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Abbie's CIT Catalog showcases interactive front-end components using HTML, Tailwind CSS, and flowbite.js, demonstrating modern web design and responsiveness.

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Abbie's CIT Catalog

Welcome to Abbie's CIT Catalog, a visual showcase for the Custom Item Textures (CIT) pack designed for Minecraft. This catalog provides an interactive and detailed view of various items and decorations that can be added to your Minecraft world using Abbie's CIT pack.

Features

  • Interactive Navigation: Browse through the catalog easily with a responsive and user-friendly web interface.
  • Visual Previews: Each item in the catalog is displayed with a high-quality image and a brief description to see what they look like before downloading the pack.
  • External Links: Direct links to download the CIT pack from Planet Minecraft and join the community on Discord.
  • Social Media Integration: Quick access to Abbie's Twitch and Instagram for more updates and community interaction.

Sections

  • Home: Overview of the CIT pack and direct download link.
  • About the Pack: Information on the pack's features, compatibility, and installation instructions.
  • About Abbie: Get to know the creator behind the CIT pack.
  • Items in the CIT Pack: Detailed view of all items available in the pack, categorized for easy navigation.

Usage

To use the visual catalog:

  1. Navigate to the website.
  2. Explore the items through the navigation menu or scroll through the homepage.
  3. Click on any item to get a detailed view.
  4. Visit the external links to download the pack or join the community.

Technology

This catalog is built using modern web technologies including HTML5, CSS3 (with Tailwind CSS), and JavaScript. It is designed to be responsive, ensuring a seamless experience across all devices.

Contributing

Contributions to the catalog are welcome! Whether it's adding new features, fixing bugs, or enhancing the visuals, please feel free to fork the repository and submit a pull request.

Contact

For more information, support, or to follow Abbie's creative process:

Languages