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recorder.js
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recorder.js
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// thanks dave. https://blog.davidvassallo.me/2019/09/20/a-javascript-reverse-css-selector/
var TopLevelObject = {};
TopLevelObject.DOMNodePathStep = function (value, optimized) {
this.value = value;
this.optimized = optimized || false;
};
TopLevelObject.DOMNodePathStep.prototype = {
/**
* @override
* @return {string}
*/
toString: function () {
return this.value;
},
};
TopLevelObject.DOMPresentationUtils = {};
TopLevelObject.DOMPresentationUtils.cssPath = function (node, optimized) {
if (node.nodeType !== Node.ELEMENT_NODE) return '';
var steps = [];
var contextNode = node;
while (contextNode) {
var step = TopLevelObject.DOMPresentationUtils._cssPathStep(
contextNode,
!!optimized,
contextNode === node
);
if (!step) break; // Error - bail out early.
steps.push(step);
if (step.optimized) break;
contextNode = contextNode.parentNode;
}
steps.reverse();
return steps.join(' > ');
};
TopLevelObject.DOMPresentationUtils._cssPathStep = function (
node,
optimized,
isTargetNode
) {
if (node.nodeType !== Node.ELEMENT_NODE) return null;
var id = node.getAttribute('id');
if (optimized) {
if (id) return new TopLevelObject.DOMNodePathStep(idSelector(id), true);
var nodeNameLower = node.nodeName.toLowerCase();
if (
nodeNameLower === 'body' ||
nodeNameLower === 'head' ||
nodeNameLower === 'html'
)
return new TopLevelObject.DOMNodePathStep(
node.tagName.toLowerCase(),
true
);
}
var nodeName = node.tagName.toLowerCase();
if (id)
return new TopLevelObject.DOMNodePathStep(nodeName + idSelector(id), true);
var parent = node.parentNode;
if (!parent || parent.nodeType === Node.DOCUMENT_NODE)
return new TopLevelObject.DOMNodePathStep(nodeName, true);
/**
* @param {!TopLevelObject.DOMNode} node
* @return {!Array.<string>}
*/
function prefixedElementClassNames(node) {
var classAttribute = node.getAttribute('class');
if (!classAttribute) return [];
return classAttribute
.split(/\s+/g)
.filter(Boolean)
.map(function (name) {
// The prefix is required to store "__proto__" in a object-based map.
return '$' + name;
});
}
/**
* @param {string} id
* @return {string}
*/
function idSelector(id) {
return '#' + escapeIdentifierIfNeeded(id);
}
/**
* @param {string} ident
* @return {string}
*/
function escapeIdentifierIfNeeded(ident) {
if (isCSSIdentifier(ident)) return ident;
var shouldEscapeFirst = /^(?:[0-9]|-[0-9-]?)/.test(ident);
var lastIndex = ident.length - 1;
return ident.replace(/./g, function (c, i) {
return (shouldEscapeFirst && i === 0) || !isCSSIdentChar(c)
? escapeAsciiChar(c, i === lastIndex)
: c;
});
}
/**
* @param {string} c
* @param {boolean} isLast
* @return {string}
*/
function escapeAsciiChar(c, isLast) {
return '\\' + toHexByte(c) + (isLast ? '' : ' ');
}
/**
* @param {string} c
*/
function toHexByte(c) {
var hexByte = c.charCodeAt(0).toString(16);
if (hexByte.length === 1) hexByte = '0' + hexByte;
return hexByte;
}
/**
* @param {string} c
* @return {boolean}
*/
function isCSSIdentChar(c) {
if (/[a-zA-Z0-9_-]/.test(c)) return true;
return c.charCodeAt(0) >= 0xa0;
}
/**
* @param {string} value
* @return {boolean}
*/
function isCSSIdentifier(value) {
return /^-?[a-zA-Z_][a-zA-Z0-9_-]*$/.test(value);
}
var prefixedOwnClassNamesArray = prefixedElementClassNames(node);
var needsClassNames = false;
var needsNthChild = false;
var ownIndex = -1;
var elementIndex = -1;
var siblings = parent.children;
for (
var i = 0;
(ownIndex === -1 || !needsNthChild) && i < siblings.length;
++i
) {
var sibling = siblings[i];
if (sibling.nodeType !== Node.ELEMENT_NODE) continue;
elementIndex += 1;
if (sibling === node) {
ownIndex = elementIndex;
continue;
}
if (needsNthChild) continue;
if (sibling.tagName.toLowerCase() !== nodeName) continue;
needsClassNames = true;
var ownClassNames = prefixedOwnClassNamesArray.values();
var ownClassNameCount = 0;
for (var name in ownClassNames) ++ownClassNameCount;
