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camera2.js
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camera2.js
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/**
* @license
* Copyright 2018 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licnses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
//import dat from 'dat.gui';
//import Stats from 'stats.js';
//import * as posenet from '../src';
// import { drawKeypoints, drawSkeleton } from './demo_util';
const maxVideoSize = 513;
const canvasSize = 400;
const stats = new Stats();
function isAndroid() {
return /Android/i.test(navigator.userAgent);
}
function isiOS() {
return /iPhone|iPad|iPod/i.test(navigator.userAgent);
}
function isMobile() {
return isAndroid() || isiOS();
}
/**
* Loads a the camera to be used in the demo
*
*/
async function setupCamera() {
const video = document.getElementById('video');
video.width = maxVideoSize;
video.height = maxVideoSize;
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
const mobile = isMobile();
const stream = await navigator.mediaDevices.getUserMedia({
'audio': false,
'video': {
facingMode: 'user',
width: mobile ? undefined : maxVideoSize,
height: mobile ? undefined: maxVideoSize}
});
video.srcObject = stream;
return new Promise(resolve => {
video.onloadedmetadata = () => {
resolve(video);
};
});
} else {
const errorMessage = "This browser does not support video capture, or this device does not have a camera";
alert(errorMessage);
return Promise.reject(errorMessage);
}
}
async function loadVideo() {
//const video = await setupCamera();
const video = document.getElementById('video');
const mp4 = document.getElementById('mp4');
mp4.src = 'vid1.mp4';
video.load();
video.play();
return video;
}
// async function loadVideo(id)
// {
// var video = document.getElementById('video');
// var mp4 = document.getElementById('mp4');
// mp4.src = id;
// video.load();
// video.play();
// return video;
// }
const guiState = {
algorithm: 'multi-pose',
input: {
mobileNetArchitecture: isMobile() ? '0.50' : '1.01',
outputStride: 16,
imageScaleFactor: 0.5,
},
singlePoseDetection: {
minPoseConfidence: 0.1,
minPartConfidence: 0.5,
},
multiPoseDetection: {
maxPoseDetections: 3,
minPoseConfidence: 0.1,
minPartConfidence: 0.3,
nmsRadius: 20.0,
},
output: {
showVideo: true,
showSkeleton: true,
showPoints: true,
},
net: null,
};
/**
* Sets up dat.gui controller on the top-right of the window
*/
function setupGui(cameras, net) {
guiState.net = net;
// if (cameras.length > 0) {
// guiState.camera = cameras[0].deviceId;
// }
// const cameraOptions = cameras.reduce((result, { label, deviceId }) => {
// result[label] = deviceId;
// return result;
// }, {});
const gui = new dat.GUI({ width: 300 });
// The single-pose algorithm is faster and simpler but requires only one person to be
// in the frame or results will be innaccurate. Multi-pose works for more than 1 person
const algorithmController = gui.add(
guiState, 'algorithm', ['single-pose', 'multi-pose']);
// The input parameters have the most effect on accuracy and speed of the network
let input = gui.addFolder('Input');
// Architecture: there are a few PoseNet models varying in size and accuracy. 1.01
// is the largest, but will be the slowest. 0.50 is the fastest, but least accurate.
const architectureController =
input.add(guiState.input, 'mobileNetArchitecture', ['1.01', '1.00', '0.75', '0.50']);
// Output stride: Internally, this parameter affects the height and width of the layers
// in the neural network. The lower the value of the output stride the higher the accuracy
// but slower the speed, the higher the value the faster the speed but lower the accuracy.
input.add(guiState.input, 'outputStride', [8, 16, 32]);
// Image scale factor: What to scale the image by before feeding it through the network.
