-
Notifications
You must be signed in to change notification settings - Fork 0
/
lib.bib
6150 lines (5044 loc) · 253 KB
/
lib.bib
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
% Encoding: UTF-8
@InProceedings{abe1998:qbb,
Title = {Query Learning Strategies using Boosting and Bagging},
Author = {Abe, Naoki and Mamitsuka, Hiroshi},
Booktitle = {International Conference on Machine Learning},
Year = {1998},
Owner = {Alex},
Timestamp = {2013.12.01}
}
@Book{adams2012:game-mech-book,
Title = {Game Mechanics: Advanced Game Design},
Author = {Adams, Ernest and Dormans, Joris},
Publisher = {New Riders},
Year = {2012},
Owner = {zook},
Timestamp = {2015.08.30}
}
@InProceedings{ahmad2011:goldmining-hypergraph,
Title = {Trust amongst rogues? A hypergraph approach for comparing clandestine trust networks in {MMOGs}},
Author = {Ahmad, Muhammad Aurangzeb and Keegan, Brian and Williams, Dmitri and Srivastava, Jaideep and Contractor, Noshir},
Booktitle = {Fifth International AAAI Conference on Weblogs and Social Media},
Year = {2011},
Pages = {17--21},
Owner = {Alex},
Timestamp = {2013.05.11}
}
@Article{vonahn2008:gwap,
Title = {Designing Games with a Purpose},
Author = {von Ahn, Luis and Dabbish, Laura},
Journal = {Communications of the ACM},
Year = {2008},
Number = {8},
Pages = {58--67},
Volume = {51},
Owner = {Alex},
Publisher = {ACM},
Timestamp = {2013.11.03}
}
@InProceedings{vonahn2004:esp,
Title = {Labeling images with a computer game},
Author = {von Ahn, L. and Dabbish, L.},
Booktitle = {ACM SIGCHI Conference on Human Factors in Computing Systems},
Year = {2004},
Organization = {ACM},
Pages = {319--326},
Keywords = {hcomp},
Owner = {Alex},
Timestamp = {2013.03.07}
}
@InProceedings{amershi2011:interactive-ml-interaction,
Title = {Effective End-User Interaction with Machine Learning},
Author = {Amershi, Saleema and Fogarty, James and Kapoor, Ashish and Tan, Desney},
Booktitle = {25th AAAI Conference on Artificial Intelligence},
Year = {2011},
Pages = {7--11},
Owner = {Alex},
Timestamp = {2013.05.11}
}
@InProceedings{andersen2013:trace,
Title = {A Trace-based Framework for Analyzing and Synthesizing Educational Progressions},
Author = {Andersen, Erik and Gulwani, Sumit and Popovi\'c, Zoran},
Booktitle = {ACM SIGCHI Conference on Human Factors in Computing Systems},
Year = {2013},
Keywords = {DDA, PCG},
Owner = {alexzook},
Timestamp = {2013.03.17}
}
@InProceedings{andersen2010:state-projection,
Title = {Gameplay analysis through state projection},
Author = {Andersen, Erik and Liu, Yun-En and Apter, Ethan and Boucher-Genesse, Fran{\c{c}}ois and Popovi{\'c}, Zoran},
Booktitle = {5th International Conference on the Foundations of Digital Games},
Year = {2010},
Owner = {alexzook},
Timestamp = {2015.01.06}
}
@InProceedings{andersen2011:harmful-objectives,
Title = {On the Harmfulness of Secondary Game Objectives},
Author = {Andersen, Erik and Liu, Yun-En and Snider, Richard and Szeto, Roy and Cooper, Seth and Popovi\'c, Zoran},
Booktitle = {6th International Conference on Foundations of Digital Games},
Year = {2011},
Owner = {zook},
Timestamp = {2015.02.07}
}
@InProceedings{andersen2012:tutorials-impact,
Title = {The Impact of Tutorials on Games of Varying Complexity},
Author = {Andersen, Erik and O'Rourke, Eleanor and Liu, Yun-En and Snider, Rich and Lowdermilk, Jeff and Truong, David and Cooper, Seth and Popovi\'c, Zoran},
Booktitle = {ACM SIGCHI Conference on Human Factors in Computing},
Year = {2012},
Owner = {zook},
Timestamp = {2015.02.07}
}
@Book{anderson1993:rules-mind,
