"Don't write that stuff until you've tried to live without it and fully understand why you need it." -- James Hague
dale is a tool for iterating over arrays, objects and other values. Why did I write this instead of using underscore or lodash? Well, because I want a very small library that only contains the looping constructs that I always need, no more.
Small as it is, dale is superior to writing for (var a in b)
in the following respects:
-
It can iterate an input that's neither an array nor an object - this input is interpreted as being an array with one element - except that when it is
undefined
, it will be interpreted as an empty array.[1, 2, 3] // interpreted as [1, 2, 3] {a: 1, b: 2, c: 3} // interpreted as {a: 1, b: 2, c: 3} [] // interpreted as [] {} // interpreted as {} 'hola!' // interpreted as ['hola!'] 3 // interpreted as [3] null // interpreted as [null] undefined // interpreted as []
-
Array iterator variables (the
a
infor (var a in b)
wheneverb
is an array) are numbers instead of strings, so you don't have to remember to useparseInt
to do math with the iterator.var input = ['a', 'b', 'c']; for (var i in input) { console.log ('Element #' + (i + 1) + ' is ' + input [i]); } // This loop will print: // Element #01 is a // Element #11 is b // Element #21 is c dale.go (input, function (v, k) { console.log ('Element #' + (k + 1) + ' is ' + v); }); // This function will print: // Element #1 is a // Element #2 is b // Element #3 is c
This also is the case for
arguments
pseudo-arrays:var argumentsTest = function (A, B, C) { dale.go (arguments, function (v, k) { console.log ('Element #' + (k + 1) + ' is ' + v); }); } // The function invocation below will print: // Element #1 is a // Element #2 is b // Element #3 is c argumentsTest ('a', 'b', 'c');
-
Provides functions (
stop
andstopNot
) that allow you to exit the loop prematurely if a certain value is returned by an iteration. This allows for code that's more clear as well as more efficient.var input = [1, 2, 'clank', 4]; var output = []; for (var i in input) { if (typeof (input [i]) !== 'number') break; else output.push (input [i] * 10); } // output will be [10, 20] output = []; dale.stop (input, false, function (v, k) { if (typeof (v) !== 'number') return false; else output.push (v * 10); }); // output will be [10, 20]
-
When iterating an object, by default dale will only take into account the keys that are not inherited. This means that when iterating objects you never again have to do a
hasOwnProperty
check. This default can be overriden by passing an extra argument. -
It is functional, so you can invoke dale functions within object literals to generate parts of them in a very compact and elegant way. In other words, loops become expressions instead of statements. This is probably the greatest advantage of them all.
var data = { key: 'value', key2: [1, 2, 3], key3: dale.go ([1, 2, 3, 4], function (v) { return v * 10; }) } // data.key3 will be equal to [10, 20, 30, 40]
The current version of dale, v6.0.2, is considered to be stable and complete. Suggestions and patches are welcome. Besides bug fixes or performance improvements, there are no future changes planned.
dale is part of the ustack, a set of libraries to build web applications which aims to be fully understandable by those who use it.
dale is written in Javascript. You can use it in the browser by sourcing the main file.
<script src="dale.js"></script>
Or you can use this link to the latest version - courtesy of jsDelivr.
<script src="https://cdn.jsdelivr.net/gh/fpereiro/dale@3199cebc19ec639abf242fd8788481b65c7dc3a3/dale.js"></script>
And you also can use it in node.js. To install: npm install dale
dale should work in any version of node.js (tested in v0.8.0 and above). Browser compatibility has been tested in the following browsers:
- Google Chrome 15 and above.
- Mozilla Firefox 3 and above.
- Safari 4 and above.
- Internet Explorer 6 and above.
- Microsoft Edge 14 and above.
- Opera 10.6 and above.
- Yandex 14.12 and above.
The author wishes to thank Browserstack for providing tools to test cross-browser compatibility.
dale consists of eight functions.
dale.go
, for vanilla iteration:
- Takes an
input
and afunction
. - For each
element
in theinput
, it executes thefunction
, passing theelement
and thekey
of the element as arguments and pushes the result into anoutput
array. - Returns the
output
array. - Returns an array where each element is the result of each
function
application. - If
function
is not a function, an error will be printed anddale.go
will returnfalse
.