if (ownClassNameCount === 0) {
needsNthChild = true;
continue;
}
var siblingClassNamesArray = prefixedElementClassNames(sibling);
for (var j = 0; j < siblingClassNamesArray.length; ++j) {
var siblingClass = siblingClassNamesArray[j];
if (!ownClassNames.hasOwnProperty(siblingClass)) continue;
delete ownClassNames[siblingClass];
if (!--ownClassNameCount) {
needsNthChild = true;
break;
}
}
}
var result = nodeName;
if (
isTargetNode &&
nodeName.toLowerCase() === 'input' &&
node.getAttribute('type') &&
!node.getAttribute('id') &&
!node.getAttribute('class')
)
result += '[type="' + node.getAttribute('type') + '"]';
if (needsNthChild) {
result += ':nth-child(' + (ownIndex + 1) + ')';
} else if (needsClassNames) {
for (var prefixedName in prefixedOwnClassNamesArray.values())
result += '.' + escapeIdentifierIfNeeded(prefixedName.substr(1));
}
return new TopLevelObject.DOMNodePathStep(result, false);
};
// use like: TopLevelObject.DOMPresentationUtils.cssPath(element)
/**
* @typedef {import('./options.js').Options} Options
*/
// https://stackoverflow.com/questions/35939886/find-first-scrollable-parent
function getScrollParent(element, includeHidden) {
var style = getComputedStyle(element);
var excludeStaticParent = style.position === 'absolute';
var overflowRegex = includeHidden ? /(auto|scroll|hidden)/ : /(auto|scroll)/;
if (style.position === 'fixed') return document.body;
for (var parent = element; (parent = parent.parentElement); ) {
style = getComputedStyle(parent);
if (excludeStaticParent && style.position === 'static') {
continue;
}
if (overflowRegex.test(style.overflow + style.overflowY + style.overflowX))
return parent;
}
return document.body;
}
/** This is how we distingguish synthetic events from user events.
* And apparently only 0 can be set in the player.
*/
const SYNTHETIC_EVENT_TIMESTAMP = 0;
/**
* Recorder class: queuue events that are triggered in response to certain user actions,
* and send them back over the postMessage connection to the UI.
*/
class Recorder {
/**
* Reset all the stat, of the recorder back to the same as when it was first constructed.
*
* */
reset() {
/** The chrome extension frameid this instance is running in. */
if (this._frameId === undefined) {
// we may reset when recovering from an error, don't lose the frameId
this._frameId = 0;
}
// FIXME: a better solution is to create the recorder instance once, I know it's frameId
// else keep the assigned frameId
/** The chromeTab.id this instance is running in. */
if (this._tabId === undefined) {
// we may reset when recovering from an error, don't lose the frameId
this._tabId = 0;
}
/** Two way communication with the workspace */
this._port = false;
/**
* Messages to the extension are queued up here.
* @type {Event[]}
*/
this.messageQueue = [];
/**
* Make key press recording perform well by bundling key events.
* @type {Event[]}
*/
this.keyEventQueue = [];
/** Used to wait and see if a single click becomes a double click. */
this.pendingClick = false;
/** queue wheel events to record in a bundled action.
*
*/
this.wheelEventQueue = [];
/**
* True if the mouse is currently down, value contains the event itself.
*/
this.mouseDown = false;
/**
* Contains the last mousedown event seen, x,y is used to figure out the scroll element
*/
this.lastMouseDownEvent = false;
// MOUSE MOVE
/** the last mousemove event seen */
this.lastMouseMoveEvent = false;
/**
* Sticky state. What element did we start the mousemove on/from?
* It is possible that the mousemove element is null,
* this means we started the mousemove off the application.
* e.g. the first mousemove onto the app.
*/
this.mouseMoveStartingElement = null;
/** there is a mouse move action still being recorded,
* this isn't cleared until after the mousemove has been recorded. */
this.mouseMovePending = false;
/** An identifier for the timeout that will record a 'mousemove' user action */
this.pendingMouseMoveTimeout = false;
/**
* Hold the current/last event observed.
