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series.c
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/* series.c: Functions for finding and reading the data files.
*
* Copyright (C) 2001-2017 by Brian Raiter and Eric Schmidt under the GNU
* General Public License. No warranty. See COPYING for details.
*/
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "defs.h"
#include "err.h"
#include "fileio.h"
#include "solution.h"
#include "unslist.h"
#include "series.h"
#include "oshw.h"
/* The signature bytes of the data files.
*/
#define SIG_DATFILE 0xAAAC
#define SIG_DATFILE_MS 0x0002
#define SIG_DATFILE_LYNX 0x0102
/* The "signature bytes" of the configuration files.
*/
#define SIG_DACFILE 0x656C6966
typedef struct {
mapfileinfo *buf;
int count;
int datdircount; /* Number of mapfiles in datdir */
} mfinfovector;
static void addgameseries(intlist *g, int gameseriesindex, int ruleset)
{
g += ruleset;
++g->count;
x_alloc(g->list, g->count * sizeof g->list);
g->list[g->count-1] = gameseriesindex;
}
/* Add a level file to a mfinfovector. The vector takes ownership of the
* filename string.
*/
static void addlevelfile(mfinfovector *v, char *filename, int levelcount, int locdirs)
{
++v->count;
x_alloc(v->buf, v->count * sizeof *v->buf);
v->buf[v->count-1].filename = filename;
for (int n = 0; n < Ruleset_Count; ++n) {
v->buf[v->count-1].sfilelst[n].list = NULL;
v->buf[v->count-1].sfilelst[n].count = 0;
}
v->buf[v->count-1].levelcount = levelcount;
v->buf[v->count-1].locdirs = locdirs;
}
/* A callback function to compare mapfileinfo structs */
static int compare_mapfileinfo(void const *a, void const *b)
{
return stricmp(((mapfileinfo*)a)->filename, ((mapfileinfo*)b)->filename);
}
#ifdef TWPLUSPLUS
/* Remove .dat and .ccl suffixes from the mapfilenames */
static void removefilenamesuffixes(mfinfovector *v)
{
for (int n = 0; n < v->count; ++n)
{
size_t const namelength = strlen(v->buf[n].filename);
if (namelength > 4u)
{
char *suffix = &v->buf[n].filename[namelength - 4u];
if (!stricmp(suffix, ".dat") || !stricmp(suffix, ".ccl"))
*suffix = '\0';
}
}
}
#endif
/* Mini-structure for finding/generating the series files.
*/
typedef struct seriesdata {
mfinfovector mfinfo; /* list of levelset files */
gameseries *list; /* the gameseries list */
char const *curdir; /* directory we are searching */
int allocated; /* number of gameseries currently allocated */
int count; /* number of gameseries filled in */
} seriesdata;
/* The directory containing the series files (data files and
* configuration files).
*/
char *seriesdir = NULL;
/* The directory containing the configured data files.
*/
char *seriesdatdir = NULL;
/* Calculate a hash value for the given block of data.
*/
static unsigned long hashvalue(unsigned char const *data, unsigned int size)
{
static unsigned long remainders[256] = {
0x00000000, 0x04C11DB7, 0x09823B6E, 0x0D4326D9, 0x130476DC, 0x17C56B6B,
0x1A864DB2, 0x1E475005, 0x2608EDB8, 0x22C9F00F, 0x2F8AD6D6, 0x2B4BCB61,
0x350C9B64, 0x31CD86D3, 0x3C8EA00A, 0x384FBDBD, 0x4C11DB70, 0x48D0C6C7,
