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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

[Unreleased]

[0.4.3] -CURRENT

[0.4.2] -2021-11-13

Added

  • Tile Module, Reworked
  • Sprite Module, Reworked
  • Map Module, Reworked (Now Completely Generic).

Changed

  • Entity, Changed Player to Actor.

[0.4.1] -2021-4-6

Added

  • Vulkan API
  • OpenGL API
  • Raylib demo
  • Tisk Terminal (My terminal Manupilation API)
  • String Library Added (Safer than char *string)
  • System Log
  • Type Library Added

Changed

  • Made Different IOs (Curses, Tisk, Vulkan)
  • Made Selectiong IO Optional
  • Sprite Is Currently Broken
  • Map Module, Reworked

Fixed

  • Source Code Cleanup
  • Modular Code Design

[0.3.0rc-1] -2020-10-14

Added

  • Demos Added
  • Entities Added

Changed

  • Removed Custom Colour

Fixed

  • Bugfixes

[0.3] -2020-07-08

Added

  • NPC units
  • Tiles and Terrain for map
  • 3d raycasting mode
  • Sprites
  • Sprite Editor
  • Up 256 Color Support

Changed

  • Moved Common code base and Created a Game Engine
  • Linker Removed Indefinately
  • Neighbour Removed

Fixed

  • Better Code Workflow. Nearly no globals. Most of function use Pointers instead of handling heavy chunks of data now

[0.2f] - 2020-05-05

Added

  • Added a 'Proper' Screen Renderer this time.
  • Re-added "Open Map In Editor" function.

Changed

  • Reworked Map Load/Export Segment (sigh, again)

Fixed

  • Linker Broke after moving To 0.2f but now fixed

[0.2e]

Added

  • Moved The Project To Ncurses Lib
  • 8bit Color Support is no longer avaliable >:(

[0.2d]

Added

  • Final Progress w/o Ncurses Lib

[0.2c]

Changed

  • Started Reworking the Whole stuff In Ncurses Lib

[0.2b]

Added

  • Added Linker To Maps now you can Link one map with others.
  • Upgraded Color function. Full 8bit color Support

[0.2a]

Added

  • EDITOR is now here and fully functional.

Changed

  • Code is Now Clean (To an Extent).