* @type {Event}*/
this.event = false;
// TIMEOUTS
this.clearTimeouts();
/** An identifer for the timeout that will record a 'keys' user action */
this.pendingKeyTimeout = false;
/** An identifer for the timeout that will record a 'wheel' user action */
this.pendingWheelTimeout = false;
/** An identifier for the timeout that will record a 'mousemove' user action */
this.pendingMouseMoveTimeout = false;
/** An identifier for the timeout that will "record" a 'pollscreen' user action */
this.waitActionDetectionTimeout = null;
/** the active element on the start of a mousemove. used for error recorvery. roll back focus to this element on error. */
this.activeElement = null;
/** records if we are over or out of an element. if we timeout and we are out, then we cancel the record.
* this is supposed to be used only to detect when we move off the viewport for some reason, and not record that.
*/
this.mousePhase = null;
this.removeEventListeners();
/**
* @type {Options}
*/
this.options = { debugRecorder: false };
}
constructor() {
this.reset();
chrome.runtime.onMessage.addListener(
this._runtimeFrameIdSpecificOnMessageHandler.bind(this)
); // extension sends message to one or all frames
chrome.runtime.onConnect.addListener(
this._runtimeOnConnectHandler.bind(this)
); // extension will connect the port when it is time to start recording
/** the css for a keyboard mouse cursor */
this.keyboardCursor = `url(${chrome.runtime.getURL(
'images/keyboard.png'
)}) 0 0, not-allowed`;
/** the css for a mousemove cursor */
this.mousemoveCursor = `url(${chrome.runtime.getURL(
'images/mouse.png'
)}) 15 15, wait`;
/** the css for a mouse wheel cursor */
this.mousewheelCursor = `url(${chrome.runtime.getURL(
'images/scrolling.png'
)}) 15 2, auto`;
/** the css for a copy cursor */
this.copyCursor = `url(${chrome.runtime.getURL(
'images/copy-cursor-32.png'
)}) 15 15, auto`;
}
/** The user has waited long enough that we should consider that an active
* wait action and record it.
*/
recordWaitAction() {
// it was cancelled/completed or something else snuck into the queue
if (this.waitActionDetectionTimeout == null || this.messageQueue.length) {
return;
}
this.waitActionDetectionTimeout = null;
this.pushMessage({ type: 'pollscreen' });
}
/**
* If the user is "actively" doing nothing. During a recording we will
* identify that as a wait user action. e.g. this is what the user does
* when they wait for a hover related screen update (tooltip etc.).
* e.g. hitting a key (e.g. [ENTER]) can kick off a navigate and they wait for the
* screen to settle before the next operation.
*
* This should be scheduled whenever the tx queue becomes empty.
*/
scheduleWaitActionDetection() {
// FIXME: this is still insufficient to handle multiple frames correctly. I originally thought of them as
// being in a single queue, but now there are two active queues, main frame for these
// and subframes for normal recording events.
if (this._frameId) {
return; // only do this from the main frame
}
// and schedule one for a second from now
clearTimeout(this.waitActionDetectionTimeout);
this.waitActionDetectionTimeout = null;
this.waitActionDetectionTimeout = setTimeout(
() => this.recordWaitAction(),
1173 // just drift and don't line go in phase with common intervals like 1 second
);
}
/**
* Cancel any scheduled wait action detection.
*/
cancelScheduleWaitActionDetection() {
clearTimeout(this.waitActionDetectionTimeout);
this.waitActionDetectionTimeout = null;
}
/**
* Chrome-extension API: For single one time messages . This can respond if need be.
* These can be targeted by frameId from the extension, or broadcast to all frames.
