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bmap.c
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bmap.c
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/*
* bmap.c
* XBolo
*
* Created by Robert Chrzanowski on 4/27/09.
* Copyright 2009 Robert Chrzanowski. All rights reserved.
*
*/
#include "bmap.h"
#include "tiles.h"
#include "terrain.h"
#include "server.h"
#include "errchk.h"
#include <string.h>
#include <assert.h>
const Recti kWorldRect = { { 0, 0 }, { 256, 256 } };
const Recti kSeaRect = { { 10, 10 }, { 236, 236 } };
/* client functions */
static int readnibble(const void *buf, size_t i);
static void writenibble(void *buf, size_t i, int nibble);
static int defaulttile(int x, int y);
int readrun(size_t *y, size_t *x, struct BMAP_Run *run, void *data, int terrain[][WIDTH]) {
int nibs, len, i, retval;
TRY
while (*y < WIDTH) { /* find the beginning of a run */
while (*x < WIDTH) {
if (terraintotile(terrain[*y][*x]) != defaulttile(*x, *y)) {
nibs = 0;
run->y = *y;
run->startx = *x;
do {
/* read the run */
if (*x + 1 < WIDTH && terraintotile(terrain[*y][*x + 1]) == terraintotile(terrain[*y][*x])) { /* sequence of like tiles */
for (len = 2; *x + len < WIDTH && len < 9 && terraintotile(terrain[*y][*x + len]) == terraintotile(terrain[*y][*x]); len++);
writenibble(data, nibs++, len + 6);
writenibble(data, nibs++, terraintotile(terrain[*y][*x]));
}
else { /* sequence of different tiles */
len = 1;
while (
(*x + len < WIDTH) && (len < 8) &&
(terraintotile(terrain[*y][*x + len]) != defaulttile(*x + len, *y)) &&
(terraintotile(terrain[*y][*x + len]) != terraintotile(terrain[*y][*x + len + 1]))
) {
len++;
}
writenibble(data, nibs++, len - 1);
for (i = 0; i < len; i++) {
writenibble(data, nibs++, terraintotile(terrain[*y][*x + i]));
}
}
*x += len;
} while (terraintotile(terrain[*y][*x]) != defaulttile(*x, *y));
run->endx = *x;
run->datalen = sizeof(struct BMAP_Run) + (nibs + 1)/2;
retval = 0;
SUCCESS
}
(*x)++;
}
(*y)++;
*x = 0;
}
/* write the last run */
run->datalen = 4;
run->y = 0xff;
run->startx = 0xff;
run->endx = 0xff;
retval = 1;
CLEANUP
switch (errno) {
case 0:
RETURN(retval)
default:
RETERR(-1)
}
END
}
int writerun(struct BMAP_Run run, const void *buf, int terrain[WIDTH][WIDTH]) {
int i;
int x;
int offset;
int serverTileType;
TRY
x = run.startx;
offset = 0;
while (x < run.endx) {
int len;
if (sizeof(struct BMAP_Run) + (offset + 2)/2 > run.datalen) LOGFAIL(ECORFILE)
len = readnibble(buf, offset++);
if (len >= 0 && len <= 7) { /* this is a sequence of different tiles */
len += 1;
if (sizeof(struct BMAP_Run) + (offset + len + 1)/2 > run.datalen) {
LOGFAIL(ECORFILE)
}
for (i = 0; i < len; i++) {
if ((serverTileType = tiletoterrain(readnibble(buf, offset++))) == -1) {
LOGFAIL(ECORFILE)
}
terrain[run.y][x++] = serverTileType;
}
}
else if (len >= 8 && len <= 15) { /* this is a sequence of like tiles */
len -= 6;
if (sizeof(struct BMAP_Run) + (offset + 2)/2 > run.datalen) {
LOGFAIL(ECORFILE)
}
if ((serverTileType = tiletoterrain(readnibble(buf, offset++))) == -1) {
LOGFAIL(ECORFILE)
}
for (i = 0; i < len; i++) {
terrain[run.y][x++] = serverTileType;
}
}
else {
LOGFAIL(ECORFILE)
}
}
if (sizeof(struct BMAP_Run) + (offset + 1)/2 != run.datalen) {
LOGFAIL(ECORFILE)
}
CLEANUP
ERRHANDLER(0, -1)
END
}
int readnibble(const void *buf, size_t i) {
return i%2 ? *(uint8_t *)(buf + i/2) & 0x0f : (*(uint8_t *)(buf + i/2) & 0xf0) >> 4;
}
void writenibble(void *buf, size_t i, int nibble) {
*(uint8_t *)(buf + i/2) = i%2 ? (*(uint8_t *)(buf + i/2) & 0xf0) ^ (((uint8_t)nibble) & 0x0f) : (*(uint8_t *)(buf + i/2) & 0x0f) ^ ((((uint8_t)nibble) & 0x0f) << 4);
}
int defaultterrain(int x, int y) {
return (y >= Y_MIN_MINE && y <= Y_MAX_MINE && x >= X_MIN_MINE && x <= X_MAX_MINE) ? kSeaTerrain : kMinedSeaTerrain;
}
int defaulttile(int x, int y) {
return (y >= Y_MIN_MINE && y <= Y_MAX_MINE && x >= X_MIN_MINE && x <= X_MAX_MINE) ? kSeaTile : kMinedSeaTile;
}
int terraintotile(int terrain) {
switch (terrain) {
case kSeaTerrain: /* sea */
return kSeaTile;
case kWallTerrain: /* wall */
return kWallTile;
case kRiverTerrain: /* river */
return kRiverTile;
case kSwampTerrain0: /* swamp */
case kSwampTerrain1: /* swamp */
case kSwampTerrain2: /* swamp */
case kSwampTerrain3: /* swamp */
return kSwampTile;
case kCraterTerrain: /* crater */
return kCraterTile;
case kRoadTerrain: /* road */
return kRoadTile;
case kForestTerrain: /* forest */
return kForestTile;
case kRubbleTerrain0: /* rubble */
case kRubbleTerrain1: /* rubble */
case kRubbleTerrain2: /* rubble */
case kRubbleTerrain3: /* rubble */
return kRubbleTile;
case kGrassTerrain0: /* grass */
case kGrassTerrain1: /* grass */
case kGrassTerrain2: /* grass */
case kGrassTerrain3: /* grass */
return kGrassTile;
case kDamagedWallTerrain0: /* damaged wall */
case kDamagedWallTerrain1: /* damaged wall */
case kDamagedWallTerrain2: /* damaged wall */
case kDamagedWallTerrain3: /* damaged wall */
return kDamagedWallTile;
case kBoatTerrain: /* river w/boat */
return kBoatTile;
case kMinedSeaTerrain: /* mined sea */
return kMinedSeaTile;
case kMinedSwampTerrain: /* mined swamp */
return kMinedSwampTile;
case kMinedCraterTerrain: /* mined crater */
return kMinedCraterTile;
case kMinedRoadTerrain: /* mined road */
return kMinedRoadTile;
case kMinedForestTerrain: /* mined forest */
return kMinedForestTile;
case kMinedRubbleTerrain: /* mined rubble */
return kMinedRubbleTile;
case kMinedGrassTerrain: /* minded grass */
return kMinedGrassTile;
default:
assert(0);
return -1;
}
}