Title = {Rules of the Mind},
Author = {Anderson, J.R.},
Publisher = {Lawrence Erlbaum},
Year = {1993},
Owner = {Alex},
Timestamp = {2013.03.07}
}
@Article{anderson2004:actr,
Title = {An integrated theory of the mind},
Author = {Anderson, John R and Bothell, Daniel and Byrne, Michael D and Douglass, Scott and Lebiere, Christian and Qin, Yulin},
Journal = {Psychological review},
Year = {2004},
Pages = {1036--1060},
Volume = {111},
Owner = {alexzook},
Timestamp = {2015.03.05}
}
@Article{andersson2000:nwaytoolbox,
Title = {The {N}-way Toolbox for {MATLAB}},
Author = {Andersson, C.A. and Bro, R.},
Journal = {Chemometrics and Intelligent Laboratory Systems},
Year = {2000},
Number = {1},
Pages = {1--4},
Volume = {52},
Owner = {Alex},
Publisher = {Elsevier},
Timestamp = {2013.03.07}
}
@Book{anthropy2012:zinesters,
Title = {Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form},
Author = {Anthropy, Anna},
Publisher = {Seven Stories Press},
Year = {2012},
Owner = {alexzook},
Timestamp = {2013.03.20}
}
@InProceedings{araujo2009:game-petrinet,
Title = {Modeling games with petri nets},
Author = {Ara{\'u}jo, Manuel and Roque, Lic{\'\i}nio},
Booktitle = {DiGRA},
Year = {2009},
Journal = {DiGRA},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@InCollection{ashlock2015:pcg-book-sb-rep,
Title = {Representations for search-based methods},
Author = {Ashlock, Dan and Risi, Sebastian and Togelius, Julian},
Booktitle = {Procedural Content Generation in Games: A Textbook and an Overview of Current Research},
Publisher = {Springer},
Year = {2015},
Owner = {alexzook},
Timestamp = {2015.04.13}
}
@Article{bakkes2012:playermodel,
Title = {Player behavioural modelling for video games},
Author = {Sander C.J. Bakkes and Pieter H.M. Spronck and Giel van Lankveld},
Journal = {Entertainment Computing},
Year = {2012},
Note = {<ce:title>Games and AI</ce:title> },
Number = {3},
Pages = {71 - 79},
Volume = {3},
Doi = {10.1016/j.entcom.2011.12.001},
ISSN = {1875-9521},
Keywords = {Video game \{AI\}},
Owner = {Alex},
Timestamp = {2013.05.11}
}
@PhdThesis{baltrunas2011:context-aware-cf,
Title = {Context-Aware Collaborative Filtering Recommender Systems},
Author = {Baltrunas, Linas},
School = {Free University of Bolzano},
Year = {2011},
Owner = {zook},
Timestamp = {2014.03.26}
}
@Book{baral2003:asp,
Title = {Knowledge Representation, Reasoning and Declarative Problem Solving},
Author = {Baral, Chitta},
Publisher = {Cambridge University Press},
Year = {2003},
Owner = {Alex},
Timestamp = {2013.03.08}
}
@Article{barrington2012:herdit,
Title = {Game-powered machine learning},
Author = {Barrington, Luke and Turnbull, Douglas and Lanckriet, Gert},
Journal = {Proceedings of the National Academy of Sciences},
Year = {2012},
Number = {17},
Pages = {6411--6416},
Volume = {109},
Owner = {zook},
Timestamp = {2015.02.07}
}
@InProceedings{barros2014:vgdl-game-gen,
Title = {Exploring a Large Space of Small Games},
Author = {Barros, Gabriella AB and Togelius, Julian},
Booktitle = {{IEEE} Conference on Computational Intelligence and Games},
Year = {2014},
Owner = {alexzook},
Timestamp = {2015.03.05}
}
@Conference{barwood2002:400rules,
Title = {More of the 400: Discovering Design Rules},
Author = {Barwood, H. and Falstein, N.},
Booktitle = {Game Developers Conference},
Year = {2002},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@InProceedings{bauer2013:rrt-generation,
Title = {Automated redesign of local playspace properties},
Author = {Bauer, Aaron William and Cooper, Seth and Popovi\'c, Zoran},
