Releases: 20tab/UnrealEnginePython
Releases · 20tab/UnrealEnginePython
20190508 Binary Releases
- 4.22 porting
- Various stability fixes
20181128 Binary Releases
- added ue.get_long_package_asset_name()
- added get_asset_identifier_referencers()
- added submenu api
- allow structs in subclassing api
- fixed save_package()
- added static_mesh_import_lod()
20181020 Binary Releases
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Improved foliage API
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Added metadata tag api
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Support for 4.21
20180907 Binary Releases
- Various slate fixes
- Added ImportModules configuration directive
20180906 Binary Releases
- Archetypes api
- Added support for arguments in broadcast()
- Actor Folders api
20180815 Binary Releases
- Fixed PyFbxFactory auto detection
20180813 Binary Releases
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Improved save_package()
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Automatically set import bounds for skeletal meshes
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Extended the FTransform api with vector/position/rotation transformations
20180810 Binary Releases
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Improved memory handling
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Fixed PyFbxFactory for 4.20
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added ue.set_brutal_finalize() to allow skipping of Py_Finalize() call at editor shutdown
20180805 Binary Releases
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Improved factories API
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slate reference counting fixes
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more 4.20 improvements
20180327 Binary Releases
- Improved memory management