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README.txt
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===============================
Version History for scoutrushV7
===============================
VERSION 7.2.2
1/21/2017 16:35 mwabbitt
Changes:
LUMBERJACK.JAVA
* Fixed bugs where lumberjacks occasionally time out
* If lumberjacks are chasing enemies but are unable to move, they now attempt to cut down any nearby trees in case they’re getting stuck on them
* Lumberjacks now refrain from straying too far from spawn. If roundNum < 15 * distance, they start retreating until roundnum < 7.5 * distance.
VERSION 7.2.1
1/19/2017 19:14 alexkatz
Changes:
ARCHON.JAVA
* Archons now broadcast locations of all enemy archons
GARDENER.JAVA
* Changed lumberjacks to spawn very quickly
* Tweaked soldiers to spawn slightly later
- condition is now numSoldiers < numScouts from numSoldiers < numScouts + 1
* Tweaked scouts so that they would only spawn in early game (<400) and midgame (>700)
ROBOTPLAYER.JAVA
* Bugfix for shotWillHit method
VERSION 7.2
1/19/2017 17:09 mwabbitt, alexkatz, zobsniuk, r31415
Changes:
COMBATUNIT.JAVA
* Slightly more conservative with pentad shots
GARDENER.JAVA
* Lumberjack building tweaked to occur if ARMY - 6 > 4 * jacks.
LUMBERJACK.JAVA
* Lumberjacks now have three statuses: chasing, retreating, and chopping wood.
- Retreating takes highest priority, chasing second, chopping wood third.
* Lumberjacks now heuristically chop trees outward from spawn
- They prioritize chopping the trees closest to spawn they can see
ROBOTPLAYER.JAVA
* Under get_best_location, scouts ignore archons until Rnd 300
VERSION 7.1
1/18/2017 15:05 mwabbitt
Changes:
GARDENER.JAVA
* Code for finding unoccupied adjacent spots cleaned to use 33% of bytecode
* Lumberjack building tweaked to occur if ARMY - 6 > 7 * jacks.
LUMBERJACK.JAVA
* Lumberjacks no longer stall - they are fully absorbed in chopping trees.
ROBOTPLAYER.JAVA
* RobotPlayer helper functions now have spec placeholders. Fill in at your own convenience.
Bugs:
* Scouts run into their own bullets if moving towards an enemy.
To change:
* Lumberjacks should engage enemy units if they approach
VERSION 7.0
?/??/???? ??:?? alexkatz
Seventh cohesive aggressive AI in development.
Changes:
* Scout targeting system fixed
Bugs:
* Scouts don't shoot gardeners occasionally
* Lumberjack movement glitches
- They wander incessantly
- Occasionally they stand still for no apparent reason