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Releases: 4Players/odin-sdk-unreal

v1.8.5

17 Mar 17:59
c2c5184
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General

  • Core SDK has been updated to version 1.6.5 (details)

Bugfixes / Improvements

  • Fixed build issues on iOS with Unreal Engine 5.3

1.8.4

28 Feb 09:45
3e711ec
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Bugfixes / Improvements

  • Fixed an issue where echo cancellation did not work on iOS and Android

1.8.2

22 Jan 18:09
6b0101a
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Bugfixes / Improvements

  • Renamed odin.h core SDK header file to avoid naming conflicts with other plugins
  • Fixed a bug where BytesToString and StringToBytes from UE break the peer/room user data byte array format (see this forum post for details)

1.8.1

28 Nov 16:44
dc41779
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⚠️ This release requires ODIN server version 1.3.0 or newer. Cloud-hosted servers will be updated automatically.

Bugfixes / Improvements

  • Removed unused ConstructJsonValue function

1.8.0

16 Nov 12:12
21b0867
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⚠️ This release requires ODIN server version 1.3.0 or newer. Cloud-hosted servers will be updated automatically.

General

  • Core SDK has been updated to version 1.6.4 (details)

API Changes

  • Added RestartCapturing to UOdinAudioCapture
  • Added GetIsPaused and SetIsPaused to UOdinAudioCapture

Bugfixes / Improvements

  • Fixed build issues and deprecation warnings with Unreal Engine 5.3
  • Fixed a potential crash when trying to restart capturing after stopping it
  • Disabled CanContainContent as requested in #1

1.7.0

08 Nov 20:17
31f388b
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⚠️ This release requires ODIN server version 1.3.0 or newer. Cloud-hosted servers will be updated automatically.

New Features

  • Added input volume adjustment functionality to capture media

1.6.3

25 Oct 21:28
5a4f33b
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⚠️ This release requires ODIN server version 1.3.0 or newer. Cloud-hosted servers will be updated automatically.

Bugfixes / Improvements

  • Updated API to allow direct access to internal media sound generator
  • Fixed a bug where UAudioCapture gets initialized with invalid sample rate and/or channel count

1.6.2

24 Oct 14:45
eaa06c0
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⚠️ This release requires ODIN server version 1.3.0 or newer. Cloud-hosted servers will be updated automatically.

General

  • Core SDK has been updated to version 1.6.2 (details)

Bugfixes / Improvements

  • Fixed build issues due to missing includes with Unreal Engine 5.3
  • Fixed a bug where invalid reference crashes could occur when MediaRemoved events were handled after start of world teardown
  • Fixed a potential crash during seamless travel

1.6.1

17 Oct 17:20
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⚠️ This release requires ODIN server version 1.3.0 or newer. Cloud-hosted servers will be updated automatically.

General

  • Core SDK has been updated to version 1.6.1 (details)

1.6.0

11 Oct 14:35
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⚠️ This release requires ODIN server version 1.3.0 or newer. Cloud-hosted servers will be updated automatically.

General

  • Core SDK has been updated to version 1.6.0 (details)

New Features

  • Added Pause Playback Media to instruct the server to pause the specified media stream, ceasing the reception of data
  • Added Resume Playback Media to instruct the server to resume the specified media stream, re-initiating the reception of data
  • Added Get Output Media Peer ID

API Changes

  • Updated Join Room and Update Peer Position to support 3D coordinates
  • Removed Update Room User Data (use RoomUpdate RPC on an ODIN gateway instead)

Bugfixes / Improvements

  • Fixed build issues and deprecation warnings with Unreal Engine 5.3
  • Fixed a potential crash when switching capture devices