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[GDScript] Fix lifetime of call base object #3277

[GDScript] Fix lifetime of call base object

[GDScript] Fix lifetime of call base object #3277

Triggered via push September 7, 2024 09:22
Status Cancelled
Total duration 14m 30s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
26s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
11m 41s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
🪲 Godot CPP  /  Check GDExtension header with a C compiler
🪲 Godot CPP / Check GDExtension header with a C compiler
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18 errors and 2 warnings
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
The run was canceled by @AThousandShips.
🏁 Windows / Template (target=template_release)
The run was canceled by @AThousandShips.
🍎 macOS / Editor (target=editor, tests=yes)
The run was canceled by @AThousandShips.
🏁 Windows / Editor (target=editor, tests=yes)
The run was canceled by @AThousandShips.
🐧 Linux / Editor w/ Mono (target=editor)
The run was canceled by @AThousandShips.
🐧 Linux / Editor w/ Mono (target=editor)
The operation was canceled.
🤖 Android / Editor (target=editor)
The run was canceled by @AThousandShips.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.