forked from shartte/qtquick-d3d11
-
Notifications
You must be signed in to change notification settings - Fork 0
/
qsgd3d11builtinmaterials_p.h
253 lines (207 loc) · 9.84 KB
/
qsgd3d11builtinmaterials_p.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGD3D11BUILTINMATERIALS_P_H
#define QSGD3D11BUILTINMATERIALS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qsgd3d11material_p.h"
#include "qsgd3d11glyphcache_p.h"
#include <private/qsgtexture_p.h>
#include <QRawFont>
QT_BEGIN_NAMESPACE
class QSGD3D11RenderContext;
class QSGD3D11VertexColorMaterial : public QSGD3D11Material
{
public:
QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
int constantBufferSize() const override;
void preparePipeline(QSGD3D11PipelineState *pipelineState) override;
UpdateResults updatePipeline(const QSGD3D11MaterialRenderState &state,
QSGD3D11PipelineState *pipelineState,
ExtraState *extraState,
quint8 *constantBuffer) override;
private:
static QSGMaterialType mtype;
};
class QSGD3D11FlatColorMaterial : public QSGD3D11Material
{
public:
QSGD3D11FlatColorMaterial();
QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
int constantBufferSize() const override;
void preparePipeline(QSGD3D11PipelineState *pipelineState) override;
UpdateResults updatePipeline(const QSGD3D11MaterialRenderState &state,
QSGD3D11PipelineState *pipelineState,
ExtraState *extraState,
quint8 *constantBuffer) override;
void setColor(const QColor &color);
QColor color() const { return m_color; }
private:
static QSGMaterialType mtype;
QColor m_color;
};
class QSGD3D11SmoothColorMaterial : public QSGD3D11Material
{
public:
QSGD3D11SmoothColorMaterial();
QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
int constantBufferSize() const override;
void preparePipeline(QSGD3D11PipelineState *pipelineState) override;
UpdateResults updatePipeline(const QSGD3D11MaterialRenderState &state,
QSGD3D11PipelineState *pipelineState,
ExtraState *extraState,
quint8 *constantBuffer) override;
private:
static QSGMaterialType mtype;
};
class QSGD3D11TextureMaterial : public QSGD3D11Material
{
public:
QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
int constantBufferSize() const override;
void preparePipeline(QSGD3D11PipelineState *pipelineState) override;
UpdateResults updatePipeline(const QSGD3D11MaterialRenderState &state,
QSGD3D11PipelineState *pipelineState,
ExtraState *extraState,
quint8 *constantBuffer) override;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; }
QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; }
void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; }
QSGTexture::Filtering filtering() const { return m_filtering; }
void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; }
QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; }
void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; }
QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; }
private:
static QSGMaterialType mtype;
QSGTexture *m_texture = nullptr;
QSGTexture::Filtering m_filtering = QSGTexture::Nearest;
QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None;
QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge;
QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge;
};
class QSGD3D11SmoothTextureMaterial : public QSGD3D11Material
{
public:
QSGD3D11SmoothTextureMaterial();
QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
int constantBufferSize() const override;
void preparePipeline(QSGD3D11PipelineState *pipelineState) override;
UpdateResults updatePipeline(const QSGD3D11MaterialRenderState &state,
QSGD3D11PipelineState *pipelineState,
ExtraState *extraState,
quint8 *constantBuffer) override;
void setTexture(QSGTexture *texture) { m_texture = texture; }
QSGTexture *texture() const { return m_texture; }
void setMipmapFiltering(QSGTexture::Filtering filter) { m_mipmap_filtering = filter; }
QSGTexture::Filtering mipmapFiltering() const { return m_mipmap_filtering; }
void setFiltering(QSGTexture::Filtering filter) { m_filtering = filter; }
QSGTexture::Filtering filtering() const { return m_filtering; }
void setHorizontalWrapMode(QSGTexture::WrapMode hwrap) { m_horizontal_wrap = hwrap; }
QSGTexture::WrapMode horizontalWrapMode() const { return m_horizontal_wrap; }
void setVerticalWrapMode(QSGTexture::WrapMode vwrap) { m_vertical_wrap = vwrap; }
QSGTexture::WrapMode verticalWrapMode() const { return m_vertical_wrap; }
private:
static QSGMaterialType mtype;
QSGTexture *m_texture = nullptr;
QSGTexture::Filtering m_filtering = QSGTexture::Nearest;
QSGTexture::Filtering m_mipmap_filtering = QSGTexture::None;
QSGTexture::WrapMode m_horizontal_wrap = QSGTexture::ClampToEdge;
QSGTexture::WrapMode m_vertical_wrap = QSGTexture::ClampToEdge;
};
class QSGD3D11TextMaterial : public QSGD3D11Material
{
public:
enum StyleType {
Normal,
Styled,
Outlined,
NStyleTypes
};
QSGD3D11TextMaterial(StyleType styleType, QSGD3D11RenderContext *rc, const QRawFont &font,
QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None);
QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
int constantBufferSize() const override;
void preparePipeline(QSGD3D11PipelineState *pipelineState) override;
UpdateResults updatePipeline(const QSGD3D11MaterialRenderState &state,
QSGD3D11PipelineState *pipelineState,
ExtraState *extraState,
quint8 *constantBuffer) override;
void setColor(const QColor &c) { m_color = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); }
void setColor(const QVector4D &color) { m_color = color; }
const QVector4D &color() const { return m_color; }
void setStyleShift(const QVector2D &shift) { m_styleShift = shift; }
const QVector2D &styleShift() const { return m_styleShift; }
void setStyleColor(const QColor &c) { m_styleColor = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); }
void setStyleColor(const QVector4D &color) { m_styleColor = color; }
const QVector4D &styleColor() const { return m_styleColor; }
void populate(const QPointF &position,
const QVector<quint32> &glyphIndexes, const QVector<QPointF> &glyphPositions,
QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine,
const QMargins &margins = QMargins(0, 0, 0, 0));
QSGD3D11GlyphCache *glyphCache() const { return static_cast<QSGD3D11GlyphCache *>(m_glyphCache.data()); }
private:
static const int NTextMaterialTypes = NStyleTypes * 2;
static QSGMaterialType mtype[NTextMaterialTypes];
StyleType m_styleType;
QSGD3D11RenderContext *m_rc;
QVector4D m_color;
QVector2D m_styleShift;
QVector4D m_styleColor;
QRawFont m_font;
QExplicitlySharedDataPointer<QFontEngineGlyphCache> m_glyphCache;
};
QT_END_NAMESPACE
#endif // QSGD3D11BUILTINMATERIALS_P_H