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Bind Surface::load #137

Bind Surface::load

Bind Surface::load #137

Workflow file for this run

# Build Github Action, to run a test build on all targets
# (Linux, Blit, MacOS, Visual Studio) when the project is checked in.
#
# Thanks in large part to the phenomenal examples of DaftFreak.
name: Build
on:
push:
branches:
- '**' # only run on branches
pull_request:
release:
types: [published]
env:
BUILD_TYPE: Release
jobs:
build:
name: ${{matrix.name}}
strategy:
matrix:
include:
- os: ubuntu-20.04
name: Linux
release-suffix: LIN64
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk
apt-packages: libsdl2-dev libsdl2-image-dev libsdl2-net-dev python3-setuptools
- os: ubuntu-20.04
name: STM32
release-suffix: STM32
cmake-args: -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/32blit-sdk/32blit.toolchain
apt-packages: gcc-arm-none-eabi libnewlib-arm-none-eabi libstdc++-arm-none-eabi-newlib python3-setuptools
- os: macos-latest
name: macOS
#release-suffix: MACOS
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk
brew-packages: sdl2 sdl2_image sdl2_net pipx
- os: windows-latest
name: Visual Studio
release-suffix: WIN64
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk
runs-on: ${{matrix.os}}
env:
RELEASE_FILE: ${{github.event.repository.name}}-${{github.event.release.tag_name || github.sha}}-${{matrix.release-suffix}}
steps:
# Check out the main repo
- name: Checkout
uses: actions/checkout@v3
with:
path: main
# Check out the 32Blit API we build against
- name: Checkout 32Blit API
uses: actions/checkout@v3
with:
repository: 32blit/32blit-sdk
path: 32blit-sdk
# Linux dependencies
- name: Install Linux deps
if: runner.os == 'Linux'
run: |
sudo apt update && sudo apt install ${{matrix.apt-packages}}
pip3 install 32blit
# MacOS dependencies
- name: Install macOS deps
if: runner.os == 'macOS'
run: |
brew install ${{matrix.brew-packages}}
pipx install 32blit
# Windows dependencies
- name: Install Windows deps
if: runner.os == 'Windows'
shell: bash
run: |
python -m pip install 32blit
# Set up the cmake build environment
- name: Create Build Environment
run: cmake -E make_directory ${{runner.workspace}}/main/build
# Ask cmake to build the makefiles
- name: Configure CMake
shell: bash
working-directory: ${{runner.workspace}}/main/build
run: ${{matrix.cmake-prefix}} cmake $GITHUB_WORKSPACE/main -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCPACK_PACKAGE_FILE_NAME=${{env.RELEASE_FILE}} ${{matrix.cmake-args}}
# And then run the build itself
- name: Build
working-directory: ${{runner.workspace}}/main/build
shell: bash
run: |
cmake --build . --config $BUILD_TYPE -j 2
# When it's a release, generate tar/zip files of the build
- name: Package Release
if: matrix.release-suffix != ''
shell: bash
working-directory: ${{runner.workspace}}/main/build
run: |
cmake --build . --config $BUILD_TYPE --target package
- name: Tar artifact
if: matrix.release-suffix != ''
uses: actions/upload-artifact@v3
with:
name: ${{env.RELEASE_FILE}}.tar.gz
path: ${{runner.workspace}}/main/build/${{env.RELEASE_FILE}}.tar.gz
- name: Zip artifact
if: matrix.release-suffix != ''
uses: actions/upload-artifact@v3
with:
path: ${{runner.workspace}}/main/build/${{env.RELEASE_FILE}}.zip
name: ${{env.RELEASE_FILE}}.zip
# Push the tar file to the release
- name: Upload tar
if: github.event_name == 'release' && matrix.release-suffix != ''
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
with:
asset_path: ${{runner.workspace}}/main/build/${{env.RELEASE_FILE}}.tar.gz
upload_url: ${{github.event.release.upload_url}}
asset_name: ${{env.RELEASE_FILE}}.tar.gz
asset_content_type: application/octet-stream
# Push the zip file to the release
- name: Upload zip
if: github.event_name == 'release' && matrix.release-suffix != ''
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
with:
asset_path: ${{runner.workspace}}/main/build/${{env.RELEASE_FILE}}.zip
upload_url: ${{github.event.release.upload_url}}
asset_name: ${{env.RELEASE_FILE}}.zip
asset_content_type: application/zip