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lb.cpp
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lb.cpp
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/* SPDX-License-Identifier: MPL-2.0 */
#include "precompiled.hpp"
#include "lb.hpp"
#include "pipe.hpp"
#include "err.hpp"
#include "msg.hpp"
zmq::lb_t::lb_t () : _active (0), _current (0), _more (false), _dropping (false)
{
}
zmq::lb_t::~lb_t ()
{
zmq_assert (_pipes.empty ());
}
void zmq::lb_t::attach (pipe_t *pipe_)
{
_pipes.push_back (pipe_);
activated (pipe_);
}
void zmq::lb_t::pipe_terminated (pipe_t *pipe_)
{
const pipes_t::size_type index = _pipes.index (pipe_);
// If we are in the middle of multipart message and current pipe
// have disconnected, we have to drop the remainder of the message.
if (index == _current && _more)
_dropping = true;
// Remove the pipe from the list; adjust number of active pipes
// accordingly.
if (index < _active) {
_active--;
_pipes.swap (index, _active);
if (_current == _active)
_current = 0;
}
_pipes.erase (pipe_);
}
void zmq::lb_t::activated (pipe_t *pipe_)
{
// Move the pipe to the list of active pipes.
_pipes.swap (_pipes.index (pipe_), _active);
_active++;
}
int zmq::lb_t::send (msg_t *msg_)
{
return sendpipe (msg_, NULL);
}
int zmq::lb_t::sendpipe (msg_t *msg_, pipe_t **pipe_)
{
// Drop the message if required. If we are at the end of the message
// switch back to non-dropping mode.
if (_dropping) {
_more = (msg_->flags () & msg_t::more) != 0;
_dropping = _more;
int rc = msg_->close ();
errno_assert (rc == 0);
rc = msg_->init ();
errno_assert (rc == 0);
return 0;
}
while (_active > 0) {
if (_pipes[_current]->write (msg_)) {
if (pipe_)
*pipe_ = _pipes[_current];
break;
}
// If send fails for multi-part msg rollback other
// parts sent earlier and return EAGAIN.
// Application should handle this as suitable
if (_more) {
_pipes[_current]->rollback ();
// At this point the pipe is already being deallocated
// and the first N frames are unreachable (_outpipe is
// most likely already NULL so rollback won't actually do
// anything and they can't be un-written to deliver later).
// Return EFAULT to socket_base caller to drop current message
// and any other subsequent frames to avoid them being
// "stuck" and received when a new client reconnects, which
// would break atomicity of multi-part messages (in blocking mode
// socket_base just tries again and again to send the same message)
// Note that given dropping mode returns 0, the user will
// never know that the message could not be delivered, but
// can't really fix it without breaking backward compatibility.
// -2/EAGAIN will make sure socket_base caller does not re-enter
// immediately or after a short sleep in blocking mode.
_dropping = (msg_->flags () & msg_t::more) != 0;
_more = false;
errno = EAGAIN;
return -2;
}
_active--;
if (_current < _active)
_pipes.swap (_current, _active);
else
_current = 0;
}
// If there are no pipes we cannot send the message.
if (_active == 0) {
errno = EAGAIN;
return -1;
}
// If it's final part of the message we can flush it downstream and
// continue round-robining (load balance).
_more = (msg_->flags () & msg_t::more) != 0;
if (!_more) {
_pipes[_current]->flush ();
if (++_current >= _active)
_current = 0;
}
// Detach the message from the data buffer.
const int rc = msg_->init ();
errno_assert (rc == 0);
return 0;
}
bool zmq::lb_t::has_out ()
{
// If one part of the message was already written we can definitely
// write the rest of the message.
if (_more)
return true;
while (_active > 0) {
// Check whether a pipe has room for another message.
if (_pipes[_current]->check_write ())
return true;
// Deactivate the pipe.
_active--;
_pipes.swap (_current, _active);
if (_current == _active)
_current = 0;
}
return false;
}