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SVGAPlayer is a light-weight animation renderer. You use tools to export svga
file from Adobe Animate CC
or Adobe After Effects
, and then use SVGAPlayer to render animation on mobile application.
SVGAPlayer-Android
render animation natively via Android Canvas Library, brings you a high-performance, low-cost animation experience.
If wonder more information, go to this website.
Here introduce SVGAPlayer-Android
usage. Wonder exporting usage? Click here.
We host aar file on JitPack, your need to add JitPack.io
repo build.gradle
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
Then, add dependency to app build.gradle
.
compile 'com.github.yyued:SVGAPlayer-Android:latest'
Perser#shareParser should be init(context) in Application or other Activity.
Otherwise it will report an error:
Log.e("SVGAParser", "在配置 SVGAParser context 前, 无法解析 SVGA 文件。")
Head on over to Dynamic · Matte Layer
-keep class com.squareup.wire.** { *; }
-keep class com.opensource.svgaplayer.proto.** { *; }
SVGAPlayer could load svga file from Android assets
directory or remote server.
You may use layout.xml
to add a SVGAImageView
.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.opensource.svgaplayer.SVGAImageView
android:layout_height="match_parent"
android:layout_width="match_parent"
app:source="posche.svga"
app:autoPlay="true"
android:background="#000" />
</RelativeLayout>
The following attributes is allowable:
The svga file path, provide a path relative to Android assets directory, or provide a http url.
Defaults to true
.
After animation parsed, plays animation automatically.
Defaults to 0
.
How many times should animation loops. 0
means Infinity Loop.
Defaults to false
.When the animation is finished, whether to clear the canvas and the internal data of SVGAVideoEntity.
It is no longer recommended. Developers can control resource release through clearAfterDetached, or manually control resource release through SVGAVideoEntity#clear
Defaults to false
.Clears canvas and the internal data of SVGAVideoEntity after SVGAImageView detached.
Defaults to Forward
. Could be Forward
, Backward
, Clear
.
Forward
means animation will pause on last frame after finished.
Backward
means animation will pause on first frame after finished.
Clear
after the animation is played, all the canvas content is cleared, but it is only the canvas and does not involve the internal data of SVGAVideoEntity.
You may use code to add SVGAImageView
either.
SVGAImageView imageView = new SVGAImageView(this);
parser = SVGAParser.shareParser()
You should initialize the parser instance with context before usage.
SVGAParser.shareParser().init(this);
Otherwise it will report an error:
Log.e("SVGAParser", "在配置 SVGAParser context 前, 无法解析 SVGA 文件。")
You can also create SVGAParser
instance by yourself.
parser = new SVGAParser(this);
// The third parameter is a default parameter, which is null by default. If this method is set, the audio parsing and playback will not be processed internally. The audio File instance will be sent back to the developer through PlayCallback, and the developer will control the audio playback and playback. stop
parser.decodeFromAssets("posche.svga", object : SVGAParser.ParseCompletion {
// ...
}, object : SVGAParser.PlayCallback {
// The default is null, can not be set
})
parser = new SVGAParser(this);
// The third parameter is a default parameter, which is null by default. If this method is set, the audio parsing and playback will not be processed internally. The audio File instance will be sent back to the developer through PlayCallback, and the developer will control the audio playback and playback. stop
parser.decodeFromURL(new URL("https://github.com/yyued/SVGA-Samples/blob/master/posche.svga?raw=true"), new SVGAParser.ParseCompletion() {
// ...
}, object : SVGAParser.PlayCallback {
// The default is null, can not be set
})
parser = new SVGAParser(this);
parser.decodeFromURL(..., new SVGAParser.ParseCompletion() {
@Override
public void onComplete(@NotNull SVGAVideoEntity videoItem) {
SVGADrawable drawable = new SVGADrawable(videoItem);
imageView.setImageDrawable(drawable);
imageView.startAnimation();
}
@Override
public void onError() {
}
});
SVGAParser
will not manage any cache, you need to setup cacher by yourself.
SVGAParser
depends on URLConnection
, URLConnection
uses HttpResponseCache
to cache things.
Add codes to Application.java:onCreate
to setup cacher.
val cacheDir = File(context.applicationContext.cacheDir, "http")
HttpResponseCache.install(cacheDir, 1024 * 1024 * 128)
Updated the internal log output, which can be managed and controlled through SVGALogger. It is not activated by default. Developers can also implement the ILogger interface to capture and collect logs externally to facilitate troubleshooting
Set whether the log is enabled through the setLogEnabled
method
Inject a custom ILogger implementation class through the injectSVGALoggerImp
method
// By default, SVGA will not output any log, so you need to manually set it to true
SVGALogger.setLogEnabled(true)
// If you want to collect the output log of SVGA, you can obtain it in the following way
SVGALogger.injectSVGALoggerImp(object: ILogger {
// Implement related interfaces to receive log
})
Added SVGASoundManager to control SVGA audio, you need to manually call the init method to initialize, otherwise follow the default audio loading logic. In addition, through SVGASoundManager#setVolume, you can control the volume of SVGA playback. The range is [0f, 1f]. By default, the volume of all SVGA playbacks is controlled. And this method can set a second default parameter: SVGAVideoEntity, which means that only the current SVGA volume is controlled, and the volume of other SVGAs remains unchanged.
// Initialize the audio manager for easy management of audio playback
// If it is not initialized, the audio will be loaded in the original way by default
SVGASoundManager.init()
// Release audio resources
SVGASoundManager.release()
/**
* Set the volume level, entity is null by default
* When entity is null, it controls the volume of all audio loaded through SVGASoundManager, which includes the currently playing audio and subsequent loaded audio
* When entity is not null, only the SVGA audio volume of the instance is controlled, and the others are not affected
*
* @param volume The value range is [0f, 1f]
* @param entity That is, the instance of SVGAParser callback
*/
SVGASoundManager.setVolume(volume, entity)
Here are many feature samples.
- Replace an element with Bitmap.
- Add text above an element.
- Add static layout text above an element.
- Hides an element dynamicaly.
- Use a custom drawer for element.
Head on over to https://github.com/yyued/SVGAPlayer-Android/wiki/APIs
Head on over to CHANGELOG
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