W Kavanagh. June Summer 2024
A/D to move the paddle right and left. P to pause.
big/small paddle (blue) fast/slow ball (fancy yellow) fire ball (green)
- Fix the compiler issues in the code
- Implement mouse input for pad
- Improved VFX (ball trail, paddle hit response, brick particle destruction)
- Better UI (progress bar rather than timer for countdown).
- GameLoop
- Better ball physics (Box2D)
- Leaderboards
- More ball types (e.g., multiball, sticky ball [where you shoot the ball from the paddle every time], tiny ball, big ball, brick-tracking ball)
- Sounds with increasing tone between bounces.
- Implement commentary with calls to an LLM such as LLama
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