Booktitle = {8th International Conference on the Foundations of Digital Games},
Year = {2013},
Owner = {Alex},
Timestamp = {2013.10.25}
}
@InProceedings{bauer2012:rrt-analysis,
Title = {RRT-Based Game Level Analysis, Visualization, and Visual Refinement},
Author = {Bauer, Aaron William and Popovi\'c, Zoran},
Booktitle = {8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2012},
Owner = {Alex},
Timestamp = {2013.10.25}
}
@InProceedings{bell2009:eyespy,
Title = {EyeSpy: Supporting Navigation Through Play},
Author = {Bell, Marek and Reeves, Stuart and Brown, Barry and Sherwood, Scott and MacMillan, Donny and Ferguson, John and Chalmers, Matthew},
Booktitle = {ACM SIGCHI Conference on Human Factors in Computing Systems},
Year = {2009},
Owner = {kasiu},
Timestamp = {2015.02.10}
}
@Article{bellemare2013:ale,
Title = {The {A}rcade {L}earning {E}nvironment: An Evaluation Platform for General Agents},
Author = {Bellemare, Marc G. and Naddaf, Yavar and Veness, Joel and Bowling, Michael},
Journal = {Journal of Artificial Intelligence Research},
Year = {2013},
Pages = {253--279},
Volume = {47},
Owner = {zook},
Timestamp = {2015.03.08}
}
@Article{bellotti2009:seriousgame-adapt,
Title = {Adaptive experience engine for serious games},
Author = {Bellotti, Francesco and Berta, Riccardo and De Gloria, Alessandro and Primavera, Ludovica},
Journal = {{IEEE} Transactions on Computational Intelligence and AI in Games},
Year = {2009},
Number = {4},
Pages = {264--280},
Volume = {1},
Owner = {alexzook},
Publisher = {IEEE},
Timestamp = {2013.03.18}
}
@InProceedings{benbassat2013:mcts-evol,
Title = {{EvoMCTS}: Enhancing {MCTS}-based players through genetic programming},
Author = {Benbassat, Amit and Sipper, Moshe},
Booktitle = {{IEEE} Conference on Computational Intelligence in Games},
Year = {2013},
Owner = {alexzook},
Timestamp = {2015.01.06}
}
@InProceedings{bhat2007:ttd-mdp-alg,
Title = {A globally optimal algorithm for TTD-MDPs},
Author = {Bhat, Sooraj and Roberts, David L and Nelson, Mark J and Isbell, Charles L and Mateas, Michael},
Booktitle = {Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems},
Year = {2007},
Organization = {ACM},
Pages = {199},
Owner = {Alex},
Timestamp = {2013.03.18}
}
@InProceedings{bickmore2009:lifelong-agents,
Title = {A virtual laboratory for studying long-term relationships between humans and virtual agents},
Author = {Bickmore, Timothy and Schulman, Daniel},
Booktitle = {8th International Conference on Autonomous Agents and Multiagent Systems},
Year = {2009},
Pages = {297--304},
Owner = {Alex},
Timestamp = {2013.05.11}
}
@Book{bjork2005:patterns,
Title = {Patterns in Game Design},
Author = {Bj{\"o}rk, Staffan and Holopainen, Jussi},
Publisher = {Cengage Learning},
Year = {2005},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@InProceedings{blom2014:mario-facial,
Title = {Towards personalised gaming via facial expression recognition},
Author = {Blom, Paris Mavromoustakos and Bakkes, Sander and Tan, Chek Tien and Whiteson, Shimon and Roijers, Diederik and Valenti, Roberto and Gevers, Theo},
Booktitle = {10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2014},
Owner = {zook},
Timestamp = {2015.03.08}
}
@Book{boden2003:comp-creativity,
Title = {The Creative Mind: Myths and Mechanisms},
Author = {Boden, Margaret A},
Publisher = {Routledge},
Year = {2003},
Owner = {Alex},
Timestamp = {2013.11.03}
}
@Book{bogost2011:howto,
Title = {How to Do Things with Videogames},
Author = {Bogost, Ian},
Publisher = {University of Minnesota Press},
Year = {2011},
Owner = {alexzook},
Timestamp = {2013.03.20}
}
