All notable changes to this project will be documented in this file.
- Tile Module, Reworked
- Sprite Module, Reworked
- Map Module, Reworked (Now Completely Generic).
- Entity, Changed Player to Actor.
- Vulkan API
- OpenGL API
- Raylib demo
- Tisk Terminal (My terminal Manupilation API)
- String Library Added (Safer than char *string)
- System Log
- Type Library Added
- Made Different IOs (Curses, Tisk, Vulkan)
- Made Selectiong IO Optional
- Sprite Is Currently Broken
- Map Module, Reworked
- Source Code Cleanup
- Modular Code Design
- Demos Added
- Entities Added
- Removed Custom Colour
- Bugfixes
- NPC units
- Tiles and Terrain for map
- 3d raycasting mode
- Sprites
- Sprite Editor
- Up 256 Color Support
- Moved Common code base and Created a Game Engine
- Linker Removed Indefinately
- Neighbour Removed
- Better Code Workflow. Nearly no globals. Most of function use Pointers instead of handling heavy chunks of data now
- Added a 'Proper' Screen Renderer this time.
- Re-added "Open Map In Editor" function.
- Reworked Map Load/Export Segment (sigh, again)
- Linker Broke after moving To 0.2f but now fixed
- Moved The Project To Ncurses Lib
- 8bit Color Support is no longer avaliable >:(
- Final Progress w/o Ncurses Lib
- Started Reworking the Whole stuff In Ncurses Lib
- Added Linker To Maps now you can Link one map with others.
- Upgraded Color function. Full 8bit color Support
- EDITOR is now here and fully functional.
- Code is Now Clean (To an Extent).