0x4593E01E, 0x4152FDA9, 0x5F15ADAC, 0x5BD4B01B, 0x569796C2, 0x52568B75,
0x6A1936C8, 0x6ED82B7F, 0x639B0DA6, 0x675A1011, 0x791D4014, 0x7DDC5DA3,
0x709F7B7A, 0x745E66CD, 0x9823B6E0, 0x9CE2AB57, 0x91A18D8E, 0x95609039,
0x8B27C03C, 0x8FE6DD8B, 0x82A5FB52, 0x8664E6E5, 0xBE2B5B58, 0xBAEA46EF,
0xB7A96036, 0xB3687D81, 0xAD2F2D84, 0xA9EE3033, 0xA4AD16EA, 0xA06C0B5D,
0xD4326D90, 0xD0F37027, 0xDDB056FE, 0xD9714B49, 0xC7361B4C, 0xC3F706FB,
0xCEB42022, 0xCA753D95, 0xF23A8028, 0xF6FB9D9F, 0xFBB8BB46, 0xFF79A6F1,
0xE13EF6F4, 0xE5FFEB43, 0xE8BCCD9A, 0xEC7DD02D, 0x34867077, 0x30476DC0,
0x3D044B19, 0x39C556AE, 0x278206AB, 0x23431B1C, 0x2E003DC5, 0x2AC12072,
0x128E9DCF, 0x164F8078, 0x1B0CA6A1, 0x1FCDBB16, 0x018AEB13, 0x054BF6A4,
0x0808D07D, 0x0CC9CDCA, 0x7897AB07, 0x7C56B6B0, 0x71159069, 0x75D48DDE,
0x6B93DDDB, 0x6F52C06C, 0x6211E6B5, 0x66D0FB02, 0x5E9F46BF, 0x5A5E5B08,
0x571D7DD1, 0x53DC6066, 0x4D9B3063, 0x495A2DD4, 0x44190B0D, 0x40D816BA,
0xACA5C697, 0xA864DB20, 0xA527FDF9, 0xA1E6E04E, 0xBFA1B04B, 0xBB60ADFC,
0xB6238B25, 0xB2E29692, 0x8AAD2B2F, 0x8E6C3698, 0x832F1041, 0x87EE0DF6,
0x99A95DF3, 0x9D684044, 0x902B669D, 0x94EA7B2A, 0xE0B41DE7, 0xE4750050,
0xE9362689, 0xEDF73B3E, 0xF3B06B3B, 0xF771768C, 0xFA325055, 0xFEF34DE2,
0xC6BCF05F, 0xC27DEDE8, 0xCF3ECB31, 0xCBFFD686, 0xD5B88683, 0xD1799B34,
0xDC3ABDED, 0xD8FBA05A, 0x690CE0EE, 0x6DCDFD59, 0x608EDB80, 0x644FC637,
0x7A089632, 0x7EC98B85, 0x738AAD5C, 0x774BB0EB, 0x4F040D56, 0x4BC510E1,
0x46863638, 0x42472B8F, 0x5C007B8A, 0x58C1663D, 0x558240E4, 0x51435D53,
0x251D3B9E, 0x21DC2629, 0x2C9F00F0, 0x285E1D47, 0x36194D42, 0x32D850F5,
0x3F9B762C, 0x3B5A6B9B, 0x0315D626, 0x07D4CB91, 0x0A97ED48, 0x0E56F0FF,
0x1011A0FA, 0x14D0BD4D, 0x19939B94, 0x1D528623, 0xF12F560E, 0xF5EE4BB9,
0xF8AD6D60, 0xFC6C70D7, 0xE22B20D2, 0xE6EA3D65, 0xEBA91BBC, 0xEF68060B,
0xD727BBB6, 0xD3E6A601, 0xDEA580D8, 0xDA649D6F, 0xC423CD6A, 0xC0E2D0DD,
0xCDA1F604, 0xC960EBB3, 0xBD3E8D7E, 0xB9FF90C9, 0xB4BCB610, 0xB07DABA7,
0xAE3AFBA2, 0xAAFBE615, 0xA7B8C0CC, 0xA379DD7B, 0x9B3660C6, 0x9FF77D71,
0x92B45BA8, 0x9675461F, 0x8832161A, 0x8CF30BAD, 0x81B02D74, 0x857130C3,
0x5D8A9099, 0x594B8D2E, 0x5408ABF7, 0x50C9B640, 0x4E8EE645, 0x4A4FFBF2,
0x470CDD2B, 0x43CDC09C, 0x7B827D21, 0x7F436096, 0x7200464F, 0x76C15BF8,
0x68860BFD, 0x6C47164A, 0x61043093, 0x65C52D24, 0x119B4BE9, 0x155A565E,
0x18197087, 0x1CD86D30, 0x029F3D35, 0x065E2082, 0x0B1D065B, 0x0FDC1BEC,
0x3793A651, 0x3352BBE6, 0x3E119D3F, 0x3AD08088, 0x2497D08D, 0x2056CD3A,
0x2D15EBE3, 0x29D4F654, 0xC5A92679, 0xC1683BCE, 0xCC2B1D17, 0xC8EA00A0,
0xD6AD50A5, 0xD26C4D12, 0xDF2F6BCB, 0xDBEE767C, 0xE3A1CBC1, 0xE760D676,
0xEA23F0AF, 0xEEE2ED18, 0xF0A5BD1D, 0xF464A0AA, 0xF9278673, 0xFDE69BC4,
0x89B8FD09, 0x8D79E0BE, 0x803AC667, 0x84FBDBD0, 0x9ABC8BD5, 0x9E7D9662,
0x933EB0BB, 0x97FFAD0C, 0xAFB010B1, 0xAB710D06, 0xA6322BDF, 0xA2F33668,
0xBCB4666D, 0xB8757BDA, 0xB5365D03, 0xB1F740B4
};
unsigned long accum;
unsigned int i, j;
for (j = 0, accum = 0xFFFFFFFFUL ; j < size ; ++j) {
i = ((accum >> 24) ^ data[j]) & 0x000000FF;
accum = (accum << 8) ^ remainders[i];
}
return accum ^ 0xFFFFFFFFUL;
}
/*
* Reading the data file.