@Book{bogost2007:persuasive,
Title = {Persuasive Games: The Expressive Power of Videogames},
Author = {Bogost, I},
Publisher = {The MIT Press},
Year = {2007},
Owner = {Alex},
Timestamp = {2013.03.19}
}
@Book{bogost2006:unitop,
Title = {Unit Operations: An Approach to Videogame Criticism},
Author = {Bogost, Ian},
Publisher = {MIT Press},
Year = {2006},
Owner = {alexzook},
Timestamp = {2013.03.20}
}
@InProceedings{bollegala2007,
Title = {Measuring semantic similarity between words using web search engines},
Author = {Bollegala, D. and Matsuo, Y. and Ishizuka, M.},
Booktitle = {Proc. of the 16th Intl. Conf. on World Wide Web},
Year = {2007},
Organization = {ACM},
Pages = {757--786},
Volume = {7},
Owner = {Alex},
Timestamp = {2013.03.07}
}
@InProceedings{brenner2003:mapl,
Title = {A multiagent planning language},
Author = {Brenner, Michael},
Booktitle = {Proceedings of the Workshop on PDDL},
Year = {2003},
Owner = {Alex},
Timestamp = {2014.01.22}
}
@PhdThesis{brochu2010:thesis,
Title = {Interactive Bayesian optimization: learning user preferences for graphics and animation},
Author = {Brochu, Eric},
School = {University of British Columbia},
Year = {2010},
Owner = {Alex},
Publisher = {University of British Columbia},
Timestamp = {2013.03.16}
}
@InProceedings{brochu2010:interactopt-anim,
Title = {A bayesian interactive optimization approach to procedural animation design},
Author = {Brochu, Eric and Brochu, Tyson and de Freitas, Nando},
Booktitle = {Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation},
Year = {2010},
Organization = {Eurographics Association},
Pages = {103--112},
Owner = {Alex},
Timestamp = {2013.03.16}
}
@TechReport{brochu2010:pref-gp-al,
Title = {A tutorial on Bayesian optimization of expensive cost functions, with application to active user modeling and hierarchical reinforcement learning},
Author = {Brochu, Eric and Cora, Mike and De Freitas, Nando},
Institution = {University of British Columbia},
Year = {2009},
Journal = {arXiv preprint arXiv:1012.2599},
Owner = {Alex},
Timestamp = {2013.03.16}
}
@InProceedings{browne2013:deductive-search,
Title = {Deductive Search for Logic Puzzles},
Author = {Browne, Cameron},
Booktitle = {{IEEE} Conference on Computational Intelligence in Games},
Year = {2013},
Owner = {zook},
Timestamp = {2015.02.04}
}
@Article{browne2010:ludi,
Title = {Evolutionary Game Design},
Author = {Cameron Browne and Frederic Maire},
Journal = {{IEEE} Transactions on Computational Intelligence and AI in Games},
Year = {2010},
Pages = {1-16},
Volume = {2},
Owner = {Alex},
Timestamp = {2013.03.07}
}
@Article{browne2012:mcts-survey,
Title = {A survey of monte carlo tree search methods},
Author = {Browne, Cameron B and Powley, Edward and Whitehouse, Daniel and Lucas, Simon M and Cowling, Peter I and Rohlfshagen, Philipp and Tavener, Stephen and Perez, Diego and Samothrakis, Spyridon and Colton, Simon},
Journal = {{IEEE} Transactions on Computational Intelligence and AI in Games},
Year = {2012},
Pages = {1--43},
Volume = {4},
Owner = {alexzook},
Timestamp = {2015.01.06}
}
@Electronic{bura2005:game-diagram,
Title = {A Game Grammar},
Author = {Bura, St{\'e}phane},
HowPublished = {website},
Language = {English},
Month = {March},
Url = {http://www.stephanebura.com/diagrams/},
Year = {2005},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@Article{buro2012:sc-ai-competition,
Title = {Real-Time Strategy Game Competitions},
Author = {Buro, Michael and Churchill, David},
Journal = {{AI} Magazine},
Year = {2012},
Number = {3},
Pages = {106--108},
