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Frequently Asked Questions (FAQ)
I followed the instructions, but Freak Fortress 2 didn't load(commands not working, rounds are normal arena, etc)
Make sure you placed the freak_fortress_2.smx
plugin in addons/sourcemod/plugins/
folder. Make sure the Sourcemod version is up-to-date and all Freak Fortress dependencies are also up-to-date. Check your error log for any message concerning the translation files. If you find one, download the translation files, upload them to the server and reload the translations by typing in the server console sm_reload_translations
I added a custom boss, but it doesn't show up in game/can't be selected/no files are downloaded by clients
In order to see you boss loaded by Freak Fortress 2, its config needs to be listed in addons/sourcemod/configs/freak_fortress_2/characters.cfg
config. Follow the Adding Bosses tutorial and after saving the changes, change the map.
There might be several reasons for sounds not working:
- The specific sounds are missing on client's computer - either the sound is not listed in the
"download"
section of the character or the sound files were not uploaded to the server. Make sure you uploaded the sound files to the FASTDL server if you have one. - The sound is downloaded, but it's not used - this could happen sometimes. Make sure the sound is used by an ability
- The sound cannot be played by the TF2 client - MP3 sounds should have sample rate of 44100Hz (and probably 22050Hz ). Any mp3 sounds with rates other than the supported ones will not be played(and a console message will be printed). The solution is to change the sample rate by using Audacity (you can use any other sound editor that can change the sample rate).
Please note that custom bosses often use custom abilities, which are not part of the official Freak Fortress 2 package. Usually the author of the boss has listed the necessary subplugins needed for this boss. Make sure you downloaded these additional subplugins and installed them in addons/sourcemod/plugins/freaks
folder. If you are unable to find the necessary subplugins, the following links list most (if not all) public plugins released over time:
-
https://forums.alliedmods.net/showpost.php?p=2640509&postcount=1 - section
Freak Fortress 2 Subplugins
- https://github.com/Batfoxkid/FF2-Library - archive of subplugins
If you have any issue with specific ability which are part of the Freak Fortress 2 package, open an issue on this Github repository. If the ability is a custom one, consult with the ability/subplugin owner and if it's unsuccessful, make a thread on Freak Fortress 2 Sourcemod Subforum.
Make sure you CORRECTLY uploaded all boss files to the server (and to the FASTDL server if you have one). If you uploaded the files via FTP, make sure they're not corrupted. I've seen corrupted FTP files being uploaded to the server for some reason(possibly national firewall interfering somehow, not sure). Other reason might be mismatching path (the model expects to be residing in one filepath, but was uploaded in another folder).
Last probable reason might be mistyping the model path in the boss config (boss models are referenced relative to the base server directory, so you might be missing /models
at the beginning of the model path). Create a SM thread if nothing helps.
I uploaded some additional maps for the gamemode, but the doors are not opening\we are stuck in spawn.
Some maps (especially non-vsh maps which are made to work with Stripper:Source) have the arena round logic messed up due to bad logic or they are just not intended to be ARENA maps. In this case follow the instructions on this page. Make sure you change the map after doing the necessary config changes.
Most probably you're talking about FreakFortressBat fork of the plugin. Have a visit.
Add the following to the server.cfg config:
tf_bot_reevaluate_class_in_spawnroom 0
Afterward, change the map