The general idea of the function is quite similar to that of Array.map
, but the function accepts inputs of any type.
dale.go ([1, 2, 3], function (v) {return v + 1})
// returns [2, 3, 4]
dale.go ({a: 1, b: 2, c: 3}, function (v) {return v + 1})
// returns [2, 3, 4]
dale.go (1, function (v) {return v + 1})
// returns [2]
dale.go ({a: 1, b: 2, c: 3}, function (v, k) {return k + v})
// returns ['a1', 'b2', 'c3']
Notice that dale.go
always returns an array with zero or more elements. It will only return an array of zero elements if its input
is either an empty object, an empty array, or undefined
.
dale.go ([], function (v, k) {return v + 1})
// returns []
dale.go ({}, function (v, k) {return v + 1})
// returns []
dale.go (undefined, function (v, k) {return v + 1})
// returns []
dale.fil
, for iteration that filters out some results:
- Takes an
input
, afilterValue
and afunction
. - Just like
dale.go
, it iterates over theinput
. If the result of this application is not equal to thefilterValue
, it is pushed onto theoutput
array. - Returns the
output
array. - If
function
is not a function, an error will be printed anddale.fil
will returnfalse
.
dale.fil ([{id: 1}, {id: 8}, {id: 14}], undefined, function (v) {
if (v.id < 10) return v;
});
// returns [{id: 1}, {id: 8}]
var members = [
{name: 'Pepe', active: true},
{name: 'Dimitri', active: false},
{name: 'Helmut', active: true}
];
dale.fil (members, undefined, function (v) {
if (v.active) return {name: v.name};
});
// returns [{name: 'Pepe'}, {name: 'Helmut'}]
Notice that dale.fil
always returns an array with zero or more elements.
dale.keys
, for returning the keys of an input (almost always an object):
- Takes an
input
. - Applies the following
function
to the input:function (v, k) {return k}
and pushes each result to theoutput
array. - Returns the
output
array. - If
function
is not a function, an error will be printed anddale.keys
will returnfalse
.
The general idea of this function is quite similar to that of Object.keys
, but the function accepts inputs of any type.
dale.keys ({'foo': true, 'bar': false, 'hip': undefined})
// returns ['foo', 'bar', 'hip']
Notice that dale.keys
always returns an array with zero or more elements (each of them the keys
of the elements within the input
).
dale.stop
, for stopping the iteration when finding a certain value:
- Takes an
input
, astop value
and afunction
. - Just like
dale.go
, it iterates over theinput
. Two things can happen:- If the result of this application is equal to the
stop value
, the result is returned and no further iteration is performed. - If the result of this application is not equal to the
stop value
, the iteration continues.
- If the result of this application is equal to the
- If the
input
is iterated completely without finding thestop value
, the result of the last application is returned. - If the
input
has zero elements (because it is an empty object, empty array, orundefined
,dale.stop
returnsundefined
. - If
function
is not a function, an error will be printed anddale.stop
will returnfalse
.
This function, just like dale.stopNot
below, has two qualities that distinguish it from the other functions:
- It can stop the iteration before reaching the end of the
input
. - It returns a single result, instead of an array of results.
var isNumber = function (value) {
if (typeof (value) === 'number') return true;
else return false;
}
dale.stop ([2, 3, 4], false, isNumber) // returns true
dale.stop ([2, 'trois', 4], false, isNumber) // returns false
dale.stop ([], true, isNumber) // returns undefined
dale.stop (undefined, true, isNumber) // returns undefined
dale.stopNot
is the complementary function to dale.stop
. The only difference is that it stops when it finds a value that is not equal to the comparison value (which we name stopNot value
).
var returnIfNotNumber = function (value) {
if (typeof (value) === 'number') return true;
else return value;
}
dale.stopNot ([2, 3, 4], true, returnIfNotNumber) // returns true
dale.stopNot ([2, 'trois', 4], true, returnIfNotNumber) // returns 'trois'
dale.stopNot ([], true, returnIfNotNumber) // returns undefined
dale.acc
is a function for accumulating results into one and then returning it. This function:
- Takes an
input
as its first argument - it can be of any type. - Takes an optional
firstValue
, which can be used as the initial value for the accumulator. Otherwise, the first element ofinput
will be considered as thefirstValue
. Notice that the former variant is akin tofold
, whereas the latter is akin toreduce
. - Takes a
function
, the function that accumulates two values. - If
function
is not a function, an error will be printed anddale.acc
will returnfalse
.
