-
Notifications
You must be signed in to change notification settings - Fork 0
/
155.min-stack.0.go
89 lines (82 loc) · 1.81 KB
/
155.min-stack.0.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/*
* @lc app=leetcode id=155 lang=golang
*
* [155] Min Stack
*
* https://leetcode.com/problems/min-stack/description/
*
* algorithms
* Easy (36.20%)
* Total Accepted: 284.1K
* Total Submissions: 782.4K
* Testcase Example: '["MinStack","push","push","push","getMin","pop","top","getMin"]\n[[],[-2],[0],[-3],[],[],[],[]]'
*
*
* Design a stack that supports push, pop, top, and retrieving the minimum
* element in constant time.
*
*
* push(x) -- Push element x onto stack.
*
*
* pop() -- Removes the element on top of the stack.
*
*
* top() -- Get the top element.
*
*
* getMin() -- Retrieve the minimum element in the stack.
*
*
*
*
* Example:
*
* MinStack minStack = new MinStack();
* minStack.push(-2);
* minStack.push(0);
* minStack.push(-3);
* minStack.getMin(); --> Returns -3.
* minStack.pop();
* minStack.top(); --> Returns 0.
* minStack.getMin(); --> Returns -2.
*
*
*/
type MinStack struct {
Vals []int
MinVals []int
}
/** initialize your data structure here. */
func Constructor() MinStack {
return MinStack{}
}
func (this *MinStack) Push(x int) {
this.Vals = append(this.Vals, x)
if len(this.MinVals) == 0 || x <= this.MinVals[len(this.MinVals)-1] {
this.MinVals = append(this.MinVals, x)
}
}
func (this *MinStack) Pop() {
if len(this.Vals) <= 0 {
return
}
if this.Vals[len(this.Vals)-1] == this.MinVals[len(this.MinVals)-1] {
this.MinVals = this.MinVals[0 : len(this.MinVals)-1]
}
this.Vals = this.Vals[0 : len(this.Vals)-1]
}
func (this *MinStack) Top() int {
return this.Vals[len(this.Vals)-1]
}
func (this *MinStack) GetMin() int {
return this.MinVals[len(this.MinVals)-1]
}
/**
* Your MinStack object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* obj.Pop();
* param_3 := obj.Top();
* param_4 := obj.GetMin();
*/