input.add(guiState.input, 'imageScaleFactor').min(0.2).max(1.0);
input.open();
// Pose confidence: the overall confidence in the estimation of a person's
// pose (i.e. a person detected in a frame)
// Min part confidence: the confidence that a particular estimated keypoint
// position is accurate (i.e. the elbow's position)
let single = gui.addFolder('Single Pose Detection');
single.add(guiState.singlePoseDetection, 'minPoseConfidence', 0.0, 1.0);
single.add(guiState.singlePoseDetection, 'minPartConfidence', 0.0, 1.0);
single.open();
let multi = gui.addFolder('Multi Pose Detection');
multi.add(
guiState.multiPoseDetection, 'maxPoseDetections').min(1).max(20).step(1);
multi.add(guiState.multiPoseDetection, 'minPoseConfidence', 0.0, 1.0);
multi.add(guiState.multiPoseDetection, 'minPartConfidence', 0.0, 1.0);
// nms Radius: controls the minimum distance between poses that are returned
// defaults to 20, which is probably fine for most use cases
multi.add(guiState.multiPoseDetection, 'nmsRadius').min(0.0).max(40.0);
let output = gui.addFolder('Output');
output.add(guiState.output, 'showVideo');
output.add(guiState.output, 'showSkeleton');
output.add(guiState.output, 'showPoints');
output.open();
architectureController.onChange(function (architecture) {
guiState.changeToArchitecture = architecture;
});
algorithmController.onChange(function (value) {
switch (guiState.algorithm) {
case 'single-pose':
multi.close();
single.open();
break;
case 'multi-pose':
single.close();
multi.open();
break;
}
});
}
/**
* Sets up a frames per second panel on the top-left of the window
*/
function setupFPS() {
stats.showPanel(2); // 0: fps, 1: ms, 2: mb, 3+: custom
document.body.appendChild(stats.dom);
}
/**
* Feeds an image to posenet to estimate poses - this is where the magic happens.
* This function loops with a requestAnimationFrame method.
*/
function detectPoseInRealTime(video, net) {
const canvas = document.getElementById('output');
const ctx = canvas.getContext('2d');
const flipHorizontal = true; // since images are being fed from a webcam
canvas.width = canvasSize;
canvas.height = canvasSize;
async function poseDetectionFrame() {
if (guiState.changeToArchitecture) {
// Important to purge variables and free up GPU memory
guiState.net.dispose();
// Load the PoseNet model weights for either the 0.50, 0.75, 1.00, or 1.01 version
guiState.net = await posenet.load(Number(guiState.changeToArchitecture));
guiState.changeToArchitecture = null;
}
// Begin monitoring code for frames per second
stats.begin();
// Scale an image down to a certain factor. Too large of an image will slow down
// the GPU
const imageScaleFactor = guiState.input.imageScaleFactor;
const outputStride = Number(guiState.input.outputStride);
let poses = [];
let minPoseConfidence;
let minPartConfidence;
switch (guiState.algorithm) {
case 'single-pose':
const pose = await guiState.net.estimateSinglePose(video, imageScaleFactor, flipHorizontal, outputStride);
poses.push(pose);
minPoseConfidence = Number(
guiState.singlePoseDetection.minPoseConfidence);
minPartConfidence = Number(
guiState.singlePoseDetection.minPartConfidence);
break;
case 'multi-pose':
poses = await guiState.net.estimateMultiplePoses(video, imageScaleFactor, flipHorizontal, outputStride,
guiState.multiPoseDetection.maxPoseDetections,
guiState.multiPoseDetection.minPartConfidence,
guiState.multiPoseDetection.nmsRadius);
minPoseConfidence = Number(guiState.multiPoseDetection.minPoseConfidence);
minPartConfidence = Number(guiState.multiPoseDetection.minPartConfidence);
break;
}
ctx.clearRect(0, 0, canvasSize, canvasSize);
if (guiState.output.showVideo) {
ctx.save();
ctx.scale(-1, 1);
ctx.translate(-canvasSize, 0);
ctx.drawImage(video, 0, 0, canvasSize, canvasSize);
ctx.restore();
}
const scale = canvasSize / video.width;
// For each pose (i.e. person) detected in an image, loop through the poses
// and draw the resulting skeleton and keypoints if over certain confidence
// scores
poses.forEach(({ score, keypoints }) => {
if (score >= minPoseConfidence) {
if (guiState.output.showPoints) {
drawKeypoints(keypoints, minPartConfidence, ctx, scale);
}
if (guiState.output.showSkeleton) {
drawSkeleton(keypoints, minPartConfidence, ctx, scale);
}
}
});
// End monitoring code for frames per second
stats.end();
requestAnimationFrame(poseDetectionFrame);
}
poseDetectionFrame();
}
/**
* Kicks off the demo by loading the posenet model, finding and loading available
* camera devices, and setting off the detectPoseInRealTime function.
*/
async function bindPage() {
// Load the PoseNet model weights for version 1.01
const net = await posenet.load();
document.getElementById('loading').style.display = 'none';
document.getElementById('main').style.display = 'block';
let video;
try {
video = loadVideo();
} catch(e) {
console.error(e);
return;
}
setupGui([], net);
setupFPS();
detectPoseInRealTime(video, net);
}
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia;
bindPage(); // kick off the demo