*/
/* Examine the top of a data file and identify its type. FALSE is
* returned if any header bytes appear to be invalid.
*/
static int readseriesheader(gameseries *series)
{
unsigned short val16;
int ruleset;
if (!filereadint16(&series->mapfile, &val16, "not a valid data file"))
return FALSE;
if (val16 != SIG_DATFILE)
return fileerr(&series->mapfile, "not a valid data file");
if (!filereadint16(&series->mapfile, &val16, "not a valid data file"))
return FALSE;
switch (val16) {
case SIG_DATFILE_MS: ruleset = Ruleset_MS; break;
case SIG_DATFILE_LYNX: ruleset = Ruleset_Lynx; break;
default:
fileerr(&series->mapfile, "data file uses an unrecognized ruleset");
return FALSE;
}
if (series->ruleset == Ruleset_None)
series->ruleset = ruleset;
if (!filereadint16(&series->mapfile, &val16, "not a valid data file"))
return FALSE;
series->count = val16;
if (!series->count) {
fileerr(&series->mapfile, "file contains no maps");
return FALSE;
}
return TRUE;
}
/* Read a single level out of the given data file. The level's name,
* password, and time limit are extracted from the data.
*/
static int readleveldata(fileinfo *file, gamesetup *game)
{
unsigned char *data;
unsigned char const *dataend;
unsigned short size;
int n;
if (!filereadint16(file, &size, NULL))
return FALSE;
data = filereadbuf(file, size, "missing or invalid level data");
if (!data)
return FALSE;
if (size < 2) {
fileerr(file, "invalid level data");
free(data);
return FALSE;
}
game->levelsize = size;
game->leveldata = data;
dataend = game->leveldata + game->levelsize;
game->number = data[0] | (data[1] << 8);
if (size < 10)
goto badlevel;
game->time = data[2] | (data[3] << 8);
game->besttime = TIME_NIL;
game->passwd[0] = '\0';
data += data[8] | (data[9] << 8);
data += 10;
if (data + 2 >= dataend)
goto badlevel;
data += data[0] | (data[1] << 8);
data += 2;
size = data[0] | (data[1] << 8);
data += 2;
if (data + size != dataend)
warn("level %d: inconsistent size data (%d vs %d)",
game->number, dataend - data, size);
while (data + 2 < dataend) {
size = data[1];
data += 2;
if (size > dataend - data)
size = dataend - data;
switch (data[-2]) {
case 1:
if (size > 1)
game->time = data[0] | (data[1] << 8);
break;
case 3:
memcpy(game->name, data, size);
game->name[size] = '\0';
break;
case 6:
for (n = 0 ; n < size && n < 15 && data[n] ; ++n)
game->passwd[n] = data[n] ^ 0x99;
game->passwd[n] = '\0';
break;
case 8:
warn("level %d: ignoring field 8 password", game->number);
break;
}
data += size;
}
if (!game->passwd[0] || strlen(game->passwd) != 4)
goto badlevel;
game->levelhash = hashvalue(game->leveldata, game->levelsize);
return TRUE;
badlevel:
free(game->leveldata);
game->levelsize = 0;
game->leveldata = NULL;
errmsg(file->name, "level %d: invalid level data", game->number);
return FALSE;
}
/* Assuming that the series passed in is in fact the original
* chips.dat file, this function undoes the changes that MS introduced
* to the original Lynx levels. A rather "ad hack" way to accomplish
* this, but it permits this fixup to occur without requiring the user
* to perform a special one-time task. Four passwords are repaired, a
* possibly missing wall in level 88 is restored, the beartrap wirings
* of levels 99 and 111 are fixed, the layout changes to 121 and 127
* are undone, and level 145 is removed.
