Releases: 4Players/odin-sdk-unreal
Releases · 4Players/odin-sdk-unreal
v1.8.5
1.8.4
Bugfixes / Improvements
- Fixed an issue where echo cancellation did not work on iOS and Android
1.8.2
Bugfixes / Improvements
- Renamed
odin.h
core SDK header file to avoid naming conflicts with other plugins - Fixed a bug where
BytesToString
andStringToBytes
from UE break the peer/room user data byte array format (see this forum post for details)
1.8.1
Bugfixes / Improvements
- Removed unused
ConstructJsonValue
function
1.8.0
General
- Core SDK has been updated to version 1.6.4 (details)
API Changes
- Added
RestartCapturing
toUOdinAudioCapture
- Added
GetIsPaused
andSetIsPaused
toUOdinAudioCapture
Bugfixes / Improvements
- Fixed build issues and deprecation warnings with Unreal Engine 5.3
- Fixed a potential crash when trying to restart capturing after stopping it
- Disabled
CanContainContent
as requested in #1
1.7.0
New Features
- Added input volume adjustment functionality to capture media
1.6.3
Bugfixes / Improvements
- Updated API to allow direct access to internal media sound generator
- Fixed a bug where
UAudioCapture
gets initialized with invalid sample rate and/or channel count
1.6.2
General
- Core SDK has been updated to version 1.6.2 (details)
Bugfixes / Improvements
- Fixed build issues due to missing includes with Unreal Engine 5.3
- Fixed a bug where invalid reference crashes could occur when
MediaRemoved
events were handled after start of world teardown - Fixed a potential crash during seamless travel
1.6.1
1.6.0
General
- Core SDK has been updated to version 1.6.0 (details)
New Features
- Added
Pause Playback Media
to instruct the server to pause the specified media stream, ceasing the reception of data - Added
Resume Playback Media
to instruct the server to resume the specified media stream, re-initiating the reception of data - Added
Get Output Media Peer ID
API Changes
- Updated
Join Room
andUpdate Peer Position
to support 3D coordinates - Removed
Update Room User Data
(useRoomUpdate
RPC on an ODIN gateway instead)
Bugfixes / Improvements
- Fixed build issues and deprecation warnings with Unreal Engine 5.3
- Fixed a potential crash when switching capture devices