* https://developer.chrome.com/docs/extensions/reference/runtime/#event-onMessage
* */
_runtimeFrameIdSpecificOnMessageHandler(message, sender, sendResponse) {
console.debug(
'connect: _runtimeFrameIdSpecificOnMessageHandler',
message,
sender
);
// the sender will always be the extension, since the chrome extension api
// doesn't provide for content-script to content-script messaging. (For that
// I need to rely on windows.postMessage.)
switch (message.func) {
case 'postMessageOffsetIntoIframes': // received per frameId
this.postMessageOffsetIntoIframes();
sendResponse();
return;
case 'setIds':
this._frameId = message.args.frameId;
this._tabId = message.args.tabId;
sendResponse();
break;
case 'hideCursor':
this.injectCssNode();
this.showCaret(); // insure we only add the transparent line once
this.hideCaret();
sendResponse();
break;
case 'showCursor':
this.injectCssNode();
this.showCaret(); // insure we only add the transparent line once
sendResponse();
break;
case 'loadOptions':
this.options = message.args;
break;
default:
//console.warn('unknown message', message);
sendResponse('unknown');
break;
}
}
/**
* https://developer.chrome.com/docs/extensions/reference/runtime/#event-onConnect
* */
async _runtimeOnConnectHandler(port) {
//the _only_ reason that the workspace connects to this named port is to establish a recording session
if (!port.name.startsWith('brimstone-recorder')) {
return;
}
console.debug('connect: to extension (workspace).');
this.reset(); // be paranoid.
this.options = (
await new Promise((resolve) =>
chrome.storage.local.get('options', resolve)
)
).options;
this.addEventListeners();
this._port = port;
// if the extenstion disconnects the port we reset to our dormant state.
this._port.onDisconnect.addListener((port) => {
this.exit();
});
// I want to know when this page get's navigated away from
// https://developers.google.com/web/updates/2018/07/page-lifecycle-api#events
document.onvisibilitychange = () => {
// https://developers.google.com/web/updates/2018/07/page-lifecycle-api#state-hidden
if (document.visibilityState === 'hidden') {
// the whole sequence is recorded immediately (anything before this event has already been simulated)
this.recordKeySequence();
}
};
//start listening for messages back from the workspace
/** https://developer.chrome.com/docs/extensions/reference/runtime/#type-Port */
this._port.onMessage.addListener(this.rx.bind(this));
// FIXME: can this leak handlers on multiple connects? I never remove this listener.
// just say hi with connect, for debugging
this.pushMessage(
this.buildMsg({
type: 'connect',
target: document.documentElement,
})
);
}
/**
* Use window.postMessage to post a message into
* each IFRAME in this document. The message will contain
* the offset of the IFRAME element from the perspective of
* this window.
* The iframe will relay this information along with its
* chrome frameID to the extension via chome.runtime.sendMessage.
* The extension will then know all frame offsets within their
* parent.
*/
postMessageOffsetIntoIframes() {
console.debug(
`TX: frame ${this._frameId}:${window.location.href} broadcasts to each child frame their own offset from this frame`
);
let iframes = document.getElementsByTagName('IFRAME');
for (let i = 0; i < iframes.length; ++i) {
let iframe = iframes[i];
let rect = iframe.getBoundingClientRect();
iframe.contentWindow.postMessage(
{
brimstoneRecorder: {
func: 'relayFrameOffsetToExtension',
args: {
top: rect.top,
left: rect.left,
},
},
},
'*'
);
}
}
/**
* Enqueue a message to send to the brimstone workspace over the recording channel port.
*
* If there is nothing pending it will be immediated transmitted.
*
* https://developer.chrome.com/docs/extensions/reference/runtime/#type-Port
* Note this automatically sends the Sender (tabId/frameId) info.
*/
pushMessage(msg) {
this.cancelScheduleWaitActionDetection();
this.messageQueue.push(msg);
if (this.messageQueue.length === 1) {
// was an empty queue...
this.tx(); //... so tx it right away
}
}
/**
* Direct raw postMessage to the extension, frameId is added to message.
*/
_postMessage(msg) {
msg.sender = {
frameId: this._frameId,
tabId: this._tabId,
href: window.location.href,
};
console.debug(`TX: ${msg.type} ${msg.sender.href}`, msg);
this._port.postMessage(msg);
}
/**
* If there is something in the queue transmit (tx) it to the extention over the
* recording channel port.
*
* https://developer.chrome.com/docs/extensions/reference/runtime/#type-Port
* Note this automatically sends the Sender info.
* @returns true if anything was transmitted, false otherwise.
*/
tx() {
if (this.messageQueue.length) {
let msg = this.messageQueue[0];
if (msg.type === 'pollscreen') {
this.injectCssNode();
this.hideCaret();
}
this._postMessage(msg);
return true;
}
return false;
}
/**
* Receive (rx) message from the extension. These are either
* acks/complete or stop messages.
