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Togglable Bleedfix #118

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goodroach opened this issue Oct 23, 2023 · 1 comment
Closed

Togglable Bleedfix #118

goodroach opened this issue Oct 23, 2023 · 1 comment
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enhancement New feature or request

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@goodroach
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Bleedfix is currently baked into durability override and while that is convenient for some, it's troublesome for others because it's two features in one when it could just be an option to toggle it on using a simple config option like 'enableBleedFix: true'

@TylerS1066
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To clarify, "bleedfix" is the functionality at DurabilityOverride.java line 58-61.

I think an ideal solution would be to move the feature to a separate class from Durability Override and implement the config as you mention.

@TylerS1066 TylerS1066 added the enhancement New feature or request label Oct 26, 2023
@TylerS1066 TylerS1066 moved this to Ready for Work in Issue Triage Oct 26, 2023
Intybyte added a commit to Intybyte/Movecraft-Combat-fixes that referenced this issue Jul 31, 2024
TylerS1066 pushed a commit that referenced this issue Aug 3, 2024
* Add #118 + Small refactor

* Change Bleedfix priority to `LOW`
@github-project-automation github-project-automation bot moved this from Ready for Work to Resolved in Issue Triage Sep 14, 2024
TylerS1066 added a commit that referenced this issue Sep 14, 2024
TylerS1066 added a commit that referenced this issue Sep 14, 2024
DerToaster98 added a commit to TTE-DevTeam/Movecraft-Combat-TTE that referenced this issue Nov 24, 2024
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