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Releases: 20tab/UnrealEnginePython

20180723 Binary Release

23 Jul 13:51
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Pre-release
  • Android support

  • 4.20 support

  • UStruct's are now passed by ref (you can use .clone() to make a value-based struct from a ref one)

  • Added is_loading_assets() and wait_for_assets()

  • Added on_main_frame_creation_finished() hook

20180630 Binary Release

30 Jun 13:23
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  • added support for Python 3.7

  • animation api improvements

20180626 Binary Release

26 Jun 17:48
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  • added IAssetEditorInstance wrapper

20180624 Binary Release

24 Jun 17:01
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  • Threading is now enabled by default.

  • Improved support for Qt4/Qt5/PySide2

  • Added KDop collision api

20180507 Binary Release

10 Jun 17:57
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Pre-release
  • Preliminary modularization of features (the first module is the Automation one)
  • Improved foliage api
  • fixed HTTP api
  • improved asset renaming system
  • added wrapper for FSlowTask

20180425 Binary Release

25 Apr 15:12
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Pre-release
  • Greatly improved the memory management for both Slate and UObject

  • Fixed graphs generation (Blueprint, Materials, Animations....)

20180330 Binary Releases

30 Mar 10:24
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  • Added support for native array/pod properties

20180327 Binary Releases

27 Mar 14:28
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  • 4.19 Support

  • Improved Sequencer API

20180305 Binary Releases

05 Mar 18:00
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Pre-release
  • Fixed subclassing api

  • Fixed UTF8_TO_TCHAR usage

  • added game_viewport_client_set_rendering_flag()

  • added get_matrix() to FTransform

20180226 Binary Releases

27 Feb 09:00
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Pre-release
  • A new memory manager has been included that should improve memory usage as well as integration with the Unreal Engine GC

  • the ref() method has been added to struct to get a reference/pointer to the struct instead of a copy