*
*/
rx(msg) {
if (msg.broadcast || msg.to === this._frameId) {
console.debug(`RX: ${this._frameId} `, msg);
switch (msg.type) {
case 'complete':
this.messageQueue.shift();
if (msg.args === 'click') {
this.pendingClick = false; // now we are done that
}
if (msg.args === 'mousemove') {
this.clearPendingMouseMove(); // we are really done that
}
if (msg.args === 'wheels') {
this.pendingWheelTimeout = false; // really done
this.revertCursorCss();
}
if (
!this.tx() &&
!this.options.debugRecorder &&
!this.pendingKeyTimeout &&
!this.pendingWheelTimeout &&
!this.pendingMouseMoveTimeout
) {
if (msg.args !== 'pollscreen') {
this.pushMessage({ type: 'pollscreen' });
} else {
this.showCaret();
this.scheduleWaitActionDetection(); // the queue is empty right now, if it is still empty in 1 sec take a picture
}
}
// else don't
break;
case 'stop':
this.exit();
break;
}
}
}
exit() {
this.reset();
this.removeEventListeners(); // message too
this.clearCss();
}
/** Clear any pending record detecting timeouts */
clearTimeouts() {
this.revertCursorCss();
// FIXME: i really should only have only pending thing at a timee...
clearTimeout(this.pendingKeyTimeout);
clearTimeout(this.pendingWheelTimeout);
clearTimeout(this.pendingMouseMoveTimeout);
clearTimeout(this.waitActionDetectionTimeout);
this.waitActionDetectionTimeout =
this.pendingKeyTimeout =
this.pendingWheelTimeout =
this.pendingMouseMoveTimeout =
null;
}
// FIXME: this 'e' should have a better defined type.
buildMsg(e) {
//console.debug('building msg from', e);
// JSON.stringify bails as soon as it hits a circular reference, so we must project out a subset of the properties
// rather than just augment the e object.
let msg = {
// properties of the message
type: e.type,
// e.target.getBoundingClientRect() identifies where the element is NOW. for wheel events that would be too late, so allow an overload
boundingClientRect:
e.boundingClientRect || e.target.getBoundingClientRect(),
// properties of the event
event: {
type: e.type,
target: {
tagName: e.target.tagName,
},
},
};
switch (e.type) {
case 'mouseup':
msg.x = e.clientX;
msg.y = e.clientY;
msg.type = 'getVersion';
break;
case 'mousemove':
msg.event.clientX = e.clientX;
msg.event.clientY = e.clientY;
msg.x = msg.event.clientX;
msg.y = msg.event.clientY;
break;
case 'connect':
case 'mouseover':
msg.x = msg.boundingClientRect.x + msg.boundingClientRect.width / 2;
msg.y = msg.boundingClientRect.y + msg.boundingClientRect.height / 2;
break;
case 'pollscreen':
break;
case 'wheel':
msg.event.deltaX = e.deltaX;
msg.event.deltaY = e.deltaY;
msg.event.altKey = e.altKey;
msg.event.ctrlKey = e.ctrlKey;
msg.event.metaKey = e.metaKey;
msg.event.shiftKey = e.shiftKey;
msg.event.clientX = e.clientX;
msg.event.clientY = e.clientY;
msg.x = msg.event.clientX;
msg.y = msg.event.clientY;
msg.handler = { simulate: true };
break;
case 'click':
msg.detail = e.detail;
case 'contextmenu':
case 'dblclick':
msg.x = e.clientX;
msg.y = e.clientY;
['clientX', 'clientY'].forEach((p) => (msg.event[p] = e[p]));
msg.handler = { simulate: true };
if (this.options.includeCss) {
msg.css = TopLevelObject.DOMPresentationUtils.cssPath(e.target);
}
break;
case 'change':
msg.x = msg.boundingClientRect.x + msg.boundingClientRect.width / 2;
msg.y = msg.boundingClientRect.y + msg.boundingClientRect.height / 2;
msg.event.value = e.target.value; // specific to the change event
break;
}
return msg;
}
/** Add event listeners to the window, some events will be passed */
addEventListeners(...only) {
//console.debug('removing + adding event listeners');
Recorder.events
.filter((e) => !only?.length || only.includes(e))
.forEach((event) => {
window.removeEventListener(event, this, {
capture: true,
passive: false,
});
// see passive for wheel etc. https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener
// capture/bubbling phases: https://javascript.info/bubbling-and-capturing
// i use capture, to still be able to intercept user actions prior to elements that register their own handlers (which might stop bubbling).
