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Kingdoms and overuse of resources

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@AdamKyle AdamKyle released this 02 Jul 22:00
· 3432 commits to master since this release

This update is minor and brings with it a couple changes:

  • For the admin: The market statistics chart works - yay!

Kingdoms

  • Kingdom buildings for upgrading and rebuilding will now disable the buttons before posting the data to the server. This should stop the upgrade issue of overusing resources.
  • Same thing for units and unit recruitment.
  • Unit recruitment now has some tool tips you can hover over to explain more about population cost and such.

Market Place

  • Buy and sell now show loaders.

Items/Affixes

  • Items and affixes are now properly capped.
  • Items costing more then 5k wont drop from mobs.
  • Affixes costing more then 1k each wont drop from mobs.

But creator, I just a got a drop valued at 700k+

The way the random item builder works, is it cycles through items and appropriate affixes. We only create a new item if an item with the affix doesn't already exist, if it does we might replace it. So over time the system will clean it's self up in regards to the prices of affixes currently.