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Automatic Release

Automatic Release #7

Workflow file for this run

name: Automatic Release
on:
workflow_dispatch:
inputs:
version:
description: 'Version number for the release'
required: true
default: '1.0.0'
jobs:
create-love:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install zip utility
run: sudo apt-get install zip -y
- name: Create .love file
run: |
zip -r game.love *
mv game.love ${GITHUB_REPOSITORY#*/}-$(date +%Y%m%d%H%M%S).love
- name: Upload .love file as artifact
uses: actions/upload-artifact@v3
with:
name: .LOVE file
path: |
*.love
convert-love:
runs-on: ubuntu-latest
needs: create-love
steps:
- name: Download .love file from previous job
uses: actions/download-artifact@v3
with:
name: .LOVE file
path: .
- name: Install zip utility
run: sudo apt-get install zip -y
- name: Download LOVE.exe
run: |
mkdir love
cd love
curl -L -o love-win.zip https://github.com/love2d/love/releases/download/11.5/love-11.5-win64.zip
unzip love-win.zip
mv love-11.5-win64/* .
cd ..
- name: Create .exe file
run: |
cp love/love.exe game.exe
cat ${GITHUB_REPOSITORY#*/}-*.love >> game.exe
cp love/*.dll .
- name: Upload .exe file as artifact
uses: actions/upload-artifact@v3
with:
name: Game Build
path: |
game.exe
*.dll
build-and-release:
runs-on: ubuntu-latest
needs: [create-love, convert-love]
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Download artifact
uses: actions/download-artifact@v3
with:
name: Game Build
path: ./release-artifacts
- name: Zip Game Build
run: |
cd ./release-artifacts
zip -r ../GameBuild-${{ github.event.inputs.version }}.zip *
cd ..
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.PAT }}
with:
tag_name: v${{ github.event.inputs.version }}
release_name: Release ${{ github.event.inputs.version }}
draft: false
prerelease: false
- name: Upload Release Asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.PAT }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./GameBuild-${{ github.event.inputs.version }}.zip
asset_name: GameBuild-${{ github.event.inputs.version }}.zip
asset_content_type: application/zip