Volume = {33},
Owner = {Alex},
Timestamp = {2013.06.02}
}
@InProceedings{butler2015:progressions,
Title = {Automatic Game Progression Design through Analysis of Solution Features},
Author = {Butler, Eric and Andersen, Erik and Smith, Adam M and Gulwani, Sumit and Popovi\'c, Zoran},
Booktitle = {ACM SIGCHI Conference on Human Factors in Computing Systems},
Year = {2015},
Owner = {zook},
Timestamp = {2015.08.30}
}
@InProceedings{butler2015:progression-soln,
Title = {Automatic Game Progression Design through Analysis of Solution Features},
Author = {Butler, Eric and Andersen, Erik and Smith, Adam M. and Gulwani, Sumit and Popovi\'c, Zoran},
Booktitle = {ACM SIGCHI Conference on Human Factors in Computing},
Year = {2015},
Owner = {zook},
Timestamp = {2015.03.08}
}
@InProceedings{butler2013:progression-tool,
Title = {A Mixed-Initiative Tool for Designing Level Progressions in Games},
Author = {Butler, Eric and Smith, Adam M. and Liu, Yun-En and Popovi\'c, Zoran},
Booktitle = {ACM Symposium on User Interface Software and Technology},
Year = {2013},
Owner = {Alex},
Timestamp = {2013.10.25}
}
@Conference{cadwell2013:counterplay,
Title = {Counterplay and Teamplay in Multiplayer Game Design},
Author = {Cadwell, Tom},
Booktitle = {Game Developers Conference},
Year = {2013},
Owner = {alexzook},
Timestamp = {2014.10.26},
Url = {http://gdcvault.com/play/1018158/Counterplay-and-Teamplay-in-Multiplayer}
}
@Article{cardoso2009:cc-future,
Title = {Converging on the Divergent: The History (and Future) of the International Joint Workshops in Computational Creativity},
Author = {Cardoso, Am{\'\i}lcar and Veale, Tony and Wiggins, Geraint A},
Journal = {{AI} Magazine},
Year = {2009},
Number = {3},
Pages = {15--22},
Volume = {30},
Owner = {zook},
Timestamp = {2014.02.13}
}
@InProceedings{cenkner2011:generative-hide-seek,
Title = {A Generative Computational Model for Human Hide and Seek Behavior},
Author = {Cenkner, Andrew and Bulitko, Vadim and Spetch, Marcia},
Booktitle = {7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2011},
Owner = {zook},
Timestamp = {2015.10.10}
}
@InProceedings{cerny2015:sidekick-ai,
Title = {Sarah and {S}ally: Creating a Likeable and Competent {AI} Sidekick for a Videogame},
Author = {Cerny, Martin},
Booktitle = {Experimental AI in Games Workshop 2},
Year = {2015},
Owner = {zook},
Timestamp = {2015.09.05}
}
@Article{chaloner1995:opt-expr-design,
Title = {Bayesian experimental design: A review},
Author = {Chaloner, Kathryn and Verdinelli, Isabella},
Journal = {Statistical Science},
Year = {1995},
Pages = {273--304},
Volume = {10 (3)},
Owner = {Alex},
Publisher = {JSTOR},
Timestamp = {2013.03.16}
}
@Electronic{champandard2012:resistance-ai,
Title = {Announcing THE RESISTANCE A.I. Competition: Build Your Spy Bot!},
Author = {Champandard, Alex},
Month = {August},
Url = {http://aigamedev.com/open/upcoming/resistance-competition/},
Year = {2012},
Owner = {Alex},
Timestamp = {2013.03.07}
}
@InProceedings{chang2011:social-ultimatum-ai,
Title = {Learning and Evaluating Human-Like {NPC} Behaviors in Dynamic Games},
Author = {Chang, Yu-Han and Maheswaran, Rajiv T and Levinboim, Tomer and Rajan, Vasudev},
Booktitle = {7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2011},
Owner = {zook},
Timestamp = {2015.10.10}
}
@InProceedings{charles2005:gameadapt,
Title = {Player-centred game design: Player modelling and adaptive digital games},
Author = {Charles, Darryl and Kerr, A and McNeill, M and McAlister, M and Black, M and Kcklich, J and Moore, A and Stringer, K},