*/
static int undomschanges(gameseries *series)
{
struct { int num, pos, val; } *fixup, fixups[] = {
{ 5, 0x011D, 'P' ^ 0x99 }, { 95, 0x035F, 'W' ^ 0x99 },
{ 9, 0x032D, 'V' ^ 0x99 }, { 95, 0x0360, 'V' ^ 0x99 },
{ 9, 0x032E, 'U' ^ 0x99 }, { 95, 0x0361, 'H' ^ 0x99 },
{ 27, 0x01E7, 'D' ^ 0x99 }, { 95, 0x0362, 'Y' ^ 0x99 },
{ 87, 0x0148, 0x09 }, { 120, 0x0195, 0x00 },
{ 98, 0x0340, 8 }, { 98, 0x0342, 14 },
{ 98, 0x034A, 23 }, { 98, 0x034C, 14 },
{ 98, 0x0354, 8 }, { 98, 0x0356, 16 },
{ 98, 0x035E, 23 }, { 98, 0x0360, 16 },
{ 98, 0x0368, 16 }, { 98, 0x036A, 18 },
{ 98, 0x0372, 6 }, { 98, 0x0374, 20 },
{ 98, 0x037C, 16 }, { 98, 0x037E, 20 },
{ 98, 0x0386, 23 }, { 98, 0x0388, 23 },
{ 98, 0x0390, 23 }, { 98, 0x0392, 25 },
{ 110, 0x02B6, 22 }, { 110, 0x02B8, 11 },
{ 110, 0x02C0, 15 }, { 110, 0x02C2, 6 },
{ 126, 0x00B6, 0x00 }, { 126, 0x00C2, 0x01 },
{ 126, 0x01B6, 0x01 }, { 126, 0x01C2, 0x00 },
{ -1, -1, -1 }
};
if (series->count != 149)
return FALSE;
for (fixup = fixups ; fixup->num >= 0 ; ++fixup)
if (series->games[fixup->num].levelsize <= fixup->pos)
return FALSE;
free(series->games[144].leveldata);
memmove(series->games + 144, series->games + 145,
4 * sizeof *series->games);
--series->count;
for (fixup = fixups ; fixup->num >= 0 ; ++fixup)
series->games[fixup->num].leveldata[fixup->pos] = fixup->val;
series->games[5].passwd[3] = 'P';
series->games[9].passwd[0] = 'V';
series->games[9].passwd[1] = 'U';
series->games[27].passwd[3] = 'D';
series->games[95].passwd[0] = 'W';
series->games[95].passwd[1] = 'V';
series->games[95].passwd[2] = 'H';
series->games[95].passwd[3] = 'Y';
return TRUE;
}
/*
* Functions to read the data files.
*/
/* Load all levels from the given data file, and all of the user's
* saved solutions.
*/
int readseriesfile(gameseries *series)
{
int n;
if (series->gsflags & GSF_ALLMAPSREAD)
return TRUE;
if (series->count <= 0) {
errmsg(series->filebase, "cannot read from empty level set");
return FALSE;
}
if (!series->mapfile.fp) {
if (!openfileindir(&series->mapfile, seriesdir,
series->mapfilename, "rb", "unknown error"))
return FALSE;
if (!readseriesheader(series))
return FALSE;
}
x_alloc(series->games, series->count * sizeof *series->games);
memset(series->games + series->allocated, 0,
(series->count - series->allocated) * sizeof *series->games);
series->allocated = series->count;
n = 0;
while (n < series->count && !filetestend(&series->mapfile)) {
if (readleveldata(&series->mapfile, series->games + n))
++n;
else
--series->count;
}
fileclose(&series->mapfile, NULL);
series->gsflags |= GSF_ALLMAPSREAD;
if (series->gsflags & GSF_LYNXFIXES)
undomschanges(series);
markunsolvablelevels(series);
readsolutions(series);
readextensions(series);
return TRUE;
}
/* Free all memory allocated for the given gameseries.
*/
void freeseriesdata(gameseries *series)
{
gamesetup *game;
int n;
clearsolutions(series);
fileclose(&series->mapfile, NULL);
clearfileinfo(&series->mapfile);
free(series->mapfilename);
series->mapfilename = NULL;
free(series->savefilename);
series->savefilename = NULL;
series->gsflags = 0;
series->solheaderflags = 0;
for (n = 0, game = series->games ; n < series->count ; ++n, ++game) {
free(game->leveldata);
game->leveldata = NULL;
game->levelsize = 0;
}
free(series->games);
series->games = NULL;
series->allocated = 0;
series->count = 0;
series->ruleset = Ruleset_None;
series->gsflags = 0;
*series->filebase = '\0';
*series->name = '\0';
}
/*
* Reading the configuration file.
*/
/* Parse the lines of the given configuration file. The return value
* is the name of the corresponding data file, or NULL if the
* configuration file could not be read or contained a syntax error.
