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SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs.

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AceAmir/skyrim-community-shaders

 
 

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Skyrim Community Shaders

SKSE core plugin for community-driven advanced graphics modifications.

Nexus

Requirements

  • Any terminal of your choice (e.g., PowerShell)
  • Visual Studio Community 2022
    • Desktop development with C++
  • CMake
    • Edit the PATH environment variable and add the cmake.exe install path as a new value
    • Instructions for finding and editing the PATH environment variable can be found here
  • Git
    • Edit the PATH environment variable and add the Git.exe install path as a new value
  • Vcpkg
    • Install vcpkg using the directions in vcpkg's Quick Start Guide
    • After install, add a new environment variable named VCPKG_ROOT with the value as the path to the folder containing vcpkg

User Requirements

Register Visual Studio as a Generator

  • Open x64 Native Tools Command Prompt
  • Run cmake
  • Close the cmd window

Building

Open terminal (e.g., PowerShell) and run the following commands:

git clone https://github.com/doodlum/skyrim-community-shaders.git
cd skyrim-community-shaders
# pull commonlib /extern to override the path settings
git submodule update --init --recursive
#configure cmake
cmake -S . --preset=ALL
#build dll
cmake --build build --config Release

License

Default

GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source).
Specifically, the Modded Code is Skyrim (and its variants) and Modding Libraries include SKSE and Commonlib (and variants).

Shaders

See LICENSE within each directory; if none, it's Default

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SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs.

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  • C++ 61.5%
  • HLSL 37.2%
  • CMake 1.3%