window.addEventListener(event, this, { capture: true, passive: false });
});
}
/** Remove previous bound event listeners */
removeEventListeners() {
//console.debug('removing event listeners');
Recorder.events.forEach((event) => {
window.removeEventListener(event, this, {
capture: true,
passive: false,
});
});
}
/** record a completed (ended) mousemove */
_recordMouseMoveEnd() {
// ending a mouse move user action.
this.mouseMovePending = false;
this.pendingMouseMoveTimeout = null;
let msg = this.buildMsg(this.lastMouseMoveEvent);
this.pushMessage(msg);
}
clearPendingMouseMove() {
this.mouseMovePending = false;
clearTimeout(this.pendingMouseMoveTimeout);
this.pendingMouseMoveTimeout = null;
this.revertCursorCss();
}
/** Remove css I injected */
clearCss() {
let css = document.getElementById('brimstone-recorder-css');
if (css) {
css.innerText = '';
}
}
/** The caret is the blinky "cursor" in a text input. In contrast the "cursor" is the mouse cursor. */
hideCaret() {
let css = document.getElementById('brimstone-recorder-css');
css.innerText += 'body {caret-color: transparent;}';
}
/** The caret is the blinky "cursor" in a text input. In contrast the "cursor" is the mouse cursor. */
showCaret() {
let css = document.getElementById('brimstone-recorder-css');
css.innerText = css.innerText.replace(
/body \{caret-color: transparent;\}/g,
''
);
}
/** the mousecursor */
revertCursorCss() {
let css = document.getElementById('brimstone-recorder-css');
if (css) {
css.innerText = css.innerText.replace(/\*[^\}]+\}/, '');
}
}
/**
* Shoud the net click be considered a getVersion
* @type {bool}
*/
changeClickToGetVersion = false;
/** the mousecursor */
setCursorCssTo(v) {
let css = document.getElementById('brimstone-recorder-css');
this.revertCursorCss();
css.innerText += `* {cursor: ${v} !important;}`;
}
injectCssNode() {
if (document.getElementById('brimstone-recorder-css')) {
return;
}
var styleSheet = document.createElement('style');
styleSheet.type = 'text/css';
styleSheet.id = 'brimstone-recorder-css';
document.head.appendChild(styleSheet);
}
startMouseMove(e) {
// user is moving the mouse ...
this.lastMouseMoveEvent = e;
if (this.mouseMoveStartingElement === this.lastMouseMoveEvent.target) {
// ... and is currently (back) in the starting mousemove element
return; // just ignore it
}
// ... else not (back) in the starting mousemove element
if (!this.mouseMovePending) {
// no mousemove action is being recorded, so start one.
this.mouseMovePending = true; // a mouse move action has started
this.setCursorCssTo(this.mousemoveCursor);
this.pushMessage({ type: 'save-lastscreenshot' });
}
// else there is already a mousemove operation being record
// (re)set wait for the user to stop moving the mouse
clearTimeout(this.pendingMouseMoveTimeout);
this.pendingMouseMoveTimeout = setTimeout(() => {
if (this.mousePhase === 'out') {
// user moused off the app
this.mouseMoveStartingElement = null;
this.clearPendingMouseMove();
return;
}
if (!this.mouseMovePending) {
// this mousemove action recording was canceled (e.g. fatfinger after mousedown)
this.mouseMoveStartingElement = this.lastMouseMoveEvent.target; // where we will be starting from next time
this.clearPendingMouseMove();
return;
}
if (this.mouseMoveStartingElement === this.lastMouseMoveEvent.target) {
// the mouse move ended on the same element it started on, ignore it
this.clearPendingMouseMove();
return;
}
// really record this mousemove action
let msg = this.buildMsg(this.lastMouseMoveEvent);
this.pushMessage(msg);
this.mouseMoveStartingElement = this.lastMouseMoveEvent.target; // where we will be starting from next time
}, this.options.mouseMoveTimeout);
}
/** Central callback for all bound event handlers */
handleEvent(e) {
e.brimstoneClass =
e.timeStamp === SYNTHETIC_EVENT_TIMESTAMP ? 'synthetic' : 'user'; // an event simulated by brimstone
this.event = e;
let msg;
if (this.options.debugRecorder) {
return this.propagate(e); // for debugging
}
console.debug(`${e.type} ${e.brimstoneClass} SEEN`, e);
// This message can't be folded into the switch below, we receive it for any user action currently being recorded.
if (e.type === 'message') {
/**
* A child (possibly x-origin) frame needs to know its
* relative top, and left offsets.