*/
static char *readconfigfile(fileinfo *file, gameseries *series)
{
static char datfilename[256];
char buf[256];
char name[256];
char value[256];
char *p;
int lineno, n;
n = sizeof buf - 1;
if (!filegetline(file, buf, &n, "invalid configuration file"))
return NULL;
if (sscanf(buf, "file = %[^\n\r]", datfilename) != 1) {
fileerr(file, "bad filename in configuration file");
return NULL;
}
if (haspathname(datfilename)) {
fileerr(file, "levelset filename may not contain a path");
return NULL;
}
for (lineno = 2 ; ; ++lineno) {
n = sizeof buf - 1;
if (!filegetline(file, buf, &n, NULL))
break;
for (p = buf ; isspace(*p) ; ++p) ;
if (!*p || *p == '#')
continue;
if (sscanf(buf, "%[^= \t] = %s", name, value) != 2) {
fileerr(file, "invalid configuration file syntax");
return NULL;
}
for (p = name ; (*p = tolower(*p)) != '\0' ; ++p) ;
if (!strcmp(name, "lastlevel")) {
n = (int)strtol(value, &p, 10);
if (*p || n <= 0) {
fileerr(file, "invalid lastlevel in configuration file");
return NULL;
}
series->final = n;
} else if (!strcmp(name, "ruleset")) {
for (p = value ; (*p = tolower(*p)) != '\0' ; ++p) ;
if (strcmp(value, "ms") && strcmp(value, "lynx")) {
fileerr(file, "invalid ruleset in configuration file");
return NULL;
}
series->ruleset = *value == 'm' ? Ruleset_MS : Ruleset_Lynx;
} else if (!strcmp(name, "usepasswords")) {
if (tolower(*value) == 'n')
series->gsflags |= GSF_IGNOREPASSWDS;
else
series->gsflags &= ~GSF_IGNOREPASSWDS;
} else if (!strcmp(name, "fixlynx")) {
if (tolower(*value) == 'n')
series->gsflags &= ~GSF_LYNXFIXES;
else
series->gsflags |= GSF_LYNXFIXES;
} else if (!strcmp(name, "fileinsetsdir")) {
if (tolower(*value) == 'n')
series->gsflags &= ~GSF_DATFORDACSERIESDIR;
else
series->gsflags |= GSF_DATFORDACSERIESDIR;
} else {
warn("line %d: directive \"%s\" unknown", lineno, name);
fileerr(file, "unrecognized setting in configuration file");
return NULL;
}
}
return datfilename;
}
/*
* Functions to locate the series files.
*/
/* Open the given file and read the information in the file header (or
* the entire file if it is a configuration file), then allocate and
* initialize a gameseries structure for the file and add it to the
* list stored under the second argument. This function is used as a
* findfiles() callback.
*/
static int getseriesfile(char const *filename, void *data)
{
fileinfo file;
seriesdata *sdata = (seriesdata*)data;
gameseries *series;
unsigned long magic;
char *datfilename;
int config, f;
clearfileinfo(&file);
if (!openfileindir(&file, sdata->curdir, filename, "rb", "unknown error"))
return 0;
if (!filereadint32(&file, &magic, "unexpected EOF")) {
fileclose(&file, NULL);
return 0;
}
filerewind(&file, NULL);
if (magic == SIG_DACFILE) {
config = TRUE;
} else if ((magic & 0xFFFF) == SIG_DATFILE) {
config = FALSE;
} else {
fileerr(&file, "not a valid data file or configuration file");
fileclose(&file, NULL);
return 0;
}
if (sdata->count >= sdata->allocated) {
sdata->allocated = sdata->count + 1;
x_alloc(sdata->list, sdata->allocated * sizeof *sdata->list);
}
series = sdata->list + sdata->count;
series->mapfilename = NULL;
clearfileinfo(&series->savefile);
series->savefilename = NULL;
series->gsflags = 0;
series->solheaderflags = 0;
series->allocated = 0;
series->count = 0;
series->final = 0;
series->ruleset = Ruleset_None;
series->games = NULL;
sprintf(series->filebase, "%.*s", (int)(sizeof series->filebase - 1),
filename);
sprintf(series->name, "%.*s", (int)(sizeof series->name - 1),
skippathname(filename));
f = FALSE;
if (config) {
fileclose(&file, NULL);
if (!openfileindir(&file, sdata->curdir, filename, "r", "unknown error"))
return 0;
clearfileinfo(&series->mapfile);
free(series->mapfilename);
series->mapfilename = NULL;
datfilename = readconfigfile(&file, series);
fileclose(&file, NULL);
if (datfilename) {
char const *datdir = ((series->gsflags & GSF_DATFORDACSERIESDIR)
? seriesdir : seriesdatdir);
if (openfileindir(&series->mapfile, datdir,
datfilename, "rb", NULL))
f = readseriesheader(series);
else
warn("cannot use %s: %s unavailable", filename, datfilename);
fileclose(&series->mapfile, NULL);
clearfileinfo(&series->mapfile);
if (f)
series->mapfilename = getpathforfileindir(datdir,
datfilename);
}
} else {
series->mapfile = file;
f = readseriesheader(series);
fileclose(&series->mapfile, NULL);
clearfileinfo(&series->mapfile);
if (f) {
series->mapfilename = getpathforfileindir(sdata->curdir, filename);
char *dup = strdup(filename);
if (dup == NULL) memerrexit();
addlevelfile(&sdata->mfinfo, dup, series->count, LOC_SERIESDIR);
}
}
if (f)
++sdata->count;
return 0;
}
/* Determine whether the file is a map file. If so, add it to the list of
* available map files. This function is used as a findfiles() callback.
