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ODIN SDK v1.6.7

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@DavidLiebemann DavidLiebemann released this 13 Nov 17:12

Added

  • Updated relevant files to now handle Unity Audio Engine being disabled, i.e. when using FMOD or Wwise. Use the ODIN_UNITY_AUDIO_ENGINE_DISABLED flag in the Scripting Define Symbols parameter of the Player Settings to activate audio engine disabled mode.