Booktitle = {Proceedings of the Digital Games Research Conference},
Year = {2005},
Organization = {Citeseer},
Volume = {285},
Owner = {alexzook},
Timestamp = {2013.03.17}
}
@InProceedings{chaslot2008:mcts-gameai,
Title = {Monte-{C}arlo {T}ree {S}earch: A New Framework for {G}ame {AI}},
Author = {Chaslot, Guillaume and Bakkes, Sander and Szita, Istvan and Spronck, Pieter},
Booktitle = {AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2008},
Owner = {alexzook},
Timestamp = {2015.02.20}
}
@InProceedings{chaslot2006:mcts-go,
Title = {Monte-{C}arlo strategies for computer {G}o},
Author = {Chaslot, Guillaume and Saito, Jahn-Takeshi and Uiterwijk, Jos W. H. M. and Bouzy, Bruno and and van den Herik, H. Jaap},
Booktitle = {18th Belgian-Dutch Conference on Artificial Intelligence},
Year = {2006},
Owner = {alexzook},
Timestamp = {2015.02.20}
}
@InProceedings{chen2009:authorial-leverage,
Title = {Evaluating the Authorial Leverage of Drama Management.},
Author = {Chen, Sherol and Nelson, Mark J and Sullivan, Anne and Mateas, Michael},
Booktitle = {AAAI Spring Symposium: Intelligent Narrative Technologies II},
Year = {2009},
Pages = {20--23},
Owner = {Alex},
Timestamp = {2013.11.10}
}
@InCollection{cheong2015:pcg-book-planning-quests,
Title = {Planning with applications to quests and story},
Author = {Cheong, Yun-Gyung and Riedl, M. O. and Bae, Byung-Chull and Nelson, Mark J.},
Booktitle = {Procedural Content Generation in Games: A Textbook and an Overview of Current Research},
Publisher = {Springer},
Year = {2015},
Owner = {alexzook},
Timestamp = {2015.04.13}
}
@Article{chong2007:ica-review,
Title = {Integrated cognitive architectures: a survey},
Author = {Chong, Hui-Qing and Tan, Ah-Hwee and Ng, Gee-Wah},
Journal = {Artificial Intelligence Review},
Year = {2007},
Pages = {103--130},
Volume = {28},
Owner = {alexzook},
Timestamp = {2015.03.05}
}
@InProceedings{chu2005:gp-pref-learn,
Title = {Preference learning with Gaussian processes},
Author = {Chu, Wei and Ghahramani, Zoubin},
Booktitle = {Proceedings of the 22nd International Conference on Machine learning},
Year = {2005},
Organization = {ACM},
Pages = {137--144},
Owner = {Alex},
Timestamp = {2013.03.16}
}
@InBook{church2006:FADT-book,
Title = {The Game Design Reader: A Rules of Play Anthology},
Author = {Church, Doug},
Chapter = {Formal Abstract Design Tools},
Editor = {Salen, Katie and Zimmerman, Eric},
Pages = {366--380},
Publisher = {MIT},
Year = {2006},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@Article{church1999:FADT-magazine,
Title = {Formal abstract design tools},
Author = {Church, Doug},
Journal = {Game Developer},
Year = {1999},
Number = {8},
Pages = {44--50},
Volume = {6},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@InProceedings{colton2009:seven-phrases,
Title = {Seven Catchy Phrases for Computational Creativity Resea},
Author = {Colton, Simon},
Booktitle = {Dagstuhl Seminar: Computational Creativity: An Interdisciplinary Approach},
Year = {2009},
Owner = {zook},
Timestamp = {2014.02.13}
}
@InProceedings{colton2008:tripod,
Title = {Creativity Versus the Perception of Creativity in Computational Systems},
Author = {Colton, Simon},
Booktitle = {AAAI Spring Symposium: Creative Intelligent Systems},
Year = {2008},
Pages = {14--20},
Owner = {Alex},
Timestamp = {2013.11.10}
}
@InProceedings{colton2001:meta-theory,
Title = {Experiments in meta-theory formation},
Author = {Colton, Simon},
Booktitle = {Symposium on Artificial Intelligence and Creativity in Arts and Science},
Year = {2001},
Owner = {Alex},
Timestamp = {2014.02.18}
