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Course work in the second term. Sudoku


Application for the Sudoku game.

The generation of unique tasks were implemented using Algorithm X by Donald Knuth. It was made possible by introduction a Sudoku task as the exact cover problem. For accessibility for different players' the three levels of difficulty were prepared. The GUI was created using SFML library.
For convenience implemented next features:

  • Save progress and continue game
  • A limited amount of hints which will help solve the task
  • Start new game from a launched session

Application presentation:

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