*/
static int getmapfile(char const *filename, void *data)
{
fileinfo file;
seriesdata *sdata = (seriesdata*)data;
gameseries s;
unsigned long magic;
int f;
clearfileinfo(&file);
if (!openfileindir(&file, sdata->curdir, filename, "rb", "unknown error"))
return 0;
if (!filereadint32(&file, &magic, "unexpected EOF")) {
fileclose(&file, NULL);
return 0;
}
filerewind(&file, NULL);
if ((magic & 0xFFFF) != SIG_DATFILE) {
fileclose(&file, NULL);
return 0;
}
s.mapfile = file;
s.ruleset = Ruleset_None;
f = readseriesheader(&s);
fileclose(&file, NULL);
clearfileinfo(&file);
if (f) {
mfinfovector *v = &sdata->mfinfo;
mapfileinfo key;
key.filename = (char*)filename;
mapfileinfo *existingmf =
bsearch(&key, v->buf, v->datdircount, sizeof key, compare_mapfileinfo);
if (existingmf) {
existingmf->locdirs |= LOC_SERIESDATDIR;
existingmf->levelcount = s.count;
} else {
char *dup = strdup(filename);
if (dup == NULL) memerrexit();
addlevelfile(v, dup, s.count, LOC_SERIESDATDIR);
}
}
return 0;
}
#ifndef TWPLUSPLUS
/* A callback function to compare two gameseries structures by
* comparing their filenames.
*/
static int gameseriescmp_name(void const *a, void const *b)
{
return stricmp(((gameseries*)a)->name, ((gameseries*)b)->name);
}
#endif
/* A callback function to compare two gameseries structures by
* comparing their map filenames.
*/
static int gameseriescmp_mapfilename(void const *a, void const *b)
{
char const * namea = skippathname(((gameseries*)a)->mapfilename);
char const * nameb = skippathname(((gameseries*)b)->mapfilename);
return stricmp(namea, nameb);
}
/* The name we should use for a (currently) nonexisting .dac file */
char *generatenewdacname(mapfileinfo const *datfile, int ruleset)
{
static char const *rulesetname[Ruleset_Count];
rulesetname[Ruleset_Lynx] = "lynx";
rulesetname[Ruleset_MS] = "ms";
char const *basename = skippathname(datfile->filename);
size_t newnamelen = 0u;
newnamelen += strlen(basename);
newnamelen += 1u; /* hyphen */
newnamelen += strlen(rulesetname[ruleset]);
newnamelen += strlen(".dac");
char *namebuf = NULL;
x_alloc(namebuf, newnamelen+1u);
sprintf(namebuf, "%s-%s.dac", basename, rulesetname[ruleset]);
return namebuf;
}
/* Generate a new dac file. Return TRUE if successful. */
static int createnewdacfile
(char const *name, mapfileinfo const *datfile, int ruleset)
{
fileinfo file;
clearfileinfo(&file);
if (!openfileindir(&file, seriesdir, name, "wx", "unknown error"))
return FALSE;
char const *locstr =
(datfile->locdirs & LOC_SERIESDATDIR ? "" : "fileinsetsdir=y\n");
char const *rulesetstr = (ruleset == Ruleset_MS ? "ms" : "lynx");
errno = 0;
int status = fprintf(file.fp, "file=%s\n%sruleset=%s\n",
datfile->filename, locstr, rulesetstr);
if (status < 0) {
fileerr(&file, "write error");
return FALSE;
}
fileclose(&file, NULL);
return TRUE;
}
/* Try to create a new gameseries for the specified level file and ruleset. Also
* attempt to create the .dac file. Fail if our chosen filename is taken. If
* the filename wasn't taken but creation still failed for some reason, we
* still create the gameseries. The gameseries is added to the seriesdata
* struct. Returns the new gameseries if successful.
