SKSE core plugin for community-driven advanced graphics modifications.
- Any terminal of your choice (e.g., PowerShell)
- Visual Studio Community 2022
- Desktop development with C++
- CMake
- Edit the
PATH
environment variable and add the cmake.exe install path as a new value - Instructions for finding and editing the
PATH
environment variable can be found here
- Edit the
- Git
- Edit the
PATH
environment variable and add the Git.exe install path as a new value
- Edit the
- Vcpkg
- Install vcpkg using the directions in vcpkg's Quick Start Guide
- After install, add a new environment variable named
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Address Library for SKSE
- Needed for SSE/AE
- VR Address Library for SKSEVR
- Needed for VR
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
Open terminal (e.g., PowerShell) and run the following commands:
git clone https://github.com/doodlum/skyrim-community-shaders.git
cd skyrim-community-shaders
# pull commonlib /extern to override the path settings
git submodule update --init --recursive
#configure cmake
cmake -S . --preset=ALL
#build dll
cmake --build build --config Release
GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source).
Specifically, the Modded Code is Skyrim (and its variants) and Modding Libraries include SKSE and Commonlib (and variants).
See LICENSE within each directory; if none, it's Default