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transition between scenes
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menu views and menu system
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enhance alpha texture loading
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enhance opacity for sprites
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see for sf::transformable
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have all alpha parameters passed as sf::Color
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don't forget to write tests when it's useful
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add mouse dragged support
- update mouseovers when the mouse is moving, but what about if items are moving and not the mouse ?
answer: call handle_mousemove_events after updating widgets in Engine::update()
- resolved xml parsing