*/
static gameseries* createnewseries
(seriesdata *s, mapfileinfo const *datfile, int ruleset)
{
char *newdacname = generatenewdacname(datfile, ruleset);
int ok = createnewdacfile(newdacname, datfile, ruleset);
if (!ok) {
errmsg(newdacname, "Attempt to create %s ruleset .dac for %s failed",
ruleset == Ruleset_MS ? "MS" : "Lynx", datfile->filename);
}
if (errno == EEXIST) return NULL;
if (s->count >= s->allocated) {
s->allocated = s->count + 1;
x_alloc(s->list, s->allocated * sizeof *s->list);
}
gameseries *series = s->list + s->count;
clearfileinfo(&series->mapfile);
clearfileinfo(&series->savefile);
series->savefilename = NULL;
series->gsflags = 0;
series->solheaderflags = 0;
series->allocated = 0;
series->count = datfile->levelcount;
series->final = 0;
series->ruleset = ruleset;
series->games = NULL;
sprintf(series->filebase, "%.*s", (int)(sizeof series->filebase - 1),
newdacname);
sprintf(series->name, "%.*s", (int)(sizeof series->name - 1),
newdacname);
char *datfileloc =
(datfile->locdirs & LOC_SERIESDATDIR ? seriesdatdir : seriesdir);
series->mapfilename = getpathforfileindir(datfileloc, datfile->filename);
++s->count;
free(newdacname);
return series;
}
/* For each map file present, ensure at least one gameseries exists for each
* ruleset. We also populate the structures mapping mapfile/ruleset to
* gameseries. */
static void createallmissingseries(seriesdata *s)
{
qsort(s->mfinfo.buf, s->mfinfo.count,
sizeof *s->mfinfo.buf, compare_mapfileinfo);
qsort(s->list, s->count, sizeof *s->list, gameseriescmp_mapfilename);
int seriesrulesetcount[Ruleset_Count];
int nseries = s->count;
int m = 0;
for (int n = 0; n < s->mfinfo.count; ++n) {
memset(seriesrulesetcount, 0, sizeof seriesrulesetcount);
mapfileinfo const *currentlevelfile = &s->mfinfo.buf[n];
char *currentmapname = currentlevelfile->filename;
while (m < nseries && !stricmp(currentmapname, skippathname(s->list[m].mapfilename))) {
int ruleset = s->list[m].ruleset;
addgameseries(s->mfinfo.buf[n].sfilelst, m, ruleset);
++seriesrulesetcount[ruleset];
++m;
}
for (int k = Ruleset_First; k < Ruleset_Count; ++k) {
if (seriesrulesetcount[k] == 0) {
gameseries *newseries = createnewseries(s, currentlevelfile, k);
if (newseries)
addgameseries(s->mfinfo.buf[n].sfilelst,
newseries - s->list, k);
}
}
}
}
/* Produce a warning if the versions of the named file in both seriesdir and
* seriesdatdir are different.
*/
static void warnifversionsaredifferent(char const *fname)
{
fileinfo file1;
clearfileinfo(&file1);
if (!openfileindir(&file1, seriesdir, fname, "rb", "unknown error"))
return;
fileinfo file2;
clearfileinfo(&file2);
if (!openfileindir(&file2, seriesdatdir, fname, "rb", "unknown error")) {
fileclose(&file1, NULL);
return;
}
for (;;) {
int c1 = getc(file1.fp);
int c2 = getc(file2.fp);
if (c1 != c2)
{
warn("Additionally, the two files are different!");
break;
}
if (c1 == EOF)
break;
}
fileclose(&file1, NULL);
fileclose(&file2, NULL);
}
/* Produce warnings about all cases where seriesdir and seriesdatdir contain
* a mapfile of the same name.
*/
static void warnaboutdoublemapfiles(mfinfovector *v)
{
for (int i = 0; i < v->count; ++i)
{
if (v->buf[i].locdirs == (LOC_SERIESDIR | LOC_SERIESDATDIR))
{
warn("The levelset \"%s\" is present in both \"%s\" and \"%s\"",
v->buf[i].filename, seriesdatdir, seriesdir);
warnifversionsaredifferent(v->buf[i].filename);
}
}
}
/* Search the series directory and generate an array of gameseries
* structures corresponding to the data files found there. The array
* is returned through list, and the size of the array is returned
* through count. If preferred is not NULL, then the array returned
* will only contain the series with that string as its filename
* (presuming it can be found). The program will be aborted if a
* serious error occurs or if no series can be found.