The general idea of this function is quite similar to that of Array.fold
and Array.reduce
, but the function accepts inputs of any type.
dale.acc ([1, 2, 3], function (a, b) {return a + b}); // returns 6
dale.acc ({x: 1, y: 2, z: 3}, function (a, b) {return a + b}); // returns 6
dale.acc ([1, 2, 3], function (a, b) {return a * b}); // returns 6
dale.acc ([2, 3], 1, function (a, b) {return a + b}); // returns 6
dale.acc (['A', 'B', 'C'], function (a, b) {return a + b}); // returns 'ABC';
dale.obj
is like dale.go
, but it returns an object instead. This function:
- Always returns an object (let's name it
output
). - Takes an
input
, an optionalbase object
, and afunction
. If abase object
is passed that is not an object, an error will be printed. - For each
element
in theinput
, it executes thefunction
, passing theelement
and thekey
of the element. This function application generates aresult
. - If
result
is an array with two elements (result [0]
andresult [1]
), the keyresult [0]
will be set toresult [1]
in either thebase object
or a new object (if nobase object
is provided). - If
result
isundefined
,output
will remain unchanged. - If
result
is neither an array of length 2 norundefined
, an error will be printed anddale.obj
will returnfalse
. - If
function
is not a function, an error will be printed anddale.obj
will returnfalse
.
var members = [
{name: 'Pepe', age: 68, active: true},
{name: 'Dimitri', age: 34, active: false},
{name: 'Helmut', age: 42, active: true}
];
dale.obj (members, function (v) {
if (! v.active) return;
return [v.name, v.age];
});
// returns {Pepe: 68, Helmut: 42}
var base = {
Fritz: 46,
Sigfrid: 24
}
dale.obj (members, base, function (v) {
if (! v.active) return;
return [v.name, v.age];
});
// returns {Fritz: 46, Sigfrid: 24, Pepe: 68, Helmut: 42}
dale.obj ([], function (v) {
return [v, v];
});
// returns {}
dale.obj (members, function (v) {
return /thisisinvalid/
}));
// returns false and prints the following error: `fun passed to dale.obj must return undefined or an array of length 2 but instead returned a value of type regex`
dale.clog (output = dale.obj (members2, function (v) {
return [1, 2, 3];
}));
// returns false and prints the following error: `fun passed to dale.obj must return undefined or an array of length 2 but instead returned an array of length 0`
Notice that dale.obj
always returns an object with zero or more elements, unless one of the invocations to fun
returns an invalid value.
One important point: if you pass a base object
, the original object will be modified. This means that if you want to preserve the original object, you must either copy it first or avoid using dale.obj
.
console.log (base);
// `base` will be equal to {Fritz: 46, Sigfrid: 24, Pepe: 68, Helmut: 42}
dale.times
is a function that generates an array of numbers - it is an indirect equivalent of a while
loop, since it creates an array with consecutive integers [1, 2, ..., n - 1, n]
which can then be passed to any of the other functions - most often, dale.go
.
The only required parameter is times
, which can be either a positive integer or 0, and which states the length of the returned array.
dale.times (3);
// returns [1, 2, 3];
dale.go (dale.times (3), function (v) {return v + 1});
// returns [2, 3, 4];
The default starting value for the first element of the array returned by dale.times
is 1
. However, this can be changed by passing a second argument, start
, to dale.times
. start
can be either an integer or a float.
dale.times (3, 0);
// returns [0, 1, 2];
dale.times (3, 0.5);
// returns (0.5, 1.5, 2.5);
The default increment used by dale.times
is 1
. You can change it by passing a third parameter, step
, which can be an integer or a float.
dale.times (3, 1, 2);
// returns [1, 3, 5];
dale.times (3, 0, -1);
// returns (0, -1, -2);
dale.times (3, 0, 0);
// returns [0, 0, 0];
Here's how you can use dale.times
within the context of other functions.
// returns [2, 3, 4]
dale.go (dale.times (3), function (v) {return v + 1}));
// returns [2, 4]
dale.fil (dale.times (4), undefined, function (v) {
if (v % 2 === 0) return v;
});
// returns {1: 2}
dale.obj (dale.times (2), function (v, k) {
if (v % 2 === 0) return [k, v];
});
// returns true
dale.stop (dale.times (2), false, function (v, k) {
return v % 3 !== 0;
});
// returns false
dale.stop (dale.times (4), false, function (v, k) {
return v % 3 !== 0;
});
// returns 15
dale.acc (dale.times (5), function (a, b) {return a + b});
If dale.times
receives invalid inputs, it will print an error message and return false
.
