- Simulate games
- play by play system
- play type
- play events (fumble/interception)
- play outcome
- catelogue by posessions
- play by play system
Play generation: simulate play - action (pass/rush), gain, turnover?
check if time is zero
- if 1st/3rd, reset time only
- if 2nd qtr, reset all
- if 4th qtr, game end
check if gain is greater than need
- if yes,
Play types: Defense:
- 3-4 - Strong for defending passes
- 4-3 -
- Blitz