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CS370GroupDJumpKing

Goal: Creating a 2D platformer like the rage inducing friendly platformer game Jump King.

Step 1: Learn Unity

Cycle 1 -

  • Phase 0:

    • Decide on what form of communication to use (Discord).
    • Decide on the platform we are going to make the game in (Unity).
    • Decide how we are going to share files (GitHub).
    • Decide on what basic game mechanics to implement.
  • Phase 1:

    • Create a working MVP.
    • Add the main form of movement, Charge jump.
    • Add basic mechanic of bouncing off of walls.
    • Add moving left and right.
    • Prevent the player from moving left and right when charging a jump. (BUG: Works unless the user presses both buttons simultaneously)
    • Start working on assets.
    • Environment tileset
    • UI
    • Character
    • Finish working on 2 mechanics used in later levels.
    • Gravity changes
    • Sloped platforms
    • Sticky platforms
    • Bouncy platforms
    • Moving platforms
    • Randomized platforms
    • Start designing early game levels
  • Phase 2:

    • Continue designing the early game levels
    • Finish working on 2 more of the mechanics used in later levels.
    • Gravity changes
    • Sticky platforms
    • Moving platforms
    • Randomized platforms
  • Phase 3:

    • Finish working on the early game levels
    • Finish working on the last 2 of the mechanics used in later levels.
    • Gravity changes
    • Sticky platforms
    • Moving platforms

Cycle 2 - Design assets (environment, UI, character, etc), work on early game levels to naturally teach the player but also challenge them a bit

Cycle 3 - Design and develop mid-game levels that introduce some new mechanics (moving platforms, gravity changes, etc)

Cycle 4 - Design and develop end-game levels that thoroughly test the player’s skills

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