By default, dale functions iterate an object, it will only iterate the keys that belong to the object directly, ignoring inherited keys.
var o1 = {foo: 42}
var o2 = Object.create (o1); // o2 inherits from o1
dale.keys (o1); // returns ['foo']
dale.keys (o2); // returns []
dale.go (o1, function (v) {return v}); // returns [42]
dale.go (o2, function (v) {return v}); // returns []
If you want dale functions to iterate the inherited properties of an object, pass true
as the last argument to the function.
dale.keys (o2, true) // returns ['foo']
dale.go (o2, function (v) {return v}, true); // returns [42]
For compatibility with old browsers, dale defines and uses dale.clog
, a function that will default to console.log
and, if console.log
is absent, will emit an alert
statement instead.
dale is necessarily slower than a for
loop, since it consists of a functional wrapper on top of a for
loop. Besides its features, dale's emphasis on code succintness (which is achieved by having a single variadic function generating the main loop) probably adds an extra performance hit.
The benchmark I used is included in example.js
- to execute it just run that file, or open it in a browser. The benchmark attempts to make many iterations without almost any computation, to focus on the raw speed of the underlying loop (be it a real loop or dale's layer on top of it).
Testing different versions of node.js and the supported browsers, here's some (very approximate) performance factors:
Iterating arrays:
for: 1x
dale: 2x-9x
Iterating objects:
for: 1x
dale: 2x-10x
dale, without the hasOwnProperty check: 2x-8x
This means that dale takes roughly twice when iterating arrays and up to ten times more time when iterating objects. Although significant, I believe this is a worthy price to pay for the ease of expression and the facilities provided by dale - especially since many of these facilities have to be inserted into the loops anyway, hence bringing down the speed of a raw for
loop.
The modern the javascript engine, the better will dale's performance be relative to that of a for
loop.
The complete source code is contained in dale.js
. It is about 160 lines long.
Below is the annotated source.
/*
dale - v6.0.2
Written by Federico Pereiro (fpereiro@gmail.com) and released into the public domain.
Please refer to readme.md to read the annotated source.
*/
We wrap the entire file in a self-executing anonymous function. This practice is commonly named the javascript module pattern. The purpose of it is to wrap our code in a closure and hence avoid making the local variables we define here to be available outside of this module. A cursory test indicates that local variables exceed the scope of a script in the browser, but not in node.js. This means that this pattern is useful only on the browser.
(function () {
Since this file must run both in the browser and in node.js, we define a variable isNode
to check where we are. The exports
object only exists in node.js.
var isNode = typeof exports === 'object';
This is the most succinct form I found to export an object containing all the public members (functions and constants) of a javascript module. Note that, in the browser, we use the global variable dale
to export the library.
if (isNode) var dale = exports;
else var dale = window.dale = {};
The type
function below is copypasted taken from teishi. This is because I needed dale when writing teishi more than I needed teishi when writing dale. Thus, I decided that teishi should depend on dale. And I don't know if I can elegantly cross-reference both libraries, taking just what I need and avoiding circular dependencies.
The purpose of type
is to create an improved version of typeof
. The improvements are three:
- Distinguish between types of numbers:
nan
,infinity
,integer
andfloat
(all of which returnnumber
intypeof
). - Distinguish between
array
,date
,null
,regex
andobject
(all of which returnobject
intypeof
). - Fix quirks of old browsers.
For the other types that typeof
recognizes successfully, type
will return the same value as typeof
.
type
takes a single argument (of any type, naturally) and returns a string with its type.
The possible types of a value can be grouped into three:
- Values which
typeof
detects appropriately:boolean
,string
,undefined
,function
. - Values which
typeof
considersnumber
:nan
,infinity
,integer
,float
. - values which
typeof
considersobject
:array
,date
,null
,regex
andobject
.
If you pass true
as a second argument, type
will distinguish between plain objects (ie: object literals) and other objects. If you pass an object that belongs to a class, type
will return the lowercased class name instead.
The clearest example of this is the arguments
object:
type (arguments) // returns 'object'
type (arguments, true) // returns 'arguments'
Before we define type
, we define argdetect
, a local variable that will be true
in most javascript engines. In Internet Explorer 8 and below, however, it is not possible to get the type of the prototype of an arguments
pseudo-array, hence the definition of this variable (which will be used in type
and also once more later).
