forked from davidcie/VgaShim
-
Notifications
You must be signed in to change notification settings - Fork 0
/
edksetup.sh
executable file
·133 lines (121 loc) · 3.34 KB
/
edksetup.sh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
#
# Copyright (c) 2006 - 2015, Intel Corporation. All rights reserved.<BR>
# This program and the accompanying materials
# are licensed and made available under the terms and conditions of the BSD License
# which accompanies this distribution. The full text of the license may be found at
# http://opensource.org/licenses/bsd-license.php
#
# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
#
# In *inux environment, the build tools's source is required and need to be compiled
# firstly, please reference https://edk2.tianocore.org/unix-getting-started.html to
# to get how to setup build tool.
#
# After build tool is downloaded and compiled, a soft symbol linker need to be created
# at <workspace>/Conf. For example: ln -s /work/BaseTools /work/edk2/Conf/BaseToolsSource.
#
# Setup the environment for unix-like systems running a bash-like shell.
# This file must be "sourced" not merely executed. For example: ". edksetup.sh"
#
# CYGWIN users: Your path and filename related environment variables should be
# set up in the unix style. This script will make the necessary conversions to
# windows style.
#
# Please reference edk2 user manual for more detail descriptions at https://edk2.tianocore.org/files/documents/64/494/EDKII_UserManual.pdf
#
function HelpMsg()
{
echo Please note: This script must be \'sourced\' so the environment can be changed.
echo ". edksetup.sh"
echo "source edksetup.sh"
return 1
}
function SetWorkspace()
{
#
# If WORKSPACE is already set, then we can return right now
#
if [ -n "$WORKSPACE" ]
then
return 0
fi
if [ ! ${BASH_SOURCE[0]} -ef ./edksetup.sh ]
then
echo Run this script from the base of your tree. For example:
echo " cd /Path/To/Edk/Root"
echo " . edksetup.sh"
return 1
fi
#
# Check for BaseTools/BuildEnv before dirtying the user's environment.
#
if [ ! -f BaseTools/BuildEnv ] && [ -z "$EDK_TOOLS_PATH" ]
then
echo BaseTools not found in your tree, and EDK_TOOLS_PATH is not set.
echo Please point EDK_TOOLS_PATH at the directory that contains
echo the EDK2 BuildEnv script.
return 1
fi
#
# Set $WORKSPACE
#
export WORKSPACE=`pwd`
return 0
}
function SetupEnv()
{
if [ -n "$EDK_TOOLS_PATH" ]
then
. $EDK_TOOLS_PATH/BuildEnv $*
elif [ -f "$WORKSPACE/BaseTools/BuildEnv" ]
then
. $WORKSPACE/BaseTools/BuildEnv $*
elif [ -n "$PACKAGES_PATH" ]
then
PATH_LIST=$PACKAGES_PATH
PATH_LIST=${PATH_LIST//:/ }
for DIR in $PATH_LIST
do
if [ -f "$DIR/BaseTools/BuildEnv" ]
then
export EDK_TOOLS_PATH=$DIR/BaseTools
. $DIR/BaseTools/BuildEnv $*
break
fi
done
else
echo BaseTools not found in your tree, and EDK_TOOLS_PATH is not set.
echo Please check that WORKSPACE or PACKAGES_PATH is not set incorrectly
echo in your shell, or point EDK_TOOLS_PATH at the directory that contains
echo the EDK2 BuildEnv script.
return 1
fi
}
function SourceEnv()
{
if [ \
"$1" = "-?" -o \
"$1" = "-h" -o \
"$1" = "--help" \
]
then
HelpMsg
else
SetWorkspace &&
SetupEnv "$*"
fi
}
if [ $# -gt 1 ]
then
HelpMsg
elif [ $# -eq 1 ] && [ "$1" != "BaseTools" ]
then
HelpMsg
fi
RETVAL=$?
if [ $RETVAL -ne 0 ]
then
return $RETVAL
fi
SourceEnv "$*"