*/
static int getseriesfiles(char const *preferred, gameseries **list, int *count,
mapfileinfo **mflist, int *mfcount)
{
seriesdata s;
int n;
s.mfinfo.buf = NULL;
x_alloc(s.mfinfo.buf, sizeof *s.mfinfo.buf); /* Ensure buf not null */
s.mfinfo.count = 0;
s.list = NULL;
s.allocated = 0;
s.count = 0;
if (preferred && *preferred && haspathname(preferred)) {
if (getseriesfile(preferred, &s) < 0)
return FALSE;
if (!s.count) {
errmsg(preferred, "couldn't read data file");
return FALSE;
}
*seriesdir = '\0';
s.list[0].gsflags |= GSF_NODEFAULTSAVE;
} else {
if (!*seriesdir)
return FALSE;
s.curdir = seriesdir;
findfiles(s.curdir, &s, getseriesfile);
/* Sort because we want to look files up during next phase */
qsort(s.mfinfo.buf, s.mfinfo.count,
sizeof *s.mfinfo.buf, compare_mapfileinfo);
s.mfinfo.datdircount = s.mfinfo.count;
s.curdir = seriesdatdir;
findfiles(s.curdir, &s, getmapfile);
warnaboutdoublemapfiles(&s.mfinfo);
createallmissingseries(&s);
if (!s.count) {
errmsg(NULL, "no series files found");
return FALSE;
}
if (preferred && *preferred) {
for (n = 0 ; n < s.count ; ++n) {
if (!strcmp(s.list[n].name, preferred)) {
s.list[0] = s.list[n];
s.count = 1;
n = 0;
break;
}
}
if (n == s.count) {
errmsg(preferred, "no such data file");
return FALSE;
}
}
#ifndef TWPLUSPLUS
qsort(s.list, s.count, sizeof *s.list, gameseriescmp_name);
#else
removefilenamesuffixes(&s.mfinfo);
qsort(s.mfinfo.buf, s.mfinfo.count,
sizeof *s.mfinfo.buf, compare_mapfileinfo);
#endif
}
*list = s.list;
*count = s.count;
*mflist = s.mfinfo.buf;
*mfcount = s.mfinfo.count;
return TRUE;
}
/* Produce a list of the series that are available for play. An array
* of gameseries structures is returned through pserieslist, the size
* of the array is returned through pcount. The list of levelsets is returned
* through pmflist and the number of levelsets through pmfcount. A table of
* the gameseries filenames is returned through table. preferredfile, if not
* NULL, limits the results to just the series with that filename.
*/
int createserieslist(char const *preferredfile, gameseries **pserieslist,
int *pcount, mapfileinfo **pmflist, int *pmfcount,
tablespec *table)
{
static char const *rulesetname[Ruleset_Count];
gameseries *serieslist;
char const **ptrs;
char *textheap;
int listsize;
mapfileinfo *mapfilelist;
int mapfilelistsize;
int used, col, n, y;
if (!getseriesfiles(preferredfile, &serieslist, &listsize, &mapfilelist, &mapfilelistsize))
return FALSE;
*pserieslist = serieslist;
*pcount = listsize;
*pmflist = mapfilelist;
*pmfcount = mapfilelistsize;
if (!table)
return TRUE;
col = 8;
for (n = 0 ; n < listsize ; ++n)
if (col < (int)strlen(serieslist[n].name))
col = strlen(serieslist[n].name);
if (col > 48)
col = 48;
rulesetname[Ruleset_Lynx] = "Lynx";
rulesetname[Ruleset_MS] = "MS";
ptrs = malloc((listsize + 1) * 2 * sizeof *ptrs);
textheap = malloc((listsize + 1) * (col + 32));
if (!ptrs || !textheap)
memerrexit();
n = 0;
used = 0;
ptrs[n++] = textheap + used;
used += 1 + sprintf(textheap + used, "1-Filename");
ptrs[n++] = textheap + used;
used += 1 + sprintf(textheap + used, "1.Ruleset");
for (y = 0 ; y < listsize ; ++y) {
ptrs[n++] = textheap + used;
used += 1 + sprintf(textheap + used,
"1-%-*s", col, serieslist[y].name);
ptrs[n++] = textheap + used;
used += 1 + sprintf(textheap + used,
"1.%s", rulesetname[serieslist[y].ruleset]);
}
table->rows = listsize + 1;
table->cols = 2;
table->sep = 2;
table->collapse = 0;
table->items = ptrs;
return TRUE;
}
/* Make an independent copy of a single gameseries structure from list.
*/
void getseriesfromlist(gameseries *dest, gameseries const *list, int index)
{
int n;
*dest = list[index];
n = strlen(list[index].mapfilename) + 1;
if (!(dest->mapfilename = malloc(n)))
memerrexit();
memcpy(dest->mapfilename, list[index].mapfilename, n);
}
/* Free all memory allocated by the createserieslist() table.
*/