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A few bugs #1
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TBH I'm not sure how much damage Mantreads currently do to bosses. I also haven't yet looked at the pull request you sent yet (in case you were wondering). |
Actually, I may be able to fix the " after all. I need to check what the KvSetEscapeSequences function actually does, as it's disabled by default. However, doing this may in turn break \n because right now \n isn't being handled until we send the message to the users. |
More bugs (still 1.06 technically): |
Another bug: One of our custom server bosses ended up with -2383 hp and was alive for another maybe 10 seconds after the |
2 more bugs:
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Something else: FF2 won't force people to join Blue/Red when the server starts to fill up. You'll just have 2 people on Red, waiting infinitely until someone joins Blue, or vice versa. Sometimes happens when the server is filled up, too. |
Closing; very outdated. |
Using 1.06h here while we wait for the final beta bugs to go away.
As our server used to be be VSH, "boss" and Hale are used interchangeably.
1) Seeldier can still spawn minions after dying (think you know about that already).-Fixed in 1.072) BGM will sometimes continue playing into the next round if Hale suicides as soon as the round starts.
3) There will sometimes be extended periods of wait time between rounds, and "Waiting for Players" will show up. One person must then join Blue to force the round to start-See below post for more info(or wait for a few seconds).4) The server will sometimes hang between rounds, usually for around 5-10 seconds. Might just be our server, though.-Must have been our server5) Medigun can exceed 100% charge if you immediately start shooting Hale with your Syringe Gun right after your uber ends, due to the +40% uber getting added on a bit late. Not sure what happens when medic ubers.-See below6) Default ubercharge percent is 41, not 40.-Intended/deprecated in 2.0.07) Configs do not support
\"
, while they do support\n
. As SourcePawn is HIGHLY based off of Java, I assumed it would.8) Random repeatedly picks the same boss. Seems like it's more likely to pick the same boss when the person who was Hale lost.
9) Soldier's class description exceeds the max limit.-Fixed.10) Probably more that I forget.
Also, could you buff Mantreads to ~1000 damage? I feel like it's a bit weak as is.-Easily fixed with 2.0.0The text was updated successfully, but these errors were encountered: