Light Intensity converter via PLU(Physical Light Units) for URP
- Attach LightPLU Component to Light Object
- Adjust Light Intensity via component
- Adjust PostProcessing Post Exposure
- Add Tonemapping and set to ACES
URP(left) | HDRP(right) |
---|---|
Intensity 1.05 | Lux 120000 |
6570 Kelvin | 6570 Kelvin |
Post Exposure 0 | Exposure 15 (fixed) |
Tonemapping ACES | Tonemapping ACES |
Classic Sponza (https://github.com/Unity-Technologies/Classic-Sponza)
URP(left) | HDRP(right) |
---|---|
Intensity 0.91875 | Lux 105000 |
5500 Kelvin | 5500 Kelvin |
Post Exposure 3 | Exposure 12 (fixed) |
Tonemapping ACES | Tonemapping ACES |
lower left is default Sponza URP