The variable gets its value from a self-execution anonymous function. We need to do this since the arguments
pseudo-array is only defined in the context of a function.
var argdetect = (function () {return Object.prototype.toString.call (arguments).match ('arguments')}) ();
Below is the function.
var type = function (value, objectType) {
var type = typeof value;
if (type === 'function') return Object.prototype.toString.call (value).match (/regexp/i) ? 'regex' : 'function';
if (type !== 'object' && type !== 'number') return type;
if (value instanceof Array) return 'array';
if (type === 'number') {
if (isNaN (value)) return 'nan';
else if (! isFinite (value)) return 'infinity';
else if (value % 1 === 0) return 'integer';
else return 'float';
}
if (value === null) return 'null';
type = Object.prototype.toString.call (value).replace ('[object ', '').replace (']', '').toLowerCase ();
if (type === 'array' || type === 'date') return type;
if (type === 'regexp') return 'regex';
if (objectType) return argdetect ? type : (type (value.callee) === 'function' ? 'arguments' : type);
return 'object';
}
We define dale.clog
, a function that invokes console.log
where available and uses the browser's alert
native method otherwise.
try {
dale.clog = console.log.bind (console);
}
catch (error) {
If we're inside the catch
, it means that console
might not be supported. It could also be the case that bind
is not supported (which happens on browsers without full ES5 support.
dale.clog = function () {
We construct a string with the message to be printed.
var output = dale.go (arguments, function (v) {return v === undefined ? 'undefined' : v}).join (' ');
If window.console
is available, we invoke it and print output
; otherwise, we invoke alert
. There's nothing else to do, so we close the function and the catch
block.
window.console ? window.console.log (output) : alert (output);
}
}
All eight functions of dale have many common elements. As a result, I've factored out the common elements in the function make
below (short for make function
).
make
function receives a what
argument (can be any of 'go'
, 'obj'
, 'fil'
, 'stop'
, 'stopNot'
). It will then return the corresponding dale function.
dale.keys
, dale.times
and dale.acc
are wrappers around the other functions, so the function below is actually concerned with the other five functions.
var make = function (what) {
return function (input, second, third, fourth) {
For dale.go
, the arguments received must be input
, fun
and an optional inherit
flag, which must be true
. We also set output
to an empty array. Finally, we create a variable index
to keep track of how many items we added to output
array - this is strictly for performance purposes.
if (what === 'go') var fun = second, inherit = third === true, output = [], index = 0;
For dale.fil
, the arguments received must be input
, second
(which will be the value that must be filtered out), fun
and an optional inherit
flag. As with dale.go
, we set output
to an empty array and index
to 0
.
else if (what === 'fil') var fun = third, inherit = fourth === true, output = [], index = 0;
The case below corresponds both to dale.stop
and dale.stopNot
, which receive input
, second
(the value which must be compared to see if the loop has to stop), fun
and an optional inherit
flag. We define output
to be undefined
.
else if (what !== 'obj') var fun = third, inherit = fourth === true, output;
If we're here, we're dealing with dale.obj
. We will consider the case where we receive a base object between input
and fun
. In this case, we set output
to the argument between input
and fun
. As with the cases above, we recognize the inherit
flag.
else if (type (second) === 'object') var fun = third, inherit = fourth === true, output = second;
Finally, we consider the case where dale.obj
doesn't receive a base object. In this case, we accept input
, fun
, inherit
and initialize output
to an empty object.
else var fun = second, inherit = third === true, output = {};
We check the type of the arguments. Since input
and second
can be anything (except for the case of dale.obj
, for which we have already checked the type of second
), we just need to check that fun
is indeed a function.
If fun
is not a function, we log an error and return false
.
if (type (fun) !== 'function') {
dale.clog (((what === 'go' || (what === 'obj' && type (second) !== 'object')) ? 'Second' : 'Third') + ' argument passed to dale.' + what + ' must be a function but instead is', fun, 'with type', type (fun));
return false;
}
For any dale function, if the input
is undefined
, we return the default output
. Notice that in this case, the function returns without executing the fun
even once.
if (input === undefined) return output;
We define a local function inner
, which we'll execute for each item of output
we are iterating. This function takes a single argument, result
, which will be the result of applying each element of output
to fun
.
