-
-
Notifications
You must be signed in to change notification settings - Fork 36
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crash Error: Loading the PS4 Memory.dat folder. #18
Comments
No that hasn't anything to do with the Steam path. Do you use SaveWizard or SaveMounter? Would you attach your memory.dat here? Then I can anaylse it to be sure what happens. |
Ahh.. That might be the issue, I was using a modified dat file. Let me get my save loaded in the game and then save via game again. I'll let you know. |
Ok, I am able to get it to load in the program. I can't seem to save it though as it crashes. Does the memory.dat need to be in a specific folder? I added a few things to the save, also, I noticed that some of item products have a higher amount for Max Amount. For example, Atlas Stones show Max Amount of 10 when it should only be 5 per stack. Here is the report. |
No, no specific folder necessary. It's now the same bug as in #20 and will be fixed in the next release. About the stacks: Don't know but maybe HG changed it in Origins for the stones (they definitely did for some items). The next planned release (see roadmap will cleanup a lot of the current mess and if it's not the right stack size now, it will be then. |
Just checking up to see how progress is going? |
Here you go. Honestly, I think I must be doing something wrong and it isn't the program. Right now when I load the program it is auto linked to the Steam save I have. So maybe that is the issue.
report.zip
The text was updated successfully, but these errors were encountered: