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ServiceCommandsFixture.cs
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ServiceCommandsFixture.cs
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using System;
using System.Collections.Generic;
namespace Fonlow.Testing
{
/// <summary>
/// Launch services defined in TestingSettings
/// </summary>
public class ServiceCommandsFixture : IDisposable
{
/// <summary>
/// Create the fixture. And this constructor is also used in XUnit.ICollectionFixture.
/// </summary>
public ServiceCommandsFixture()
{
if (TestingSettings.Instance.ServiceCommands != null)
{
foreach (var key in TestingSettings.Instance.ServiceCommands.Keys)
{
var item = TestingSettings.Instance.ServiceCommands[key];
item.Arguments = item.Arguments?.Replace("{BuildConfiguration}", TestingSettings.Instance.BuildConfiguration)
.Replace("{ExecutableExt}", TestingSettings.Instance.ExecutableExt)
.Replace("{RuntimeId}", TestingSettings.Instance.RuntimeId);
item.CommandPath = item.CommandPath?.Replace("{BuildConfiguration}", TestingSettings.Instance.BuildConfiguration)
.Replace("{ExecutableExt}", TestingSettings.Instance.ExecutableExt)
.Replace("{RuntimeId}", TestingSettings.Instance.RuntimeId);
var serviceCommandAgent = new ServiceCommandAgent(item);
serviceCommandAgent.Start();
serviceCommandAgents.Add(serviceCommandAgent);
}
}
if (TestingSettings.Instance.CopyItems != null)
{
foreach (var item in TestingSettings.Instance.CopyItems)
{
item.Source = item.Source?.Replace("{BuildConfiguration}", TestingSettings.Instance.BuildConfiguration)
.Replace("{RuntimeId}", TestingSettings.Instance.RuntimeId);
item.Destination = item.Destination?.Replace("{BuildConfiguration}", TestingSettings.Instance.BuildConfiguration)
.Replace("{RuntimeId}", TestingSettings.Instance.RuntimeId);
DeploymentItemFixture.CopyDirectory(item.Source, item.Destination, true);
}
}
}
List<ServiceCommandAgent> serviceCommandAgents = new List<ServiceCommandAgent>();
bool disposed;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
foreach (var agent in serviceCommandAgents)
{
if (agent != null)
{
agent.Stop();
}
}
}
disposed = true;
}
}
}
}