Releases: 20tab/UnrealEnginePython
20180723 Binary Release
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Android support
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4.20 support
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UStruct's are now passed by ref (you can use .clone() to make a value-based struct from a ref one)
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Added is_loading_assets() and wait_for_assets()
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Added on_main_frame_creation_finished() hook
20180630 Binary Release
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added support for Python 3.7
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animation api improvements
20180626 Binary Release
- added IAssetEditorInstance wrapper
20180624 Binary Release
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Threading is now enabled by default.
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Improved support for Qt4/Qt5/PySide2
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Added KDop collision api
20180507 Binary Release
- Preliminary modularization of features (the first module is the Automation one)
- Improved foliage api
- fixed HTTP api
- improved asset renaming system
- added wrapper for FSlowTask
20180425 Binary Release
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Greatly improved the memory management for both Slate and UObject
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Fixed graphs generation (Blueprint, Materials, Animations....)
20180330 Binary Releases
- Added support for native array/pod properties
20180327 Binary Releases
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4.19 Support
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Improved Sequencer API
20180305 Binary Releases
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Fixed subclassing api
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Fixed UTF8_TO_TCHAR usage
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added game_viewport_client_set_rendering_flag()
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added get_matrix() to FTransform
20180226 Binary Releases
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A new memory manager has been included that should improve memory usage as well as integration with the Unreal Engine GC
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the ref() method has been added to struct to get a reference/pointer to the struct instead of a copy