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setup.py
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setup.py
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import setuptools
import versioneer
import os
import re
import sys
import platform
import subprocess
from pathlib import Path
from setuptools import setup, Extension
from setuptools.command.build_ext import build_ext
from distutils.version import LooseVersion
# Intended to make building in manylinux images easier.
# CentOS (or the EPEL package?) calls CMake cmake3...
cmake3_path = Path("/usr/bin/cmake3")
cmake_name = "cmake3" if cmake3_path.exists() else "cmake"
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=''):
Extension.__init__(self, name, sources=[str(p) for p in Path(sourcedir).glob('**/*')])
self.sourcedir = os.path.abspath(sourcedir)
class CMakeBuild(build_ext):
def run(self):
for ext in self.extensions:
self.build_extension(ext)
def build_extension(self, ext):
debug = bool(os.getenv('DEBUG', False))
extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
cmake_args = ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=' + extdir,
'-DPYTHON_EXECUTABLE=' + sys.executable]
cfg = 'Debug' if debug else 'Release'
build_args = [f'-j{os.cpu_count()}', '--config', cfg]
if platform.system() == "Windows":
cmake_args += ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}'.format(cfg.upper(), extdir)]
if sys.maxsize > 2**32:
cmake_args += ['-A', 'x64']
build_args += ['--', '/m']
else:
cmake_args += ['-DCMAKE_BUILD_TYPE=' + cfg]
env = os.environ.copy()
env['CXXFLAGS'] = '{} -DVERSION_INFO=\\"{}\\"'.format(env.get('CXXFLAGS', ''),
self.distribution.get_version())
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
subprocess.check_call([cmake_name, ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env)
subprocess.check_call([cmake_name, '--build', '.'] + build_args, cwd=self.build_temp)
with open("readme.rst", "r") as fh:
long_description = fh.read()
cmdclass = versioneer.get_cmdclass()
cmdclass["build_ext"] = CMakeBuild
setuptools.setup(
name="oead",
version=versioneer.get_version(),
cmdclass=cmdclass,
author="leoetlino",
author_email="leo@leolam.fr",
description="Library for recent Nintendo EAD formats in first-party games",
long_description=long_description,
long_description_content_type="text/x-rst",
url="https://github.com/zeldamods/oead",
packages=setuptools.find_packages(),
classifiers=[
"License :: OSI Approved :: GNU General Public License v2 or later (GPLv2+)",
"Topic :: Software Development :: Libraries",
"Operating System :: OS Independent",
"Programming Language :: C++",
"Programming Language :: Python :: 3 :: Only",
],
python_requires=">=3.6",
ext_modules=[CMakeExtension(name="oead", sourcedir="py")],
data_files=[('data', [str(p) for p in Path('data').glob('**/*')])],
zip_safe=False,
)