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Coach League Football

  • Simulate games
    • play by play system
      • play type
      • play events (fumble/interception)
      • play outcome
      • catelogue by posessions

Play generation: simulate play - action (pass/rush), gain, turnover?

check if time is zero

  • if 1st/3rd, reset time only
  • if 2nd qtr, reset all
  • if 4th qtr, game end

check if gain is greater than need

  • if yes,

Play types: Defense:

  • 3-4 - Strong for defending passes
  • 4-3 -
  • Blitz

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a football thing

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