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Started to add descriptive text for each of the patches
Text is displayed in the frontend when Jumpman faces a machine.
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CRAZY KONG | ||
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This Donkey Kong clone retains all of the gameplay | ||
elements of Donkey Kong, but has the graphics redrawn | ||
and re-colorised. There are some quirks with the game. | ||
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If something moves, don't touch it. If it doesn't | ||
move, it's either a hammer for bashing barrels or a | ||
bonus item for picking up umbrella, purse, etc.. | ||
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A Donkey Kong Clone Developed by Falcon |
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DONKEY KONG | ||
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This is where it all started in 1981. | ||
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Jumpman attempts to reach the top of a construction | ||
site where Pauline is being held captive. He can walk | ||
along platforms, jump, and climb ladders as well. | ||
Donkey Kong hinders Jumpman from a higher location by | ||
throwing barrels at him. Jumpman has the ability to | ||
jump over obstacles or destroy them using a hammer. | ||
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Developed by Nintendo |
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DONKEY KONG 3 | ||
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Help Stanley gets rid of Donkey Kong, and the bugs | ||
by using his bug spray, if Donkey Kong comes down, | ||
or you get touched by a bug, you will lose a life. | ||
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Stanley must shoot insect repellent at Kong to drive | ||
him to the top of the screen while avoiding/shooting | ||
insects. He must protecting five plants at the bottom | ||
of the screen from being carried off by the various | ||
insects. | ||
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Developed by Nintendo |
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Donkey Kong Crazy Barrels Edition | ||
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You play the barrels screen over and over again. But | ||
the internal difficulty starts where the original | ||
stops: at level 5. This is called the Agitation Level | ||
of Donkey Kong, displayed on the screen as A=5 and | ||
goes up with each board that you clear. | ||
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Donkey Kong throws a lot more wild barrels than in the | ||
original game. | ||
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Hack Developed by Paul Goes |
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GALAKONG | ||
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Jumpman is assisted by an accompanying ship which can | ||
take out enemies. Bonus points are awarded for | ||
destroying multiple barrels, pies, springs, fires etc. | ||
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The jump button also shoots. | ||
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Your ship follows Jumpman's position automatically. | ||
The ship can be controlled independently when you are | ||
on a ladder. | ||
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Hack Developed by Jon Wilson (10yard) |
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HALF KONG | ||
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A shorter game of Donkey Kong. | ||
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You play half of a regular game with twice the points | ||
awarded. | ||
The game starts at level 12-1 with 1 life plus a | ||
bonus life. | ||
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Can you get to the Kill Screen with 1 million points? | ||
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Hack Developed by Jon Wilson (10yard) |
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Donkey Kong Heart Hunt | ||
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Pauline has placed three hearts on each board. Jumpman | ||
will only be able to finish after he has collected all | ||
three hearts. | ||
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The hearts make the final ladder to Pauline appear on | ||
barrels. On pies it makes the retractable ladders | ||
start moving. On rivets it breaks the chains that hold | ||
up Donkey Kong. | ||
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Hack Developed by Paul Goes |
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DONKEY KONG JUNIOR | ||
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The game's basic concept is the same as Donkey Kong | ||
except the good guys and bad guys have changed places. | ||
The player controls Donkey Kong Junior, a small ape | ||
who must rescue his father, Donkey Kong, from his | ||
nemesis Mario. | ||
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The game has several distinct levels with similar | ||
goals. Fruit can be dropped on enemies leg traps and | ||
birds to kill them. | ||
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Developed by Nintendo |
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Donkey Kong Lava Panic! | ||
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Jumpman must keep his cool and move quickly up the | ||
platforms to avoid rising Lava. Don't let the lava | ||
rise above Jumpman. | ||
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...and try not to panic! | ||
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Hack Developed by Jon Wilson (10yard) |
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OCTO MONKEY | ||
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An extremely short game of Donkey Kong. | ||
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You play 1/8 of a game with x8 points awarded. | ||
The game starts at level 19-4 with 1 life. | ||
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Can you get to the Kill Screen with 1 million points? | ||
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Hack Developed by Jon Wilson (10yard) |
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QUARTER KONG | ||
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A short game of Donkey Kong. | ||
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You play quarter of a regular game with 4x the points | ||
awarded. | ||
The game starts at level 17-1 with 1 life. | ||
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Can you get to the Kill Screen with 1 million points? | ||
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Hack Developed by Jon Wilson (10yard) |
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Vector Kong | ||
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A hack of the original arcade game which suppresses | ||
the normal video output completely and renders high | ||
resolution vectors to the screen instead of pixels. | ||
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Hack Developed by Jon Wilson (10yard) |
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DK Who and the Daleks | ||
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Jumpman has regenerated as the next Dr Who. Help him | ||
rescue his assistant from the clutches of Donkey Kong. | ||
The Daleks have destroyed her rocket ship and you're | ||
her only hope for escape. Use the Tardis to teleport | ||
Jumpman through dimensions in spacetime. | ||
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Hack Developed by Jon Wilson (10yard) |
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DONKEY KONG WIZARDY | ||
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You play as Jumpman the Wizard trying to rescue his | ||
girlfriend, Witch Pauline. As Wizard you have a spell | ||
at your disposal to temporarily halt the fires when | ||
they come too close. You can use this spell once on | ||
each board and activate it by hitting the P2 button. | ||
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In this game there is more pressure from fireballs, | ||
so use your magic wisely ... | ||
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Hack Developed by Paul Goes |
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