}
@InProceedings{colton2014:observer-issues,
Title = {On Acid Drops and Teardrops: Observer Issues in Computational Creativity},
Author = {Colton, Simon and Cook, Michael and Hepworth, Rose and Pease, Alison},
Booktitle = {7th AISB Symposium on Computing and Philosophy},
Year = {2014},
Owner = {zook},
Timestamp = {2015.08.30}
}
@Article{colton2006:ilp-hr,
Title = {Mathematical applications of inductive logic programming},
Author = {Colton, Simon and Muggleton, Stephen},
Journal = {Machine Learning},
Year = {2006},
Pages = {25--64},
Volume = {64},
Owner = {Alex},
Timestamp = {2014.02.18}
}
@InProceedings{colton2011:face,
Title = {Computational creativity theory: The {FACE} and {IDEA} descriptive models},
Author = {Colton, Simon and Pease, A and Charnley, J},
Booktitle = {2nd International Conference on Computational Creativity},
Year = {2011},
Owner = {Alex},
Timestamp = {2013.11.10}
}
@InProceedings{colton2012:cc-final-frontier,
Title = {Computational Creativity: The Final Frontier?},
Author = {Colton, Simon and Wiggins, Geraint A},
Booktitle = {European Conference on Artificial Intelligence},
Year = {2012},
Owner = {zook},
Timestamp = {2014.02.13}
}
@Electronic{cook2007:chemistry-game-design,
Title = {The Chemistry of Game Design},
Author = {Cook, Daniel},
HowPublished = {website},
Language = {English},
Month = {July},
Organization = {UBM Tech},
Url = {http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php},
Year = {2007},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@InProceedings{cook2015:vision-pcg,
Title = {Would You Look At That! Vision-Driven Procedural Level Design},
Author = {Cook, Michael},
Booktitle = {Experimental AI in Games Workshop 2},
Year = {2015},
Owner = {zook},
Timestamp = {2015.09.05}
}
@InProceedings{cook2014:roguedream,
Title = {A {R}ogue {D}ream: Automatically Generating Meaningful Content for Games},
Author = {Cook, Michael and Colton, Simon},
Booktitle = {Experimental AI in Games Workshop},
Year = {2014},
Owner = {alexzook},
Timestamp = {2014.11.26}
}
@InProceedings{cook2011:angelina,
Title = {Multi-faceted evolution of simple arcade games},
Author = {Cook, Michael and Colton, Simon},
Booktitle = {{IEEE} Conference on Computational Intelligence and Games},
Year = {2011},
Organization = {IEEE},
Pages = {289--296},
Owner = {alexzook},
Timestamp = {2013.03.17}
}
@InProceedings{cook2014:angelina-3d,
Title = {Automating game design in three dimensions},
Author = {Cook, Michael and Colton, Simon and Gow, Jeremy},
Booktitle = {AISB Symposium on AI and Games},
Year = {2014},
Owner = {zook},
Timestamp = {2015.03.08}
}
@InProceedings{cook2013:nobody-critic,
Title = {Nobody's A Critic: On The Evaluation Of Creative Code Generators--A Case Study In Videogame Design},
Author = {Cook, Michael and Colton, Simon and Gow, Jeremy},
Booktitle = {4th International Conference on Computational Creativity},
Year = {2013},
Pages = {123},
Owner = {Alex},
Timestamp = {2013.11.10}
}
@InProceedings{cook2012:coopcoevo,
Title = {Initial Results From Co-operative Co-evolution for Automated Platformer Design},
Author = {Michael Cook and Simon Colton and Jeremy Gow},
Booktitle = {EvoGAMES},
Year = {2012},
Owner = {Alex},
Timestamp = {2013.03.07}
}
@InProceedings{cook2012:aesthetics-platformer,
Title = {Aesthetic Considerations for Automated Platformer Design.},
Author = {Cook, Michael and Colton, Simon and Pease, Alison},
Booktitle = {8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2012},
Owner = {Alex},
Timestamp = {2013.11.10}
}
@InProceedings{cook2013:mechanicminer,