If inner
returns true
, this will mean that the iteration process (defined below) will be stopped.
We will define different versions of inner
depending on which function we're implementing. Let's start with that for dale.go
. In this case, we append result
into output
and increment index
.
if (what === 'go') var inner = function (result) {output [index++] = result}
For the case of dale.fil
, if result
is not equal to second
, we append result
into output
and increment index
.
else if (what === 'fil') var inner = function (result) {
if (result !== second) output [index++] = result;
}
For the case of dale.obj
:
- If
result
isundefined
, no key will be set. We do nothing. - If
result
is not anarray
of length 2, we setoutput
tofalse
and print an error message throughdale.clog
. - Otherwise, we set the key
result [0]
ofoutput
toresult [1]
.
else if (what === 'obj') var inner = function (result) {
if (result === undefined) return;
if (type (result) !== 'array' || result.length !== 2) {
dale.clog (type (result) === 'array' ? ('fun passed to dale.obj must return undefined or an array of length 2 but instead returned an array of length ' + result.length) : ('fun passed to dale.obj must return undefined or an array of length 2 but instead returned a value of type ' + type (result)));
output = false;
return true;
}
output [result [0]] = result [1];
}
For the case of dale.stop
and dale.stopNot
, we set output
to result
. If we're in dale.stop
and result
is equal to second
, we return true
to break the loop. We do the same with dale.stopNot
when result
is not equal to second
. Otherwise, we return false
, which will do nothing.
else var inner = function (result) {
output = result;
return what === 'stop' ? result === second : result !== second;
}
We save the type of input
in a local variable inputType
.
var inputType = type (input);
If input
is an object, we want to check whether this is an arguments
object, which we want to treat like an array. To ascertain this we use Object.prototype.toString
. We use this method instead of our type
function simply for performance purposes. If it is indeed an arguments
object, we will convert it into an array.
Note that if argdetect
is false (which will happen in IE 8 and below), we check whether input.callee
is a function to ascertain whether this is an arguments
object. This is a workaround since there seems to be no straightforward way to detect whether a certain object is an arguments
object for these particular browsers.
if (inputType === 'object') {
if (Object.prototype.toString.call (input) === '[object Arguments]' || (! argdetect && type (input.callee) === 'function')) inputType = 'array', input = [].slice.call (input);
}
We're ready to iterate input
! We first tackle the case where inputType
is an array.
if (inputType === 'array') {
We use a for
loop to iterate over input
.
for (var key = 0; key < input.length; key++) {
We call inner
passing it result
. result
will be the result of invoking fun
with two arguments: input [key]
, which is the element being iterated, plus the key. Notice that we apply parseInt
to the key. This is because javascript returns stringified numeric iterators ('0'
, '1'
, '2'
...) when looping an array, instead of numeric keys.
Notice also that the fun
receives the value
as the first argument and the key
as the second. This inversion is useful since usually the fun
needs the value
but not the key
. In this case, with this argument ordering you can write function (v) {...}
instead of function (k, v) {...}
.
If inner
returns true
, the iteration will be stopped through a break
statement.
There's nothing else to do, so we close the loop and the case.
if (inner (fun (input [key], parseInt (key)))) break;
}
}
If input
is an object:
else if (inputType === 'object') {
We iterate input
with a for ... in
loop.
for (var key in input) {
If two conditions are met simultaneously, we skip the current key
, by issuing a continue
statement. These conditions are:
inherit
is not set.input
haskey
as an inherited property.
We also check that input
has the hasOwnProperty
method. Since input
is an object, you would think that it has the hasOwnProperty
method. However, when iterating a DOM element's attributes or style object in Internet Explorer 8 and below, the method will be absent despite these objects behaving like plain objects. For this reason, we add this extra check. If the method is absent, we won't skip the key since we have no way of ascertaining whether the object actually contains the key or inherited it.
if (! inherit && input.hasOwnProperty && ! input.hasOwnProperty (key)) continue;
We now invoke inner
with the result of invoking fun
with two arguments (the element being iterated, plus its key). If this invocation returns true
, we stop the loop with a break
statement.
There's nothing else to do, so we close the loop and the case.
if (inner (fun (input [key], key))) break;
}
}
If input
is neither an array nor an object, we invoke inner
a single time, passing input
itself as its first argument and 0
as its second. We pass 0
as the second argument because if input
is neither an array nor an object, we consider it to be an array of one element only - hence, the key of its only element will be 0
.
