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Releases: 4Players/odin-sdk-unreal

1.5.9

07 Oct 12:15
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Bugfixes / Improvements

  • Added functions to allow listening to audio buffer changes in OdinMediaSoundGenerator
  • Update default build settings for compatibility with engine versions 4.24 or later
  • Updated include path in OdinMediaSoundGenerator

1.5.8

08 Jul 23:26
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General

  • Core SDK has been updated to version 1.5.8 (details)

New Features

  • Added Set Room APM Stream Delay for scenarios where audio output and input are not synchronized to ensure that the echo canceller can align both streams

Bugfixes / Improvements

  • Fixed an issue where stereo output interfered with the functioning of echo cancellation
  • Updated initial APM settings
    • Enabled Voice Activity Detection
    • Enabled Noise Suppression
    • Enabled Gain Controller

1.5.7

05 Jul 23:03
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General

  • Core SDK has been updated to version 1.5.7 (details)

Bugfixes / Improvements

  • Updated static library format on iOS and macOS for Unreal Engine Marketplace compliance
  • Fixed a bug where capture device selection always picked the default device

1.5.6

28 Jun 00:48
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Bugfixes / Improvements

  • Fixed potential build issues with Unreal Engine 5.1 and later
  • Fixed an issue where handles were garbage collected which resulted in connections being closed unexpectedly

1.5.5

16 Jun 11:40
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General

  • Core SDK has been updated to version 1.5.5 (details)

New Features

  • Added support for upcoming Unreal Engine 5.3 releases

Bugfixes / Improvements

  • Ensured proper configuration of AVAudioSession to mitigate potential crash issues on iOS
  • Fixed linker issues caused by the use of a newer clang version in Unreal Engine 5 projects on iOS

1.5.4

09 Jun 18:44
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General

  • Core SDK has been updated to version 1.5.4 (details)
  • Switched to static linking on iOS and macOS

New Features

  • Added iOS support
  • Added Reset function to reset media handles on ODIN synth components
  • Added Room User Data Changed event broadcast

Bugfixes / Improvements

  • Fixed issues causing application crashes due to accessing pointers linked to invalidated structures
  • Fixed application crashes resulting from asynchronous access violations
  • Improved system stability by wrapping each event with game-thread synchronization tasks
  • Updated event handling to use task-launching on a per-event basis

1.5.0

04 Apr 18:41
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⚠️ Please update your browser clients to use version 0.15.0 or later of the @4players/odin package.

General

  • Core SDK has been updated to version 1.5.0 (details)

New Features

  • Added support for Unreal Engine 5.2
  • Added reverse stream processing for echo cancellation based on engine master submix
  • Added UOdinAudioCapture class to allow capture device selection

Bugfixes / Improvements

  • Fixed a bug where audio attenuation settings were not applied
  • Fixed a bug where active media stream objects were garbage collected
  • Fixed blueprint only builds on Linux

1.3.3

25 Nov 18:44
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Bugfixes / Improvements

  • Fixed a crash when using UpdatePosition and SendMessage

Thanks to nate_jona_ for the bug report!

1.3.2

18 Nov 17:04
50189cd
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New Features

  • Added support for Unreal Engine 5.1

1.3.1

14 Nov 11:06
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Bugfixes / Improvements

  • Removed experimental iOS support for now to allow marketplace submission