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LightPLU

Light Intensity converter via PLU(Physical Light Units) for URP

image

How to Use

  1. Attach LightPLU Component to Light Object
  2. Adjust Light Intensity via component
  3. Adjust PostProcessing Post Exposure
  4. Add Tonemapping and set to ACES

Samples

Sample Scene image

URP(left) HDRP(right)
Intensity 1.05 Lux 120000
6570 Kelvin 6570 Kelvin
Post Exposure 0 Exposure 15 (fixed)
Tonemapping ACES Tonemapping ACES

Classic Sponza (https://github.com/Unity-Technologies/Classic-Sponza) image

URP(left) HDRP(right)
Intensity 0.91875 Lux 105000
5500 Kelvin 5500 Kelvin
Post Exposure 3 Exposure 12 (fixed)
Tonemapping ACES Tonemapping ACES

lower left is default Sponza URP