There's no point in recording whether the invocation of inner
returned true
, since we don't need to interrupt an iteration of a single element.
else inner (fun (input, 0));
At this point, we're done. The return value we need is at output
. We return it, then close the function returned by make
and make
itself.
return output;
}
}
We create each of the dale functions. dale.keys
is simply a lambda function that passes input
and inherit
to dale.go
, using a fun
that only returns its key
.
dale.go = make ('go');
dale.fil = make ('fil');
dale.obj = make ('obj');
dale.stop = make ('stop');
dale.stopNot = make ('stopNot');
dale.keys = function (input, inherit) {return dale.go (input, function (v, k) {return k}, inherit)};
dale.times
is meant as a replacement for while loops where we iterate through integers. This function takes times
(the number of iterations), an optional start
parameter to use as the first element of the array and an optional step
parameter to specify the increment used.
dale.times = function (steps, start, step) {
We validate and initialize the inputs:
steps
has to be an integer larger than or equal to 0. If it's equal to 0, we immediately return an empty array.start
is either undefined or an integer or a float. If undefined, we set it to 1.step
is either undefined or an integer or a float. If undefined, we set it to 1.
If any of these conditions is violated, we print an error message and return false
.
if (steps === 0) return [];
if (type (steps) !== 'integer' || steps < 0) {
dale.clog ('steps must be a positive integer or zero.');
return false;
}
if (start === undefined) start = 1;
else if (type (start) !== 'integer' && type (start) !== 'float') {
dale.clog ('start must be an integer or float.');
return false;
}
if (step === undefined) step = 1;
else if (type (step) !== 'integer' && type (step) !== 'float') {
dale.clog ('step must be an integer or float.');
return false;
}
We initialize output
to an array with one element, start
.
var output = [start];
The while loop to end most while loops.
while (i < steps) {
We increment start
by step
and then immediately push it onto output
. We then close the while loop.
start += step;
output.push (start);
}
We return output
and close the function.
return output;
}
dale.acc
is a function for accumulating results into one, using a function that takes an accumulator (result of previous operations) and a new item on each iteration. It provides the functionality of the functional operations commonly named reduce
and fold
.
While this function could be possibly inserted into the main function that implements most of the other functions, I felt that its particularities would make the main function more complex and slower, so I opted to write it as a standalone function that calls dale.go
in its inner loop.
This function takes up to four arguments.
- The first argument is always
input
, which can be of any type. acc
is the initial value for the accumulator. Ifacc
is omitted, we consider the first element ofinput
to beacc
.fun
is the function that does the reduction operation on two arguments.inherit
is a flag that determines whether to iterate or not the inherited elements ofinput
.
dale.acc = function (input, second, third, fourth) {
To determine whether it was passed or not, we count the amount of arguments passed. fun
(the following argument) is required, but the inherit
flag is also optional. To note whether inherit
is passed we check whether the last argument is boolean (since fun
cannot be a boolean).
Now, if inherit
is not passed, then if there's 3 arguments we will consider acc
to be the second one (with fun
being the third). If, however, inherit
is passed, we'll consider acc
to be passed if there's 4 arguments.
var hasAcc = arguments.length === (type (arguments [arguments.length - 1]) === 'boolean' ? 4 : 3);
var acc = hasAcc ? second : undefined;
var fun = hasAcc ? third : second;
var inherit = hasAcc ? fourth : third;
We check whether fun
is of the right type. Otherwise, we print an error and return false
.
if (type (fun) !== 'function') {
dale.clog ('fun must be a function but instead is of type', type (fun));
return false;
}
We initialize a variable first
that will tell us whether we are in the first element of input
or not - this is necessary for the case where input
is an object.
var first = true;
We invoke dale.go
on our input
and a function.
dale.go (input, function (v, k) {
If no accumulator was passed and we're iterating the first element of input
, we set first
to false
(to mark that we have already processed it) and then we set acc
to the value of this element.
if (! hasAcc && first) {
first = false;
return acc = v;
}
In every other case, we set acc
to the value returned by fun
when it is passed acc
and the element currently being iterated.
acc = fun (acc, v);
We close the inner loop. Notice we pass the inherit
flag to dale.go
.
}, inherit);
We return acc
and close the function.
return acc;
}
We close the module.
}) ();
dale is written by Federico Pereiro (fpereiro@gmail.com) and released into the public domain.