Title = {Mechanic {M}iner: Reflection-Driven Game Mechanic Discovery and Level Design},
Author = {Cook, Michael and Colton, Simon and Raad, Azalea and Gow, Jeremy},
Booktitle = {EvoGAMES},
Year = {2013},
Owner = {alexzook},
Timestamp = {2013.03.17}
}
@InProceedings{cook2015:contrabot-wdyd,
Title = {AI-based Games: Contrabot and What Did You Do?},
Author = {Michael Cook and Mirjam P. Eladhari and Adam M Smith and Gillian Smith and Tommy Thompson and Julian Togelius and Alex Zook},
Booktitle = {10th International Conference on the Foundations of Digital Games},
Year = {2015},
Owner = {zook},
Timestamp = {2015.05.31}
}
@InProceedings{cook2015:hacakdemics,
Title = {Hackademics: A Case for Game James At Academic Conferences},
Author = {Michael Cook and Gillian Smith and Tommy Thompson and Julian Togelius and Alex Zook},
Booktitle = {Workshop on Game Jams, Hackathons, and Game Creation Events},
Year = {2015},
Owner = {zook},
Timestamp = {2015.05.31}
}
@InProceedings{cooper2010:sci-disc-design,
Title = {The Challenge of Designing Scientific Discovery Games},
Author = {Cooper, Seth and Treuille, Adrien and Barbero, Janos and Leaver-Fay, Andrew and Tuite, Kathleen and Khatib, Firas and Snyder, Alex Cho and Beenen, Michael and Salesin, David and Baker, David and Popovi\'c, Zoran and Foldit Players},
Booktitle = {5th International Conference on the Foundations of Digital Games},
Year = {2010},
Owner = {zook},
Timestamp = {2015.02.07}
}
@Conference{cousins2005:ludeme,
Title = {Low-Level Game Design, Atoms, Measurement and Hierarchies},
Author = {Cousins, Ben},
Booktitle = {Game Developers Conference Europe},
Year = {2005},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@Article{cowling2012:info-set-mcts,
Title = {Information {S}et {M}onte {C}arlo {T}ree {S}earch},
Author = {Cowling, Peter I and Powley, Edward J and Whitehouse, Daniel},
Journal = {IEEE Trans. Computational Intelligence and AI in Games},
Year = {2012},
Pages = {120--143},
Volume = {4},
Owner = {alexzook},
Timestamp = {2015.01.06}
}
@Article{cowling2012:mcts-magic-imperfect,
Title = {Ensemble determinization in {M}onte {C}arlo {T}ree {S}earch for the imperfect information card game {M}agic: {T}he {G}athering},
Author = {Cowling, Peter I and Ward, Colin D and Powley, Edward J},
Journal = {IEEE Trans. Computational Intelligence and AI in Games},
Year = {2012},
Pages = {241--257},
Volume = {4},
Owner = {alexzook},
Timestamp = {2015.01.06}
}
@InProceedings{cox2009:factoring-general-games,
Title = {Factoring General Games Using Propositional Automata},
Author = {Evan Cox and Eric Schkufza and Ryan Madsen and Michael R. Genesereth},
Booktitle = {IJCAI Workshop on General Intelligence in Game-Playing Agents},
Year = {2009},
Owner = {zook},
Timestamp = {2015.09.05}
}
@InProceedings{crawford2008:deikto,
Title = {Deikto: an application of the weak sapir-whorf hypothesis},
Author = {Crawford, Chris},
Booktitle = {Workshop on Creating Out of the Machine: Hypertext, Hypermedia, and Web Artists Explore the Craft},
Year = {2008},
Organization = {ACM},
Pages = {1--4},
Owner = {Alex},
Timestamp = {2013.11.17}
}
@Book{crawford1984:gamedesign,
Title = {The Art of Computer Game Design},
Author = {Crawford, C.},
Publisher = {Osborne/McGraw-Hill Berkeley, CA},
Year = {1984},
Owner = {Alex},
Timestamp = {2013.03.19}
}
@InBook{csikszentmihalyi1999:systems-view,
Title = {Handbook of Creativity},
Author = {Csikszentmihalyi, Mihaly},
Chapter = {Implications of a Systems Perspective for the Study of Creativity},
Editor = {Sternberg, Robert J.},