*
* https://developer.mozilla.org/en-US/docs/Web/API/Window/postMessage
* */
let brimstoneRecorder = e.data.brimstoneRecorder;
if (!brimstoneRecorder) {
console.debug('connect: non brimstone message received', e);
return this.propagate(e); // some other non-brimstone postedMessage into this frame. We don't care about it.
}
switch (brimstoneRecorder.func) {
case 'relayFrameOffsetToExtension': // *all* children frames get this message
console.debug('connect: relayFrameOffsetToExtension');
this._postMessage({
type: 'frameOffset',
func: 'frameOffset',
args: brimstoneRecorder.args,
});
break;
default:
console.warn('connect: bad brimstone function', e);
break;
}
/**
* I want to eat this event, and have no-one else see it, but 'message' is not cancelable.
* https://developer.mozilla.org/en-US/docs/Web/API/BroadcastChannel/message_event
*/
return this.cancel(e); // ..so these are pointless
}
if (e.brimstoneClass === 'synthetic') {
return this.propagate(e);
}
// else this is a user generated event
if (this.messageQueue.length) {
// we are waiting on responses from the extension
// and we are getting some more user events while we wait.
// this is expected for events that are queued and **simulated**, and recorded in aggregate, so let expected ones go to the big recorder switch
// for proper accounting.
// FIXME: can't I replace all these with pending* varables
if (
this.messageQueue[0].type === 'pollscreen' ||
this.mouseMovePending ||
this.pendingClick ||
e.type === 'keydown' ||
e.type === 'keyup' ||
e.type === 'wheel' ||
e.type === 'scroll' ||
e.type === 'keypress'
) {
// expected - these will be processed by the big recorder swtich
} else {
// it's not a queuing related event. it could be a hyper user :).
// or or a legit untrusted event - in response to something we are simulating. (e.g. the app itself could trigger a click event to do work)
// https://developer.mozilla.org/en-US/docs/Web/API/Event/isTrusted
// after we simulate keydown enter either way just let the app deal with it.
return this.propagate(e);
}
}
// the big recorder switch
switch (e.type) {
case 'mousemove':
if (this.pendingWheelTimeout) {
return this.propagate(e); // then ignore this event for recording purposes, user needs to wait for wheel to finish. ignore those "mousemoves" that occur because of scrolling
}
this.startMouseMove(e);
return this.propagate(e);
case 'mouseover':
this.mousePhase = 'over';
return this.propagate(e);
case 'mouseout':
this.mousePhase = 'out';
return this.propagate(e);
case 'change':
// this is not a direct user input, but it is (indirectly) the only way to identify
// when a select value was changed via a user interacting in the shadow DOM (where the record cannot monitor events).
// in this case, at this point in time the shadow DOM is closed and the value has already changed.
if (e.target.tagName === 'SELECT') {
msg = this.buildMsg(e);
// when the shadow DOM options closes the mouse can be over some other element, which will get caught by a mouseover event
this.clearPendingMouseMove(); // would have to be a a fast shadow dom interaction to need to cancel it, but might as well
this.pushMessage(msg); // the change needs to be recorded, although it is a non-ui action
}
return this.propagate(e);
case 'mousedown':
if (
this.mouseMovePending &&
this.mouseMoveStartingElement === e.target
) {
this.clearPendingMouseMove(); // (fatfinger)
}
this.startLongPressDetection();
this.mouseDown = e; // down right now
this.lastMouseDownEvent = e; // and hang onto it after it is not the last event
return this.cancel(e); // recall I am going to simulate the whole click or double click, so I don't release to the app
case 'mouseup':
this.mouseDown = false;
this.lastMouseMoveEvent = e;
this.cancelLongPressDetection();
if (this.changeClickToGetVersion) {
// the click event will never happen since we outwaited that window doing the long press
this.changeClickToGetVersion = false;
msg = this.buildMsg(e); // now a getVersion userAction
this.pushMessage(msg);
}