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tileset_walls.tscn
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[gd_scene load_steps=2 format=1]
[ext_resource path="res://tileset.tex" type="Texture" id=1]
[node name="Node2D" type="Node2D"]
[node name="Wall1" type="Sprite" parent="."]
transform/pos = Vector2( 8, 16 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 0, 64, 16, 32 )
__meta__ = { "_edit_group_":true }
[node name="Wall2" type="Sprite" parent="."]
transform/pos = Vector2( 40, 16 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 16, 64, 16, 32 )
[node name="Wall3" type="Sprite" parent="."]
transform/pos = Vector2( 72, 16 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 32, 64, 16, 32 )
[node name="Wall4" type="Sprite" parent="."]
transform/pos = Vector2( 8, 64 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 48, 64, 16, 32 )
[node name="Wall5" type="Sprite" parent="."]
transform/pos = Vector2( 40, 64 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 64, 64, 16, 32 )
[node name="Wall6" type="Sprite" parent="."]
transform/pos = Vector2( 72, 64 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 80, 64, 16, 32 )
[node name="Wall7" type="Sprite" parent="."]
transform/pos = Vector2( 8, 104 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 96, 64, 16, 32 )