VIBE: Video Inference for Human Body Pose and Shape Estimation (arXiv)(code)
- Neural 3D Mesh Renderer (CVPR'18)(code)
- learning 3d human dynamics from video (CVPR'19)(code)
- Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image (ECCV'16) sm
- MobilePose: Real-Time Pose Estimation for Unseen Objects with Weak Shape Supervision (CVPR'20)
- Meta3D: Single-View 3D Object Reconstruction from Shape Priors in Memory (ECCV'20)
- 3D Detection
- 3D Pose Estimation
A very busy month for submitting ECCV and CVPR rebuttal.
Luckily, our paper "Deep Kinematics Analysis for Monocular 3D Pose Estimation" has been accepted by CVPR.
Super busy but less productive. Chinese new year is comming, I wish all Chinese could be safe under the threat of 2019-nCoV, hope everything works well.
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Graph
- Multi-Stage Self-Supervised Learning for Graph Convolutional Networks (arXiv)
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3D Mesh Reconstruction
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2D Pose Estimation
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Loss
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Unsupervised
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3D Pose Estimation
- On Boosting Single-Frame 3D Human Pose Estimation via Monocular Videos (iccv19)
- XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera (arXiv)
- RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimation(CVPR'19)(code)
- Bottom-up Higher-Resolution Networks for Multi-Person Pose Estimation (arXiv)(code)
- The Devil is in the Details: Delving into Unbiased Data Processing for Human Pose Estimation (arXiv)(zhihu)
- MaskedFusion: Mask-based 6D Object Pose Detection (arXiv)(code)
Fortunately, i am invited to the award ceremony of IJSAI 2019.
A very busy month for preparing papers and final exams.
- Basic
- GNN
- pytorch acceleration
- dali (install guide)(code)
- apex (offical guide)(教程)
- Detection
- NAS
- RC-DARTS: Resource Constrained Differentiable Architecture Search (arXiv)
- Understanding and Robustifying Differentiable Architecture Search (ICLR'20 oral)(code)(review)
- EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks (arXiv)(code)
- Blockwisely Supervised Neural Architecture Search with Knowledge Distillation (arXiv)
- Fair DARTS: Eliminating Unfair Advantages in Differentiable Architecture Search (arXiv)(code)
- Pruning
- Render
- Few-shot Video-to-Video Synthesis (NIPS'19)(code)
- Fashion++: Minimal Edits for Outfit Improvement (ICCV19)(code) : Borrow from BicycGAN and pix2pixHD
- DeepFovea: Neural Reconstruction for Foveated Rendering and Video Compression using Learned Statistics of Natural Videos (Facebook Reality Labs)
- Animating Landscape: Self-Supervised Learning of Decoupled Motion and Appearance for Single-Image Video Synthesis (TOG'19)(project)(code)
- RL
- Tracking
- You Only Look Once: Unified, Real-Time Object Detection (arXiv)
Main focus: preparing for ICML and ECCV.
Prepare CVPR submissions and supplementary materials.
- Graph Convolutional Network (Graph本质解析)
- Unsupervised 3D Pose Estimation
- Weakly-Supervised Discovery of Geometry-Aware Representation for 3D Human Pose Estimation (CVPR'19)
- Unsupervised Keypoint Learning for Guiding Class-Conditional Video Prediction (NIPS'19)
- Discovery of Latent 3D Keypoints via End-to-end Geometric Reasoning (NIPS'18)
- Domes to Drones: Self-Supervised Active Triangulation for 3D Human Pose Reconstruction(NIPS'19)
- Unsupervised 3D Pose Estimation with Geometric Self-Supervision
- Graph
- Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation(IJCAI'18)
- Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition(AAAI'18)
- Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition (CVPR'19)
- NAS
- ProxylessNAS: Direct Neural Architecture Search on Target Task and Hardware (ICLR19)(code)
- FBNet: Hardware-Aware Efficient ConvNet Design via Differentiable Neural Architecture Search (facebook)(code)
- Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching (arXiv)
Work hard for CVPR2020 and PRCV2019 Challenge workshop (Rank 8th).
Start for PHD in Vision and Learning Lab supervised by Bingbing Ni and Wenjun Zhang.
- ILSVRC 2015: Classification+localization with additional training data (Rank 1st).
- ILSVRC 2016: Object detection/tracking from video with additional training data (Rank 1st).
- ILSVRC 2016: Object detection from video with provided/additional training data (Rank 1st).
- ILSVRC 2017: Object detection with provided/additional training data (Rank 1st).
- DAVIS Challenge 2016(just in experiments): Unsupervised Video Segmentation (When i was intern in MSRA supervised by Yan Lv and Xiulian Peng in 2018) (Rank 1st)